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path: root/engines/sci/resource_audio.cpp
AgeCommit message (Expand)Author
2010-06-15SCI: Rename ResourceSource::resourceFile to _resourceFileMax Horn
2010-06-15SCI: Change ResourceManager::getVolume() to use new classesMax Horn
2010-06-15SCI: Remove 'map' param from addSource, and let AudioVolumeResourceSource sub...Max Horn
2010-06-15SCI: Convert code to use ResourceSource subclassesMax Horn
2010-06-15SCI: Add ResourceSource subclasses, one for each typeMax Horn
2010-06-15SCI: Changed some 'const char *' to Common::StringMax Horn
2010-06-15SCI: Change ResourceSource to a class, further OOPify it.Max Horn
2010-06-15SCI: Only use MacResManager if needed; start to OOPify ResourceSourceMax Horn
2010-06-15SCI: Move ResourceSource to new header resource_intern.hMax Horn
2010-06-12Initialize compression-related variables when loading external patch files. F...Filippos Karapetis
2010-06-10Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE a...Matthew Hoops
2010-06-09SCI: document raw lipsync data skipping in readAudioMapSCI11()Martin Kiewitz
2010-06-06Now opening all files via getVolumeFile()Filippos Karapetis
2010-06-05Rewrote the remaining parts of the ResourceManager class to work with file st...Filippos Karapetis
2010-06-04Simplified the channel monitoring code inside the SoundResource classFilippos Karapetis
2010-06-03Added code to get which channels are used by a sound. Also, fixed a crash whe...Filippos Karapetis
2010-06-03Fixed crashing with wave file patches, a regression from commit #49391Filippos Karapetis
2010-06-02- Fixed findGameObject() to properly handle SCI0-SCI1 games where the first b...Filippos Karapetis
2010-05-27Split all of the audio-related functions of the resource manager in a separat...Filippos Karapetis