Age | Commit message (Collapse) | Author |
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svn-id: r55043
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SSCI did
This is a more correct way of fixing bug #3037618 than in rev #55017.
- Changed replaceant/replacement to be uint16's (they're very small positive
values, usually smaller than 4096)
- Changed SynonymList to an Array (so that it can be saved/loaded)
- Removed the PQ2 script patch to Game::replay()
- Added savegame history
svn-id: r55032
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simplified version, thus greatly simplifying handling of system strings
svn-id: r54805
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svn-id: r54037
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This allows the input of accented characters and Japanese using plain ascii
in non-English games.
svn-id: r53001
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In SCI01 and up, each typed word may be interpreted as multiple
class,group pairs. This patch adds support to the vocabulary and
parser. It uses the matcher support added in r52985.
This fixes parser issues in German LSL3, but needs testing.
svn-id: r52989
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Get a pointer to the said spec instead of copying to a buffer. The fan games use a said spec with size < 64. Also, make said() take a const pointer as the spec cannot change. Thanks to waltervn and wjp.
svn-id: r51432
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svn-id: r51242
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We now use a manual parser instead of a bison-generated one, and the
new code to match said trees with parse trees matches sierra's more
closely.
Also change the parse/spec tree nodes to use direct pointers to
their child nodes to make it more convenient to manipulate the trees.
This has a high potential for regressions.
svn-id: r51099
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we have to reset the parser when switching vocabulary
svn-id: r51031
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fixes multilingual games not accepting words that contain extended chars (>= 0x80)
svn-id: r51029
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not fully working, extended chars do not work currently as input
svn-id: r51027
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svn-id: r50956
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svn-id: r48043
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svn-id: r47541
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- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms)
- The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser
svn-id: r47483
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svn-id: r47480
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