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path: root/engines/sci/module.mk
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2009-11-02SCI: SciGuiMenu created, kMenu-related stuff now using SciGuiMartin Kiewitz
svn-id: r45612
2009-10-31SCI/newgui: SciGuiPortrait createdMartin Kiewitz
svn-id: r45579
2009-10-28SCI/newgui: SciGuiControls created, SciGuiText now activeMartin Kiewitz
svn-id: r45457
2009-10-26SCI/newgui: SciGuiText createdMartin Kiewitz
svn-id: r45412
2009-10-25- Removed graphics options code from the old GUI. Almost all of them are not ↵Filippos Karapetis
supposed to be modified by the user (e.g. the way lines and brushes are drawn), and we can implement any of them again if needed in the new GUI (but they shouldn't really be needed). - Added a config option to disable dithering in the new GUI if requested, called "undither", which is set to true by default and can be changed to false if needed per game - The per-resource palette code has been removed for now, to be replaced by regular hashmaps (once the FreeSCI scifx reading code has been converted) svn-id: r45378
2009-10-24Change "=" to ":=" in some module.mk files for consistency.Johannes Schickel
svn-id: r45364
2009-10-17Started moving some of the old GUI code inside /gui32Filippos Karapetis
svn-id: r45185
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually ↵Filippos Karapetis
used, and removed tools.*. Also, removed all the unused includes to tools.h from several places svn-id: r45176
2009-10-16Moved the SEQ decoder outside the gfx directory, as it is completely stand ↵Filippos Karapetis
alone now and no longer uses any GUI-related code svn-id: r45153
2009-10-13SCI/newgui: class SciGuiTransitions createdMartin Kiewitz
svn-id: r45051
2009-10-13Removed the now unused code in gfx/res_cursor.cppFilippos Karapetis
svn-id: r45034
2009-10-13SCI/newgui: added new file to module.mkMartin Kiewitz
svn-id: r45020
2009-10-08SCI: Removed obsolete stringfrags codeMax Horn
svn-id: r44803
2009-10-07Updated the MSVC project files and module.mk for commit #r44730Filippos Karapetis
svn-id: r44732
2009-10-06Updated the SCI engine module.mk and MSVC project files for commit #44698Filippos Karapetis
svn-id: r44699
2009-10-04SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵Max Horn
GUI heapmanager svn-id: r44635
2009-10-04Replaced DblList with Common::ListFilippos Karapetis
svn-id: r44630
2009-10-03SCI: Merge new GUI code written by m_kiewitz.Willem Jan Palenstijn
This is a major rewrite of the graphics code. A slightly adapted version of the old code is still available and currently the default. The new code is selectable in sci.cpp, but is not yet finished. svn-id: r44565
2009-09-21SCI: Replace IntMapper Script::_objIndices and Common::Array ↵Max Horn
Script::_objects by a HashMap -- goodbye, class IntMapper svn-id: r44240
2009-09-17SCI: Move some selector related function into a new file selector.cppMax Horn
svn-id: r44171
2009-09-17SCI: Rename engine/memobj.* to engine/segment.*Max Horn
svn-id: r44155
2009-08-25- Finished automatic detection of the game platform in the fallback detectorFilippos Karapetis
- Added detection for GK1 to the fallback detector - Removed the rest of the executable reading code, as it's no longer used svn-id: r43746
2009-08-25- Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and ↵Matthew Hoops
SCI_VERSION_3 (each version has a different kernel table). - Improve map detection. - Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games). - Add SCI2 and SCI2.1 kernel tables. svn-id: r43742
2009-07-11Applied a slightly modified patch from clone2727 which adds static selector ↵Filippos Karapetis
names to some demos which are missing them (KQ4, LSL1, LSL3, Iceman and Christmas1992) svn-id: r42372
2009-06-04SCI: Moved MemObject code into a separate source fileMax Horn
svn-id: r41166
2009-05-30- Removed debug_mode from the engine stateFilippos Karapetis
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function - Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND - Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables svn-id: r41033
2009-05-30SCI: Moved the rest of the console code out of sciconsole.cpp and into ↵Filippos Karapetis
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment svn-id: r41024
2009-05-29Merged res_view0.cpp and res_view1.cppFilippos Karapetis
svn-id: r40997
2009-05-29SCI: Removing useless adlib-via-OSS codeMax Horn
svn-id: r40992
2009-05-28SCI: Merged SfxPlayer/NewPlayer code into sfx/core.cppMax Horn
svn-id: r40965
2009-05-26SCI: Merged vocab_debug.cpp into vocabulary.cpp; cleanupMax Horn
svn-id: r40915
2009-05-26SCI: Removing obsolete soft sequencer filesMax Horn
svn-id: r40914
2009-05-26SCI: removed realtime and polled player, as well as the sfx/device dir, ↵Max Horn
after discussion with Walter svn-id: r40913
2009-05-26SCI: Turned sfx_player_t into a class SfxPlayer, and converted the existing ↵Max Horn
players to subclasses of that svn-id: r40912
2009-05-26SCI: Preparing to transform sfx_player_t into a classMax Horn
svn-id: r40911
2009-05-21SCI: Added support for KQ6 movies.Walter van Niftrik
svn-id: r40774
2009-05-20SCI: Moved the few kernel functions that were in kernel.cpp to a new file ↵Max Horn
kmisc.cpp svn-id: r40738
2009-05-15- Moved all the files out of /sci/scicore and into /sciFilippos Karapetis
- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp svn-id: r40608
2009-05-13Simplified and re-enabled the debug code that shows pixmaps on screen and ↵Filippos Karapetis
moved sciprintf() to tools.cpp svn-id: r40542
2009-05-13- Simplified SCI version detection a bit and clarified the different version ↵Filippos Karapetis
feature flags (not used yet) - Removed the version verification functions (they were only used for two specific cases, but the SCI executable reader is able to detect the exact SCI game version anyway, so there is no point in having these) - Removed the empty GameFlags structure and replaced it with a 32-bit integer instead svn-id: r40524
2009-05-12SCI: Removed sci_memory.h/.cppMax Horn
svn-id: r40514
2009-05-08SCI: turn the various gfx filters from #define hacks into template funcsMax Horn
svn-id: r40386
2009-05-06Sync with adlib.cpp renameEugene Sandulenko
svn-id: r40354
2009-05-03SCI: adlib support (work-in-progress) for the new music player.Walter van Niftrik
svn-id: r40287
2009-04-15SCI: Added a new song player (work-in-progress).Walter van Niftrik
svn-id: r39953
2009-03-25Fixed compilationFilippos Karapetis
svn-id: r39688
2009-03-25- Renamed gfx/sci_widgets.* to gfx/gfx_gui.*, as these files contain GUI ↵Filippos Karapetis
elements mostly, like windows and status bars - Moved kWindowAutoRestore from gfx_widgets.h to gfx_gui.h svn-id: r39687
2009-03-19SCI: removed aatree.o from moduleWalter van Niftrik
svn-id: r39546
2009-03-18Fix compile of SCI engine.Travis Howell
svn-id: r39517
2009-03-18Renamed resmgr.cpp -> gfx_resmgr.cppFilippos Karapetis
Moved all files from gfx/resource/* to gfx/* svn-id: r39515