Age | Commit message (Collapse) | Author |
|
Get a pointer to the said spec instead of copying to a buffer. The fan games use a said spec with size < 64. Also, make said() take a const pointer as the spec cannot change. Thanks to waltervn and wjp.
svn-id: r51432
|
|
svn-id: r51242
|
|
svn-id: r51167
|
|
We now use a manual parser instead of a bison-generated one, and the
new code to match said trees with parse trees matches sierra's more
closely.
Also change the parse/spec tree nodes to use direct pointers to
their child nodes to make it more convenient to manipulate the trees.
This has a high potential for regressions.
svn-id: r51099
|
|
This fixes a number of said specs in Iceman, but has a good
chance of introducing regressions since it's fairly invasive.
It also removes the need for the hack in r50958.
svn-id: r50992
|
|
affirmative not recognized
svn-id: r50958
|
|
removed from the engine state
svn-id: r49373
|
|
using 'bison -l -o said.cpp said.y'
svn-id: r48033
|
|
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms)
- The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser
svn-id: r47483
|
|
svn-id: r47480
|