Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-13 | SCI: Move GameFeatures from EngineState to SciEngine | Max Horn | |
svn-id: r48049 | |||
2010-02-13 | SCI: Get rid of EngineState::resMan | Max Horn | |
svn-id: r48048 | |||
2010-02-13 | SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngine | Max Horn | |
svn-id: r48047 | |||
2010-02-13 | SCI: Add global g_sci pointer to the active SciEngine instance | Max Horn | |
svn-id: r48046 | |||
2010-02-13 | SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵ | Max Horn | |
'Common::String' svn-id: r48044 | |||
2010-02-08 | Add the missing ResMan debug channel. | Matthew Hoops | |
svn-id: r47986 | |||
2010-02-07 | SCI: Fix build without SCI32 (again) | Willem Jan Palenstijn | |
svn-id: r47966 | |||
2010-02-07 | With the new detection for setCursor, the game object and game ID are no ↵ | Filippos Karapetis | |
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951 | |||
2010-02-05 | SCI: frameout sci32 stuff now gets called directly w/o SciGui/32 | Martin Kiewitz | |
svn-id: r47907 | |||
2010-02-05 | SCI: screen specific debug functions are now called directly w/o SciGui/32 | Martin Kiewitz | |
svn-id: r47905 | |||
2010-02-05 | SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵ | Martin Kiewitz | |
SciGui/32 svn-id: r47903 | |||
2010-02-05 | SCI: renamed class Cursor to GfxCursor | Martin Kiewitz | |
svn-id: r47902 | |||
2010-02-05 | Added information on the patches folder included in KQ6CD | Filippos Karapetis | |
svn-id: r47898 | |||
2010-02-05 | Use strcmp() to test the game ID, not the != operator. | Torbjörn Andersson | |
svn-id: r47897 | |||
2010-02-05 | Have SCI look through the patches directory (except in KQ6 where the patches ↵ | Matthew Hoops | |
in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video. svn-id: r47894 | |||
2010-02-04 | SCI: making pathfinding debug support also work in sci32 (though it just ↵ | Martin Kiewitz | |
shows the path for 2.5 seconds there) svn-id: r47888 | |||
2010-02-04 | SCI: cleaning up deleting of graphic objects | Martin Kiewitz | |
svn-id: r47884 | |||
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | cleanup | Max Horn | |
svn-id: r47835 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-01 | SCI: initialize gfxmenu for sci32 (fixes gk1 crash) | Martin Kiewitz | |
svn-id: r47794 | |||
2010-01-31 | SCI: rename Controls to GfxControls, gets directly called now | Martin Kiewitz | |
svn-id: r47783 | |||
2010-01-31 | Fix compile without ENABLE_SCI32 set. | Matthew Hoops | |
svn-id: r47761 | |||
2010-01-31 | SCI: GfxCache is now also called directly w/o SciGui nor SciGui32 | Martin Kiewitz | |
svn-id: r47759 | |||
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵ | Martin Kiewitz | |
now called directly w/o SciGui svn-id: r47752 | |||
2010-01-31 | SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this ↵ | Martin Kiewitz | |
class, now getting called directly svn-id: r47751 | |||
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-31 | Fixed endless looping in Longbow, when the after market GM patches are used | Filippos Karapetis | |
svn-id: r47731 | |||
2010-01-30 | SCI: Don't mess with save_slot just to be able to decide whether we already ↵ | Max Horn | |
honored a load request or not svn-id: r47726 | |||
2010-01-30 | SCI: Fix build without SCI32 support (#2942682) | Willem Jan Palenstijn | |
svn-id: r47710 | |||
2010-01-29 | _gui and _gui32 are now properly initialized | Filippos Karapetis | |
svn-id: r47687 | |||
2010-01-29 | Fix compile when ENABLE_SCI32 is not set. | Matthew Hoops | |
svn-id: r47682 | |||
2010-01-29 | SCI: added new SciGui32 class, Gfx class needs some work though and ↵ | Martin Kiewitz | |
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679 | |||
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn | |
svn-id: r47666 | |||
2010-01-29 | SCI: Added OnStartup debug flag to start the debugger at the start of the game. | Walter van Niftrik | |
svn-id: r47663 | |||
2010-01-28 | SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), ↵ | Martin Kiewitz | |
added #ifdef SCI32 for gk1 upscaled hires switch svn-id: r47657 | |||
2010-01-28 | SCI: changing to upscaled hires for gk1 and kq6 when being on platform ↵ | Martin Kiewitz | |
windows, added comment explaining the situation about gk1/dos svn-id: r47656 | |||
2010-01-28 | SCI: added todo for upscaled hires on sci2 | Martin Kiewitz | |
svn-id: r47655 | |||
2010-01-28 | SCI: removed obsolete SCI2 upscaledHires | Martin Kiewitz | |
svn-id: r47654 | |||
2010-01-28 | SCI: detecting hires for SCI2+ games, qfg4cd is sci2.1 but still 320x200 | Martin Kiewitz | |
svn-id: r47651 | |||
2010-01-28 | Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵ | Matthew Hoops | |
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645 | |||
2010-01-26 | SCI: Add driver for Yamaha FB-01. Cleanup. | Walter van Niftrik | |
svn-id: r47571 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis | |
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483 | |||
2010-01-18 | SCI: dont set dataInc selector inside updateCues when dataInc is not available | Martin Kiewitz | |
svn-id: r47362 | |||
2010-01-12 | SCI: Handle master volume inside music drivers | Walter van Niftrik | |
svn-id: r47261 | |||
2010-01-09 | SCI: adding audio support to kPortrait, audio is now playing when portraits ↵ | Martin Kiewitz | |
are shown svn-id: r47202 | |||
2010-01-06 | SCI: add robot/.rbt files to resourcemanager class | Martin Kiewitz | |
svn-id: r47096 | |||
2010-01-06 | SCI: search for %J in text resources to identify japanese games, switch to ↵ | Martin Kiewitz | |
upscaled hires when japanese games are started, removed TODO svn-id: r47088 | |||
2010-01-06 | SCI2.1 and newer games always run at 640x480 | Filippos Karapetis | |
svn-id: r47073 |