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path: root/engines/sci/gui/gui_cursor.cpp
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2009-10-19SCI/newgui: old cursor uses now hardcoded white, fixes cursor color changing ↵Martin Kiewitz
in lsl5 svn-id: r45251
2009-10-17SCI: Fix delete/delete[] mismatchWillem Jan Palenstijn
svn-id: r45198
2009-10-17SCI: Fix delete/free mismatchesWillem Jan Palenstijn
svn-id: r45196
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually ↵Filippos Karapetis
used, and removed tools.*. Also, removed all the unused includes to tools.h from several places svn-id: r45176
2009-10-13Merged the rest of the cursor codeFilippos Karapetis
svn-id: r45029
2009-10-08Don't store the engine state in the SciGuiPalette class. The palette ↵Filippos Karapetis
timestamps are now calculated from Epoch time, instead of game start time (the functionality is exactly the same, though) svn-id: r44773
2009-10-07- Cleaned up the cursor codeFilippos Karapetis
- Renamed gui -> _gui in EngineState, for consistency - Added a reference to SciGuiCursor in EngineState, to be used by current code - Renamed setCursorHide -> hideCursor, setCursorShow -> showCursor - Moved the cursor zone limiting code inside SciGuiCursor. This code is currently not functioning, as we need to call refreshPosition() before each updateScreen() call to limit the cursor position. svn-id: r44760
2009-10-07SCI/newgui: kSetCursor (show, hide, pos, shape) implementedMartin Kiewitz
svn-id: r44734
2009-10-07SCI: SciGuiCursor class added, cleanup, OSystem removed from SciGui constructorMartin Kiewitz
svn-id: r44730