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2010-05-24SCI: sort according to original order in kAnimate, when y and z are the same ↵Martin Kiewitz
- fixes iceman half-open compartment in room 35 svn-id: r49189
2010-05-23Cleaned up the game ID code:Filippos Karapetis
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152
2010-05-20SCI: adding workaround for some underwater rooms in iceman - removing ↵Martin Kiewitz
visual&priority lines that appear because of non dither mode (would merge with dithered fill color combination normally) svn-id: r49113
2010-05-18- Removed the wrapper kalloc, kmem and kfree functions. Now, the associated ↵Filippos Karapetis
Segment manager functions allocateHunkEntry, getHunkPointer and freeHunkEntry are used directly (which are more descriptive, anyway) - Replaced the GET_SEGMENT macro by a method of the segment manager - Removed the unused reference to the created hunk in allocateHunkEntry(), only the reg_t reference to it is returned now svn-id: r49078
2010-05-18Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵Matthew Hoops
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070
2010-05-15SCI: handle TAB like Ctrl-I on menu key checking, sci0 also did it that way ↵Martin Kiewitz
- makes TAB work for inventory in iceman/qfg1ega svn-id: r49044
2010-05-15SCI: setting port _menuPort, fixing crash on setFont()Martin Kiewitz
svn-id: r49043
2010-05-15SCI: removed _mainPort (was unused, is unused)Martin Kiewitz
svn-id: r49042
2010-05-15SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits ↵Martin Kiewitz
are drawn at the right position svn-id: r49041
2010-05-15SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind ↵Martin Kiewitz
error in GfxPortrait class, not using priority anymore when drawing hires cels (shouldnt be needed for kq6) svn-id: r49040
2010-05-15SCI: SCI_SCREEN_MASK_* now GFX_SCREEN_MASK_*, using enum - added new enum ↵Martin Kiewitz
GFX_SCREEN_UPSCALED_* svn-id: r49039
2010-05-14Silenced some MSVC warningsFilippos Karapetis
svn-id: r49030
2010-05-14SCI: if no priority is set (=255) and a cel is embedded in picture vector ↵Martin Kiewitz
data -> set priority to 0, fixes kq5/amiga - first scene not showing svn-id: r49029
2010-05-13SCI: fix window, when its too large for screen (fixes sq3 crash at ending, ↵Martin Kiewitz
actually caused by script bug) svn-id: r49028
2010-05-13SCI: fix regression of r49026 - line between titlebar and actual window was ↵Martin Kiewitz
overdrawn svn-id: r49027
2010-05-13SCI: remove hack code for shadows and implement them properly (shadow is ↵Martin Kiewitz
actually part of the window, not added onto the window) - fixes especially lsl5 svn-id: r49026
2010-05-13SCI: don't adjust new windows to _wmgrPort for oldGfxFunctions() games (till ↵Martin Kiewitz
kq4 .502), fixes all window positions for those especially sq3old speech bubble windows svn-id: r49025
2010-05-13SCI: removing one assert() from view loading, cause view 260 in kq6 really ↵Martin Kiewitz
contains a celCount == 0 o_O svn-id: r49024
2010-05-13SCI: adding some more assert()s in view data loading for clone :DMartin Kiewitz
svn-id: r49023
2010-05-13SCI: figured out weird special mac sci1.1 view decompression (currently ↵Martin Kiewitz
commented out for clone2727) svn-id: r49020
2010-05-12SCI: header size within sci1.1+ views doesn't include the actual header size ↵Martin Kiewitz
word, adjust accordingly (should make mac view support possible now) svn-id: r49019
2010-05-12SCI: changed behaviour for kDisplay change (r49012) to use oldGfxFunctions ↵Martin Kiewitz
(.502), which isn't 100% accurate (should be .566) but better than not restoring for whole SCI0LATE svn-id: r49017
2010-05-12SCI: tracked down the kDisplay change, added comment about thatMartin Kiewitz
svn-id: r49016
2010-05-12SCI: fix code that was commented out (wasn't meant to get commited that way) ↵Martin Kiewitz
during cleanup r47745 svn-id: r49015
2010-05-12SCI: added comments about r49012, change actually happened during sci0lateMartin Kiewitz
svn-id: r49014
2010-05-12SCI: dont restore port settings for SCI0 games (fixes sq3 wrong font used ↵Martin Kiewitz
when scanning for planets) svn-id: r49012
2010-05-11SCI: init _sysPaletteChangedMartin Kiewitz
svn-id: r49003
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
These functions are only used internally be Engine subclasses, and by moving them to a separate header we can reduce indirect header dependencies. svn-id: r48934
2010-05-04SCI: kPortrait - correctly jump over offset table to land on raw lipsync ↵Martin Kiewitz
data in portrait files svn-id: r48928
2010-04-30SCI: animate cleanupMartin Kiewitz
svn-id: r48876
2010-04-26SCI: fix regression from r48720, upscaled games that use view cursors crashedMartin Kiewitz
svn-id: r48810
2010-04-26SCI: fixing regression from r48771 - sierra used != before SCI1LATE and !(&) ↵Martin Kiewitz
later - fixes broken windows in sq1 svn-id: r48807
2010-04-25SCI: green buttons for sci0early implementedMartin Kiewitz
svn-id: r48799
2010-04-25SCI: draw a black line between titlebar and actual window content for SCI0, ↵Martin Kiewitz
also replaced hardcoded white value (255) with screen specific value svn-id: r48798
2010-04-25SCI: changing setFont() call logic inside textedit controls to save 2 ↵Martin Kiewitz
setFont() calls svn-id: r48797
2010-04-25SCI: we check for enough space, before adding pressed characters in textedit ↵Martin Kiewitz
controls svn-id: r48796
2010-04-25SCI: replaced value with constant when checking if controls are selectedMartin Kiewitz
svn-id: r48795
2010-04-25SCI: reset cursor state when kDrawControl gets called on textedit controls, ↵Martin Kiewitz
fixes cursor placement issues svn-id: r48794
2010-04-25SCI: fix regression of r48659 - now calculating menu width and splitting ↵Martin Kiewitz
text on kernelDrawMenuBar() as well - fixes menu not displaying all the time in hoyle 1&2 svn-id: r48791
2010-04-24SCI: reverting r48787 port updates were actually introduced (heard that ↵Martin Kiewitz
before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1 svn-id: r48789
2010-04-24SCI: r48786 port updates were actually introduced during SCI01, qfg2 and ↵Martin Kiewitz
xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well svn-id: r48787
2010-04-24SCI: beginUpdate()/endUpdate() of ports were introduced inside kAnimate() in ↵Martin Kiewitz
SCI01 - fixes percentage bar not showing up in qfg1ega svn-id: r48786
2010-04-24SCI: added special comments about r48784Martin Kiewitz
svn-id: r48785
2010-04-24SCI: changing GetLongest() on kanji (again) hopefully it's now working as in ↵Martin Kiewitz
sierra sci :P svn-id: r48784
2010-04-24SCI: document skipping over breaking spaces done in r48781Martin Kiewitz
svn-id: r48782
2010-04-24SCI: change the way we handle breaking spaces based on how sierra sci does ↵Martin Kiewitz
it, revert r48778/r48779 svn-id: r48781
2010-04-23SCI: fix for regression of r48778: do add spaces to width, if we are at ↵Martin Kiewitz
ending of text - the whole change may be wrong altogether svn-id: r48779
2010-04-23SCI: text16 ::Width() doesn't add ending spaces to the width anymore, sierra ↵Martin Kiewitz
sci also doesn't do this - fixes windows being too large sometimes svn-id: r48778
2010-04-23SCI: pc98 sierra interpreter had special code, that circumvents having a ↵Martin Kiewitz
japanese punctuation char as first char on new lines - we do so now as well svn-id: r48777
2010-04-22SCI: added additional comment for setOrigin() commit (from waltervn), after ↵Martin Kiewitz
doing some test with sierra interpreter svn-id: r48775