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path: root/engines/sci/parser/vocabulary.h
AgeCommit message (Collapse)Author
2010-07-24SCI: added said spec dump ability to logkernelMartin Kiewitz
svn-id: r51242
2010-07-21SCI: Rewrite said spec handling.Willem Jan Palenstijn
We now use a manual parser instead of a bison-generated one, and the new code to match said trees with parse trees matches sierra's more closely. Also change the parse/spec tree nodes to use direct pointers to their child nodes to make it more convenient to manipulate the trees. This has a high potential for regressions. svn-id: r51099
2010-07-19SCI: fix regression of r51027Martin Kiewitz
we have to reset the parser when switching vocabulary svn-id: r51031
2010-07-19SCI: parser now matches extended chars tooMartin Kiewitz
fixes multilingual games not accepting words that contain extended chars (>= 0x80) svn-id: r51029
2010-07-19SCI: implement foreign vocabulary supportMartin Kiewitz
not fully working, extended chars do not work currently as input svn-id: r51027
2010-07-17SCI: fix debugging code of parser, add 0xffe special group into debug supportMartin Kiewitz
svn-id: r50956
2010-02-13SCI: Remove unused PARSE_HEAP_SIZEMax Horn
svn-id: r48043
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483
2010-01-23Separated the parser codeFilippos Karapetis
svn-id: r47480