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path: root/engines/sci/resource_audio.cpp
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2010-06-12Initialize compression-related variables when loading external patch files. ↵Filippos Karapetis
Fixes Cassima's speech in the intro of KQ6 (the engine thought that the external patch files of her speech were compressed) svn-id: r49606
2010-06-10Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE ↵Matthew Hoops
audio36 patches; minor cleanup. svn-id: r49576
2010-06-09SCI: document raw lipsync data skipping in readAudioMapSCI11()Martin Kiewitz
svn-id: r49550
2010-06-06Now opening all files via getVolumeFile()Filippos Karapetis
svn-id: r49451
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file ↵Filippos Karapetis
streams, thus removing the SCI_detection hack in the fallback detector svn-id: r49438
2010-06-04Simplified the channel monitoring code inside the SoundResource classFilippos Karapetis
svn-id: r49429
2010-06-03Added code to get which channels are used by a sound. Also, fixed a crash ↵Filippos Karapetis
when using Sierra's GM patches, a regression from commit #49391. svn-id: r49415
2010-06-03Fixed crashing with wave file patches, a regression from commit #49391Filippos Karapetis
svn-id: r49411
2010-06-02- Fixed findGameObject() to properly handle SCI0-SCI1 games where the first ↵Filippos Karapetis
block of script 0 isn't the exports block - Changed many places where Common::File is used directly to use Common::SeekableReadStream instead (in order to ultimately remove the SCI_detection hack in the fallback detector) svn-id: r49391
2010-05-27Split all of the audio-related functions of the resource manager in a ↵Filippos Karapetis
separate file svn-id: r49260