Age | Commit message (Collapse) | Author |
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svn-id: r51421
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svn-id: r51242
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Now 'coldly' is correctly recognized as the adverb form of 'cold',
and 'attained' as the adjective form of 'attain'.
svn-id: r51166
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We now use a manual parser instead of a bison-generated one, and the
new code to match said trees with parse trees matches sierra's more
closely.
Also change the parse/spec tree nodes to use direct pointers to
their child nodes to make it more convenient to manipulate the trees.
This has a high potential for regressions.
svn-id: r51099
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makes pq2 load japanese vocabulary too
svn-id: r51033
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we have to reset the parser when switching vocabulary
svn-id: r51031
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fixes multilingual games not accepting words that contain extended chars (>= 0x80)
svn-id: r51029
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not fully working, extended chars do not work currently as input
svn-id: r51027
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svn-id: r51025
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pq2 japanese only uses sci01 vocabulary and everything else is still like in sci0 - fixes pq2 not accepting any input in parser
svn-id: r51024
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SCI0 vocab resource number, fixes pq2 japanese crashing on startup
svn-id: r50970
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svn-id: r50956
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svn-id: r50403
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svn-id: r48046
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svn-id: r47541
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- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms)
- The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser
svn-id: r47483
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svn-id: r47480
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