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path: root/engines/sci/module.mk
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2012-06-13SCI: Implement the file operations needed for the save dialog in PhantasmagoriaFilippos Karapetis
Phantasmagoria's scripts keep polling for the existence of the savegame index file and request to read and write it using the same parameters when opening it. The index file is closed and reopened for every save slot, which is slow and can be much slower on non-desktop devices. Also, the game scripts request seeking in writable streams and request to expand the existing index file. To provide this functionality and to reduce constant slow file opening and closing, this virtual class has been introduced
2012-05-21SCI: Properly alphabetize the SCI32 objectsMatthew Hoops
2012-05-20SCI: Split the SCI32 graphics kernel functions in a separate fileFilippos Karapetis
2011-11-01SCI: add sound driver for KQ5 FM-Townsathrxx
2011-10-28SCI: Added skeleton code for kEditText (still not working)Filippos Karapetis
2011-10-26SCI: Renamed GfxControls to GfxControls16Filippos Karapetis
2011-09-03SCI32: Added an initial skeleton structure for the SCI2 text drawing codeFilippos Karapetis
This includes kCreateTextBitmap, and moves all of the text drawing code into the new GfxText32 class
2011-02-19SCI: Refactored the reg_t related operations and comparisonsmd5
This refactoring reduces a lot of code duplication, allows for better control, makes the code more readable and allows us to remove a lot of now unneeded workarounds
2011-02-07SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵Filippos Karapetis
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801
2010-11-19SCI: Moved the Object class in a separate fileFilippos Karapetis
svn-id: r54361
2010-09-17SCI: Add CMS driver for SCI1-SCI1.1.Johannes Schickel
svn-id: r52781
2010-08-08SCI: Remove the now useless Sci::VMDDecoder wrapperSven Hesse
svn-id: r51923
2010-08-06SCI: Split the new script patch code in a separate fileFilippos Karapetis
svn-id: r51810
2010-07-22SCI: Moved the actual workaround arrays inside a cpp fileFilippos Karapetis
svn-id: r51132
2010-07-21SCI: Moved all the video related functions in a separate fileFilippos Karapetis
svn-id: r51110
2010-07-21SCI: Moved the SCI32 kernel functions out of kernel32.cpp and into their ↵Filippos Karapetis
respective files svn-id: r51108
2010-07-18SCI: Rename the Amiga music drivers to AmigaMac to reflect its current purpose.Matthew Hoops
svn-id: r51006
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
svn-id: r50532
2010-06-15SCI: SciGui/SciGui32 gone for good...Martin Kiewitz
svn-id: r49860
2010-06-10Moved all of the game init/run/exit logic inside the SciEngine classFilippos Karapetis
svn-id: r49559
2010-05-27Split all of the audio-related functions of the resource manager in a ↵Filippos Karapetis
separate file svn-id: r49260
2010-05-24Add support for showing the icon bar in SCI1.1 Mac.Matthew Hoops
svn-id: r49196
2010-05-18Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵Matthew Hoops
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070
2010-04-16SCI: support for kanji (sjis), minor centering issue leftMartin Kiewitz
svn-id: r48674
2010-02-05SCI: GfxCoordAdjuster class added, local2Global and global2Local use that ↵Martin Kiewitz
class directly, kGraph / RedrawBox is now using GfxPaint16 directly svn-id: r47908
2010-02-04SCI: adding GfxPaint class, implementing kernelDrawPicture for GfxPaint16 ↵Martin Kiewitz
and GfxPaint32, using those classes directly when drawing pictures instead of SciGui/32. Making draw_pic command work in sci32 that way, using _gfxPaint16 for kDrawPic because that command is sci16 exclusive svn-id: r47883
2010-02-04SCI: moving paint32.o around...Martin Kiewitz
svn-id: r47882
2010-02-04SCI: adding GfxPaint32 class, adding back support for planes, minor change ↵Martin Kiewitz
in GfxPaint16 (using #def instead of fixed value) svn-id: r47880
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
svn-id: r47850
2010-02-02Fix compile without SCI32Matthew Hoops
svn-id: r47822
2010-02-02SCI: some sort of priority support for sci32 (not working right, but at ↵Martin Kiewitz
least the menu in gk1 now correctly shows up) svn-id: r47814
2010-01-31SCI: renamed Text class to GfxText16Martin Kiewitz
svn-id: r47780
2010-01-31Sort order.Travis Howell
svn-id: r47748
2010-01-31SCI: forgot the cache :PMartin Kiewitz
svn-id: r47747
2010-01-31SCI: added new modules to module.mkMartin Kiewitz
svn-id: r47746
2010-01-29Fix compile when ENABLE_SCI32 is not set.Matthew Hoops
svn-id: r47682
2010-01-29Silence gcc warnings, have gui32.cpp only build when ENABLE_SCI32 is defined.Matthew Hoops
svn-id: r47680
2010-01-29SCI: added new SciGui32 class, Gfx class needs some work though and ↵Martin Kiewitz
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679
2010-01-26SCI: Add driver for Yamaha FB-01. Cleanup.Walter van Niftrik
svn-id: r47571
2010-01-23Fix build broken with r47480.Johannes Schickel
svn-id: r47481
2010-01-23Separated the parser codeFilippos Karapetis
svn-id: r47480
2010-01-21SCI: Renamed softseq/ to drivers/Walter van Niftrik
svn-id: r47418
2010-01-21SCI: Removed seq/ directoryWalter van Niftrik
svn-id: r47417
2010-01-14SCI: Add MIDI support. Currently only the later MT-32/GM patch type works.Walter van Niftrik
Support for the earlier MT-32 patch format will be added in the near future. svn-id: r47297
2010-01-06add new robot.cpp fileJoost Peters
svn-id: r47100
2010-01-05More renamingFilippos Karapetis
svn-id: r47009
2010-01-05Fix compile.Matthew Hoops
svn-id: r47008
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
svn-id: r47005
2009-12-30The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵Filippos Karapetis
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737