Age | Commit message (Collapse) | Author |
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svn-id: r51242
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svn-id: r51167
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We now use a manual parser instead of a bison-generated one, and the
new code to match said trees with parse trees matches sierra's more
closely.
Also change the parse/spec tree nodes to use direct pointers to
their child nodes to make it more convenient to manipulate the trees.
This has a high potential for regressions.
svn-id: r51099
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This fixes a number of said specs in Iceman, but has a good
chance of introducing regressions since it's fairly invasive.
It also removes the need for the hack in r50958.
svn-id: r50992
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affirmative not recognized
svn-id: r50958
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removed from the engine state
svn-id: r49373
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using 'bison -l -o said.cpp said.y'
svn-id: r48033
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- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms)
- The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser
svn-id: r47483
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svn-id: r47480
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