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path: root/engines/sci/graphics/remap.h
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2016-03-16SCI32: Implement the remapping drawing functionsFilippos Karapetis
2016-03-16SCI32: Implement analyzeUncompressedForRemap()Filippos Karapetis
2016-03-15SCI: Remove unused _gfxScreen parameter from GfxRemapFilippos Karapetis
2016-03-11SCI32: Use Common::fill() instead of memset(), where possibleFilippos Karapetis
Thanks wjp, LordHoto, waltervn
2016-03-11SCI32: Assign a define for the non-remapped number of colorsFilippos Karapetis
2016-03-11SCI32: Add remap counters and hook them up to frameOutFilippos Karapetis
2016-03-11SCI32: Avoid usage of delegated constructorsFilippos Karapetis
Although this feature reduces code duplication, GCC throws the following: "warning: delegating constructors only available with -std=c++11 or -std=gnu++11".
2016-03-11SCI32: More work on remappingFilippos Karapetis
applyRemap() has been implemented now, however the end effect is still not visible
2016-03-11SCI32: Handle the different remap color ranges in SCI2 and SCI21Filippos Karapetis
This fixes an assertion when starting a new game in SQ6
2016-03-11SCI32: Initial implementation of kRemapColorsFilippos Karapetis
applyRemap() is still not finished, so nothing is actually visible yet
2016-03-08SCI: Split color remapping functionality into a separate classFilippos Karapetis
Currently, only the SCI16 remapping functionality is implemented (used in the QFG4 demo)