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2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
svn-id: r48049
2010-02-13SCI: Get rid of EngineState::resManMax Horn
svn-id: r48048
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
svn-id: r48047
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
svn-id: r48046
2010-02-13SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵Max Horn
'Common::String' svn-id: r48044
2010-02-08Add the missing ResMan debug channel.Matthew Hoops
svn-id: r47986
2010-02-07SCI: Fix build without SCI32 (again)Willem Jan Palenstijn
svn-id: r47966
2010-02-07With the new detection for setCursor, the game object and game ID are no ↵Filippos Karapetis
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951
2010-02-05SCI: frameout sci32 stuff now gets called directly w/o SciGui/32Martin Kiewitz
svn-id: r47907
2010-02-05SCI: screen specific debug functions are now called directly w/o SciGui/32Martin Kiewitz
svn-id: r47905
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ↵Martin Kiewitz
SciGui/32 svn-id: r47903
2010-02-05SCI: renamed class Cursor to GfxCursorMartin Kiewitz
svn-id: r47902
2010-02-05Added information on the patches folder included in KQ6CDFilippos Karapetis
svn-id: r47898
2010-02-05Use strcmp() to test the game ID, not the != operator.Torbjörn Andersson
svn-id: r47897
2010-02-05Have SCI look through the patches directory (except in KQ6 where the patches ↵Matthew Hoops
in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video. svn-id: r47894
2010-02-04SCI: making pathfinding debug support also work in sci32 (though it just ↵Martin Kiewitz
shows the path for 2.5 seconds there) svn-id: r47888
2010-02-04SCI: cleaning up deleting of graphic objectsMartin Kiewitz
svn-id: r47884
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
svn-id: r47850
2010-02-03cleanupMax Horn
svn-id: r47835
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling ↵Max Horn
(untested) svn-id: r47824
2010-02-01SCI: initialize gfxmenu for sci32 (fixes gk1 crash)Martin Kiewitz
svn-id: r47794
2010-01-31SCI: rename Controls to GfxControls, gets directly called nowMartin Kiewitz
svn-id: r47783
2010-01-31Fix compile without ENABLE_SCI32 set.Matthew Hoops
svn-id: r47761
2010-01-31SCI: GfxCache is now also called directly w/o SciGui nor SciGui32Martin Kiewitz
svn-id: r47759
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-31SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this ↵Martin Kiewitz
class, now getting called directly svn-id: r47751
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵Martin Kiewitz
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745
2010-01-31Fixed endless looping in Longbow, when the after market GM patches are usedFilippos Karapetis
svn-id: r47731
2010-01-30SCI: Don't mess with save_slot just to be able to decide whether we already ↵Max Horn
honored a load request or not svn-id: r47726
2010-01-30SCI: Fix build without SCI32 support (#2942682)Willem Jan Palenstijn
svn-id: r47710
2010-01-29_gui and _gui32 are now properly initializedFilippos Karapetis
svn-id: r47687
2010-01-29Fix compile when ENABLE_SCI32 is not set.Matthew Hoops
svn-id: r47682
2010-01-29SCI: added new SciGui32 class, Gfx class needs some work though and ↵Martin Kiewitz
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679
2010-01-29SCI: Reduce header interdependencies a bitMax Horn
svn-id: r47666
2010-01-29SCI: Added OnStartup debug flag to start the debugger at the start of the game.Walter van Niftrik
svn-id: r47663
2010-01-28SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), ↵Martin Kiewitz
added #ifdef SCI32 for gk1 upscaled hires switch svn-id: r47657
2010-01-28SCI: changing to upscaled hires for gk1 and kq6 when being on platform ↵Martin Kiewitz
windows, added comment explaining the situation about gk1/dos svn-id: r47656
2010-01-28SCI: added todo for upscaled hires on sci2Martin Kiewitz
svn-id: r47655
2010-01-28SCI: removed obsolete SCI2 upscaledHiresMartin Kiewitz
svn-id: r47654
2010-01-28SCI: detecting hires for SCI2+ games, qfg4cd is sci2.1 but still 320x200Martin Kiewitz
svn-id: r47651
2010-01-28Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵Matthew Hoops
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645
2010-01-26SCI: Add driver for Yamaha FB-01. Cleanup.Walter van Niftrik
svn-id: r47571
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483
2010-01-18SCI: dont set dataInc selector inside updateCues when dataInc is not availableMartin Kiewitz
svn-id: r47362
2010-01-12SCI: Handle master volume inside music driversWalter van Niftrik
svn-id: r47261
2010-01-09SCI: adding audio support to kPortrait, audio is now playing when portraits ↵Martin Kiewitz
are shown svn-id: r47202
2010-01-06SCI: add robot/.rbt files to resourcemanager classMartin Kiewitz
svn-id: r47096
2010-01-06SCI: search for %J in text resources to identify japanese games, switch to ↵Martin Kiewitz
upscaled hires when japanese games are started, removed TODO svn-id: r47088
2010-01-06SCI2.1 and newer games always run at 640x480Filippos Karapetis
svn-id: r47073