Age | Commit message (Collapse) | Author |
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svn-id: r48119
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svn-id: r48118
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svn-id: r48117
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svn-id: r48102
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svn-id: r48098
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svn-id: r48086
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svn-id: r48084
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svn-id: r48052
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svn-id: r48050
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svn-id: r48048
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svn-id: r48047
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svn-id: r48046
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lsl2 and other games that reset game engine inbetween
svn-id: r48015
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the chain
svn-id: r47965
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only change)
svn-id: r47955
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svn-id: r47954
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immediately on kPalVary(start) call
svn-id: r47953
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svn-id: r47942
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put everything into GfxCoordAdjuster
svn-id: r47939
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svn-id: r47936
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svn-id: r47932
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in SCI2 only
svn-id: r47931
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which are most likely the currently missing dynamically constructed text views). Torin chapter 1 starts now (and dies shortly afterwards, but that's a different issue)
svn-id: r47930
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svn-id: r47923
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svn-id: r47922
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cast ;)
svn-id: r47921
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svn-id: r47920
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svn-id: r47919
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svn-id: r47918
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svn-id: r47917
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svn-id: r47916
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svn-id: r47915
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svn-id: r47914
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svn-id: r47913
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fixed loading saved games due Gfx* changes
svn-id: r47912
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svn-id: r47910
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svn-id: r47909
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class directly, kGraph / RedrawBox is now using GfxPaint16 directly
svn-id: r47908
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svn-id: r47907
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svn-id: r47906
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svn-id: r47905
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svn-id: r47904
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SciGui/32
svn-id: r47903
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svn-id: r47902
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svn-id: r47900
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svn-id: r47899
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ratio correction will eventually have to be applied. This fixes a possible segfault when playing the credits video in GK1 (which is 640x480).
svn-id: r47895
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svn-id: r47893
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svn-id: r47892
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svn-id: r47891
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