Age | Commit message (Expand) | Author |
2010-06-15 | SCI: Add ResourceSource subclasses, one for each type | Max Horn |
2010-06-15 | SCI: Changed some 'const char *' to Common::String | Max Horn |
2010-06-15 | SCI: Change ResourceSource to a class, further OOPify it. | Max Horn |
2010-06-15 | SCI: Only use MacResManager if needed; start to OOPify ResourceSource | Max Horn |
2010-06-15 | SCI: Move ResourceSource to new header resource_intern.h | Max Horn |
2010-06-12 | Initialize compression-related variables when loading external patch files. F... | Filippos Karapetis |
2010-06-10 | Add support for AIFF sound in SCI32 Mac games and add support for AIFF/WAVE a... | Matthew Hoops |
2010-06-09 | SCI: document raw lipsync data skipping in readAudioMapSCI11() | Martin Kiewitz |
2010-06-06 | Now opening all files via getVolumeFile() | Filippos Karapetis |
2010-06-05 | Rewrote the remaining parts of the ResourceManager class to work with file st... | Filippos Karapetis |
2010-06-04 | Simplified the channel monitoring code inside the SoundResource class | Filippos Karapetis |
2010-06-03 | Added code to get which channels are used by a sound. Also, fixed a crash whe... | Filippos Karapetis |
2010-06-03 | Fixed crashing with wave file patches, a regression from commit #49391 | Filippos Karapetis |
2010-06-02 | - Fixed findGameObject() to properly handle SCI0-SCI1 games where the first b... | Filippos Karapetis |
2010-05-27 | Split all of the audio-related functions of the resource manager in a separat... | Filippos Karapetis |