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path: root/engines/sci/graphics/text16.cpp
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2012-02-20COMMON: Move isFoo functions to namespace Common, add doxygen commentsMax Horn
2012-02-15ALL: Avoid using is* macros from ctype.hMax Horn
On some systems, passing signed chars to macros like isspace() etc. lead to a runtime error. Hence, mark these macros as forbidden by default, and introduce otherwise equivalent alternatives for them.
2011-06-23ANALYSIS: Add static casts to is* functionsLittleboy
This fixes a potential problem with passing char values that would be sign-extended and yield unexpected results. See http://msdn.microsoft.com/en-us/library/ms245348.aspx
2011-05-25ALL: behaviour -> behaviorMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-03-13SCI: Fixed regression of rev b1055a3c86. Japanese games should work againmd5
2011-03-02SCI: Fixed bug #3040161 - "LONGBOW: Textbox glitch"md5
GetLongest() could exceed the maximum width with the very last character of a word. The same fix has been applied to the SCI32 code.
2011-01-09SCI: Changed the bShow parameter of GfxText16:Box() into a boolFilippos Karapetis
svn-id: r55179
2011-01-08SCI: Some function renamingFilippos Karapetis
Draw_Status -> DrawStatus Draw_String -> DrawString svn-id: r55178
2010-12-24SCI: Fixed bug #3059860 - "LB2CD: Glitch in Act 6 coroner answer buttons"Filippos Karapetis
svn-id: r55034
2010-09-26SCI: adding separate status drawing codeMartin Kiewitz
now also draws "IV" in KQ4 correctly. This wasn't the case before because we reused the regular drawing code, which would see the 0xA ("IV") as linebreak save for backport svn-id: r52913
2010-09-09SCI: adding text code reference supportMartin Kiewitz
fixes glossary in pepper, bug #3040039 svn-id: r52651
2010-08-12SCI: fixing text color supportMartin Kiewitz
fixes some words not being red in pepper (part of bug #3040039) svn-id: r52031
2010-07-30SCI: finally fixing font codesMartin Kiewitz
fixing regressions of r51511&51512 and cleaning up as well - for sq5 svn-id: r51513
2010-07-30SCI: fixing another text color code issueMartin Kiewitz
(sq5 some dialog boxes again using wrong font in rare cases) svn-id: r51512
2010-07-30SCI: fixing font code handling in kTextSizeMartin Kiewitz
fixes incorrect window proportions in sq5 when hailing ship at clorox II svn-id: r51511
2010-07-26SCI: fixing text fonts not working correctlyMartin Kiewitz
fixes sq5 and bug #3034766 svn-id: r51335
2010-06-29SCI: Rewrap more commentsMax Horn
svn-id: r50500
2010-06-24SCI: fix kTextSize to not crash when destination has an invalid rect in itMartin Kiewitz
svn-id: r50210
2010-06-15SCI: move textSize and textFonts and textColors inside gfxText16Martin Kiewitz
svn-id: r49851
2010-05-14Silenced some MSVC warningsFilippos Karapetis
svn-id: r49030
2010-04-24SCI: added special comments about r48784Martin Kiewitz
svn-id: r48785
2010-04-24SCI: changing GetLongest() on kanji (again) hopefully it's now working as in ↵Martin Kiewitz
sierra sci :P svn-id: r48784
2010-04-24SCI: document skipping over breaking spaces done in r48781Martin Kiewitz
svn-id: r48782
2010-04-24SCI: change the way we handle breaking spaces based on how sierra sci does ↵Martin Kiewitz
it, revert r48778/r48779 svn-id: r48781
2010-04-23SCI: fix for regression of r48778: do add spaces to width, if we are at ↵Martin Kiewitz
ending of text - the whole change may be wrong altogether svn-id: r48779
2010-04-23SCI: text16 ::Width() doesn't add ending spaces to the width anymore, sierra ↵Martin Kiewitz
sci also doesn't do this - fixes windows being too large sometimes svn-id: r48778
2010-04-23SCI: pc98 sierra interpreter had special code, that circumvents having a ↵Martin Kiewitz
japanese punctuation char as first char on new lines - we do so now as well svn-id: r48777
2010-04-20SCI: the pc98 rom has to display kanji directly, because of the bad ↵Martin Kiewitz
behaviour of GetLongest() we will actually put more chars in each line as actually fit. That way the scripts will only show most of the chars, but actually leave out some of the pixels of the far right characters. We now show kanji chars directly, sort of reproducing pc98 rom behaviour svn-id: r48748
2010-04-20SCI: sq4/japanese uses sjis 0x9781 for line breaks as wellMartin Kiewitz
svn-id: r48742
2010-04-19SCI: removed bad commentMartin Kiewitz
svn-id: r48734
2010-04-19SCI: sierra switched hardcoded inside their pc98 interpreter to font 900, if ↵Martin Kiewitz
sjis text got detected svn-id: r48726
2010-04-19SCI: added even more comments about the 0xD 0xA inside GetLongest()Martin Kiewitz
svn-id: r48718
2010-04-19SCI: added more comments for 0xD 0xA cases inside GetLongest()Martin Kiewitz
svn-id: r48715
2010-04-19SCI: Fix yet another (new) const correctness violation.Max Horn
I would suggest rewriting all of text16.cpp to use byte* instead of char*, then all this casting around (which introduces the const correctness violations) would not be necessary in the first place. svn-id: r48711
2010-04-18SCI: sierra sci reacts on 0xD and 0xA to end a line. We only reacted on 0xA ↵Martin Kiewitz
and ignored 0xD before (fixes subtitles in multilingual games, because the official subtitle separator is 0xD'----'0xD) svn-id: r48699
2010-04-17More const correctness fixesMax Horn
svn-id: r48695
2010-04-16SCI: support for kanji (sjis), minor centering issue leftMartin Kiewitz
svn-id: r48674
2010-04-16SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵Martin Kiewitz
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673
2010-02-05SCI: renamed class Font to GfxFontMartin Kiewitz
svn-id: r47900
2010-01-31SCI: renamed Text class to GfxText16Martin Kiewitz
svn-id: r47780