Age | Commit message (Collapse) | Author |
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svn-id: r44893
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svn-id: r44892
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svn-id: r44888
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svn-id: r44887
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svn-id: r44886
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data, fixes sq5 crash
svn-id: r44885
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svn-id: r44882
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svn-id: r44860
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avoid having to call usesOldGfxFunctions() within constructor, where it would crash on some games (sq3)
svn-id: r44844
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fixes hanging scripts (e.g. sq3 exiting pod, kq1 getting killed)
svn-id: r44843
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svn-id: r44841
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svn-id: r44840
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svn-id: r44838
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svn-id: r44833
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svn-id: r44832
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svn-id: r44826
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priority band picture support also added
svn-id: r44825
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extra code missing)
svn-id: r44807
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svn-id: r44801
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svn-id: r44799
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svn-id: r44796
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clipping implemented
svn-id: r44792
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svn-id: r44791
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removed, _menuPort and _mainPort get deleted in destructor
svn-id: r44790
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svn-id: r44789
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svn-id: r44788
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several games
svn-id: r44784
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svn-id: r44783
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svn-id: r44782
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correctly currently
svn-id: r44781
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svn-id: r44780
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svn-id: r44777
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SegManager::lookupList
svn-id: r44769
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ports which are not freed, have no valid ID and are not known to the window mgr
svn-id: r44765
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svn-id: r44763
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working needs fixing
svn-id: r44756
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control to "not draw" state, also added remark for fillroutine
svn-id: r44745
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svn-id: r44744
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Apparently, Sierra's implementation of the Bresenham line drawing algorithm was a bit different than ours, which resulted in problems with flood fill
svn-id: r44720
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svn-id: r44719
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svn-id: r44715
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pixels in kq1)
svn-id: r44714
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svn-id: r44713
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svn-id: r44711
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svn-id: r44708
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svn-id: r44706
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svn-id: r44705
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svn-id: r44703
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svn-id: r44702
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svn-id: r44700
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