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path: root/engines/sci/resource.cpp
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2009-12-27Fix regression in SCI1/1.1 wave sound from r46660. I knew it was a bad omen ↵Matthew Hoops
to have that revision number :P svn-id: r46664
2009-12-27wCompressed is still a uint16 in SCI32, so correct the vol version detection.Matthew Hoops
svn-id: r46661
2009-12-27Add support for external wave files used as audio resources in the ↵Matthew Hoops
ResourceManager. The GK1 CD main menu music now works. svn-id: r46660
2009-12-27SCI/newmusic: moving commented assertMartin Kiewitz
svn-id: r46632
2009-12-27SCI/newmusic: now playing sample data for sci0 games (this also fixes sq3 ↵Martin Kiewitz
amiga freezing during pot exit) svn-id: r46631
2009-12-27SCI/newmusic: now adding digital sample data as separate channel for sci0 ↵Martin Kiewitz
games (not yet playing) svn-id: r46629
2009-12-27Changed some commentsFilippos Karapetis
svn-id: r46624
2009-12-27Silenced a chatty console debug messageFilippos Karapetis
svn-id: r46612
2009-12-25SCI/newmusic: Added comments about sound resource headersMartin Kiewitz
svn-id: r46567
2009-12-25Silence a bunch of gcc warnings (and Merry Christmas, if you celebrate).Matthew Hoops
svn-id: r46565
2009-12-25SCI/newmusic: Change to channel filtering for sci0early to reflect actual ↵Martin Kiewitz
sierra driver behaviour svn-id: r46564
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
svn-id: r46563
2009-12-25SCI/newmusic: support for early sound resource format, early kq4 version now ↵Martin Kiewitz
gets music, is not filtered yet svn-id: r46561
2009-12-25- Introduced a new version in the sound version detection routine, as SCI0 ↵Filippos Karapetis
early games had different sound than SCI0 late ones - Changed sound-related debug output from printf's into debugC calls svn-id: r46560
2009-12-24SCI: new music code / dont filter channel 15 (control) at any timeMartin Kiewitz
svn-id: r46526
2009-12-24SCI: channels are now filtered for sci0 (fixes garbled music)Martin Kiewitz
svn-id: r46525
2009-12-23SCI: Fix warningMax Horn
svn-id: r46509
2009-12-23SCI: new music code / wip support for sci0 musicMartin Kiewitz
svn-id: r46507
2009-12-23SCI: new music code / variable-names changed to make it more verboseMartin Kiewitz
svn-id: r46502
2009-12-23SCI: sound resource added data format commentsMartin Kiewitz
svn-id: r46495
2009-12-23SCI: sound resource handling fixed (fixes lsl5 music w/ new music code)Martin Kiewitz
svn-id: r46494
2009-12-20Implemented cmdUpdateCues() in the new sound code and fixed a crash when ↵Filippos Karapetis
loading music with a resource number of zero svn-id: r46435
2009-12-20Directly modify the sound objects, instead of modifying a local copy. Remove ↵Filippos Karapetis
duplicate code (which now resides in resource.*) svn-id: r46427
2009-12-19- Started wrapping the current sound code around appropriate definesFilippos Karapetis
- Introduced a new resource type, SoundResource, used in the new music code svn-id: r46421
2009-12-15Got rid of ReadStream::ioFailed()Max Horn
svn-id: r46379
2009-12-08Fix some MSVC warnings (part of patch #2909981)Max Horn
svn-id: r46291
2009-10-26Added proper detection and handling of transitive SCI1-SCI1.1 games, like ↵Filippos Karapetis
PQ1 VGA. These used SCI1 resources and compression with a SCI1.1 kernel (thanks to waltervn's observations) svn-id: r45420
2009-10-16Moved sci_ffs() inside iterator.cpp, the only place where it's actually ↵Filippos Karapetis
used, and removed tools.*. Also, removed all the unused includes to tools.h from several places svn-id: r45176
2009-10-10Introduced a new debug level, kDebugLevelResMan, and reduced some of the ↵Filippos Karapetis
messages printed to the console svn-id: r44858
2009-10-08Updated comment to indicate that QFG1VGA is one of the newer SCI1.1 games ↵Filippos Karapetis
that has word-aligned resources svn-id: r44775
2009-09-30Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other ↵Max Horn
things) svn-id: r44495
2009-09-23SCI: Rename _sciVersion to s_sciVersion and made it local to resource.cpp ↵Max Horn
(i.e. follow CFG and achieve code/data isolation) svn-id: r44271
2009-09-23- Moved the SCI version in a global variableFilippos Karapetis
- Changed all the SCI version checks to use getSciVersion() - Also made getSciVersionDesc a global function (removes some ugly accessing of the SCI engine) The fallback detector should work correctly now svn-id: r44269
2009-09-02Some renaming:Filippos Karapetis
getresourceManager -> getResourceManger resourceManager -> resMan segmentManager ->segMan svn-id: r43908
2009-08-30SCI: Fix detection of QFG1 remake.Walter van Niftrik
svn-id: r43832
2009-08-30SCI: CleanupWalter van Niftrik
svn-id: r43811
2009-08-26If a resource map entry can't be read, retry with the volume version ↵Filippos Karapetis
instead, if it's different than the map version svn-id: r43755
2009-08-25Fixed compilation when ENABLE_SCI32 is not setFilippos Karapetis
svn-id: r43744
2009-08-25- Split SCI_VERSION_32 into SCI_VERSION_2, SCI_VERSION_2_1, and ↵Matthew Hoops
SCI_VERSION_3 (each version has a different kernel table). - Improve map detection. - Fix SCI32 object and script initialization (Torin's Passage and GK1 scripts now start up, and probably most SCI2/2.1 games). - Add SCI2 and SCI2.1 kernel tables. svn-id: r43742
2009-08-25- Simplified the parameters of some functionsFilippos Karapetis
- Replaced some EngineState parameters - The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions - Plugged 2 leaks in the fallback detector - Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency svn-id: r43722
2009-08-21Fix detection of some later SCI32 games (RESMAP.001) and some cleanup.Matthew Hoops
svn-id: r43608
2009-08-21Fix detection of SCI32 resource maps and volumesMatthew Hoops
svn-id: r43603
2009-08-20remove \n's from warning() callsJoost Peters
svn-id: r43567
2009-08-19SCI: Add autodetection of Amiga views.Walter van Niftrik
svn-id: r43547
2009-08-18Started rewriting the SCI engine to use FSNode instead of file names. This ↵Filippos Karapetis
is the proper solution for removing the hack in the fallback detector, but it still needs work. Also, reduced the things needed to be initialized a bit, so that the detection is a bit faster svn-id: r43510
2009-08-18Removed the maxMemory parameter of the resource manager and replaced it with ↵Filippos Karapetis
a define svn-id: r43503
2009-08-17SCI: Add autodetection for DoSound. Cleanup.Walter van Niftrik
svn-id: r43482
2009-08-16SCI: Fix whitespace.Walter van Niftrik
svn-id: r43451
2009-08-16SCI: Stage 1 of the game detection overhaul. The end goal is to autodetectWalter van Niftrik
as much as possible. All SCI_VERSION_* information was removed from detection.cpp (much of it was incorrect anyway). svn-id: r43449
2009-08-15SCI: Rename sci_version_t to SciVersionWalter van Niftrik
svn-id: r43407