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AgeCommit message (Expand)Author
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
2017-07-27VIDEO: Allow setting the mixer sound type used to play audio tracksBastien Bouclet
2017-07-23SCI32: Fix explicit mouse position changesColin Snover
2017-07-23SCI32: Add missing method documentationColin Snover
2017-07-23SCI32: Stop throttling of kFrameOut during interactive VMD playbackColin Snover
2017-07-23SCI32: Make stop flag condition more explicitColin Snover
2017-07-23SCI32: Check for stop events before rendering the next frameColin Snover
2017-07-23SCI32: Improve performance when flushing events during video playbackColin Snover
2017-07-23SCI32: Avoid extra cursor paints when the cursor has not movedColin Snover
2017-07-23SCI32: Don't warp the mouse when it doesn't need to be warpedColin Snover
2017-07-18SCI32: Fix kIsOnMe crashes in LSL7 About screenColin Snover
2017-07-17SCI32: Remove ENABLE_SCI3_GAMES ifdef, now that they are supportedColin Snover
2017-07-16SCI: Clarify Tab character & modifier workarounds in GfxMenuColin Snover
2017-07-16SCI: Fix kMenuSelect to understand control charactersColin Snover
2017-07-13SCI32: Ignore chest view palette in PhantasmagoriaColin Snover
2017-07-13SCI32: Move priority comparison of ScreenItems into its own functionColin Snover
2017-07-13SCI32: Stop optimising palette mergesColin Snover
2017-07-09SCI32: Fix kObjectIntersectWillem Jan Palenstijn
2017-07-07SCI32: Implement kShowStyle HShutterOut transitionColin Snover
2017-07-06SCI32: Fix bad palette entries when built without USE_RGB_COLORColin Snover
2017-07-06SCI32: Refactor DuckPlayer to use common video playback codeColin Snover
2017-07-06SCI32: Refactor Video32 code to reduce code & feature duplicationColin Snover
2017-07-06SCI32: Improve playback quality of SEQ videosColin Snover
2017-07-06SCI32: Improve kPlayVMD renderingColin Snover
2017-07-06SCI32: Improve kShowMovieWin (AVI) renderingColin Snover
2017-07-06SCI32: Remove useless callColin Snover
2017-07-06SCI32: Work around bogus palette entries in select Windows gamesColin Snover
2017-07-06SCI32: Remove magic numbers in HunkPaletteColin Snover
2017-07-06SCI32: Remove unused method declarationColin Snover
2017-07-06SCI32: Update mouse position for rendering in all frameOutsColin Snover
2017-07-06SCI32: Allow skipping SEQ animationsColin Snover
2017-07-06SCI32: Centralise OSystem screen updatesColin Snover
2017-07-06SCI32: Stop setting unused palette timestamp propertyColin Snover
2017-07-06SCI32: Speed up & deduplicate palette submission codeColin Snover
2017-06-17SCI32: Avoid out-of-bounds read of pixel data in kIsOnMeColin Snover
2017-06-08COMMON: Make SpanOwner copy assignment make a copy of the owned SpanColin Snover
2017-05-27SCI32: Minor cleanup to plane debug informationColin Snover
2017-05-27SCI: Remove a leftover SCI32 hackFilippos Karapetis
2017-05-26SCI32: Fix warningWillem Jan Palenstijn
2017-05-15SCI: Ignore priority and transparency for KQ6 hi-res viewsWillem Jan Palenstijn
2017-05-06SCI32: Update cursor even when position appears unchangedColin Snover
2017-05-06SCI32: Add some missing onFrame hooks for the debuggerColin Snover
2017-05-06SCI32: Disable VMD kPlayFlagBlackPalette flagColin Snover
2017-05-06SCI32: Fix terrible rendering performance when vsync is enabledColin Snover
2017-05-06SCI32: Fix missing/incorrect game features detectionColin Snover
2017-05-06SCI32: Centralize handling of pixel format switchesColin Snover
2017-05-04SCI32: Disable game script video benchmarkingColin Snover
2017-05-01Revert "SCI32: Add debugging calls to GfxCursor32"Colin Snover
2017-05-01SCI32: Add debugging calls to GfxCursor32Colin Snover
2017-04-29SCI32: Remove unnecessary GfxFrameout::_frameNowVisibleColin Snover