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2010-07-24SCI: added said spec dump ability to logkernelMartin Kiewitz
svn-id: r51242
2010-07-22SCI: Add more parser test casesWillem Jan Palenstijn
svn-id: r51167
2010-07-22SCI: Swap suffix' class_mask result_classWillem Jan Palenstijn
Now 'coldly' is correctly recognized as the adverb form of 'cold', and 'attained' as the adjective form of 'attain'. svn-id: r51166
2010-07-21SCI: Rewrite said spec handling.Willem Jan Palenstijn
We now use a manual parser instead of a bison-generated one, and the new code to match said trees with parse trees matches sierra's more closely. Also change the parse/spec tree nodes to use direct pointers to their child nodes to make it more convenient to manipulate the trees. This has a high potential for regressions. svn-id: r51099
2010-07-19SCI: make sci0 foreign vocabulary also workMartin Kiewitz
makes pq2 load japanese vocabulary too svn-id: r51033
2010-07-19SCI: fix regression of r51027Martin Kiewitz
we have to reset the parser when switching vocabulary svn-id: r51031
2010-07-19SCI: parser now matches extended chars tooMartin Kiewitz
fixes multilingual games not accepting words that contain extended chars (>= 0x80) svn-id: r51029
2010-07-19SCI: implement foreign vocabulary supportMartin Kiewitz
not fully working, extended chars do not work currently as input svn-id: r51027
2010-07-19SCI: fix parser crash on >=0x80 charsMartin Kiewitz
svn-id: r51025
2010-07-19SCI: vocab version change for pq2 japaneseMartin Kiewitz
pq2 japanese only uses sci01 vocabulary and everything else is still like in sci0 - fixes pq2 not accepting any input in parser svn-id: r51024
2010-07-18SCI: Work on optional expressions in said rules.Willem Jan Palenstijn
This fixes a number of said specs in Iceman, but has a good chance of introducing regressions since it's fairly invasive. It also removes the need for the hack in r50958. svn-id: r50992
2010-07-17SCI: adding detection for SCI01 vocab inside a SCI0 game that's using the ↵Martin Kiewitz
SCI0 vocab resource number, fixes pq2 japanese crashing on startup svn-id: r50970
2010-07-17SCI: added iceman hack to original said.y as wellMartin Kiewitz
svn-id: r50959
2010-07-17SCI: add hack for iceman to skip [!*] in kSaid, fixes green board / depth ↵Martin Kiewitz
affirmative not recognized svn-id: r50958
2010-07-17SCI: fix debugging code of parser, add 0xffe special group into debug supportMartin Kiewitz
svn-id: r50956
2010-06-27Cleanup, remove unused/obsolete codeFilippos Karapetis
svn-id: r50403
2010-06-01The parser vocabulary remains static throughout the game, thus it has been ↵Filippos Karapetis
removed from the engine state svn-id: r49373
2010-05-23SCI: fixing crash in _vocab_add_rule when running qfg2 demoMartin Kiewitz
svn-id: r49160
2010-05-18SCI: fixing crash in pq2 - not sure about this, lskovlun should take a look ↵Martin Kiewitz
at this svn-id: r49077
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
svn-id: r48046
2010-02-13SCI: Remove unused PARSE_HEAP_SIZEMax Horn
svn-id: r48043
2010-02-10SCI: Update said.y to match changes made to said.cpp; regenerate said.cpp ↵Max Horn
using 'bison -l -o said.cpp said.y' svn-id: r48033
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483
2010-01-23Separated the parser codeFilippos Karapetis
svn-id: r47480