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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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sci.cpp
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Author
2009-02-21
SCI: More cleanup
Max Horn
2009-02-21
Renamed SCI's console to sciconsole (MSVC has problems with files with the sa...
Filippos Karapetis
2009-02-21
formating
Paweł Kołodziejski
2009-02-21
revert large parts of r38621. error() is for fatal errors and does not return...
Willem Jan Palenstijn
2009-02-21
Replaced "typedef struct _state state_t" with "struct EngineState"
Jordi Vilalta Prat
2009-02-21
Wrapped the SCI engine in the Sci namespace.
Oystein Eftevaag
2009-02-20
Converted SCI saving to use saveFileMan. Instead of a savegame being
Willem Jan Palenstijn
2009-02-20
Changed some SCIkdebug() calls to debugC()
Filippos Karapetis
2009-02-20
Some initial code for a debug console (still non-working)
Filippos Karapetis
2009-02-20
Changed more messages to warnings/errors
Filippos Karapetis
2009-02-20
Started conversion of debug messages and debug levels to the ScummVM equivale...
Filippos Karapetis
2009-02-20
SCI: Started rewriting file handling. Warning: This will likely introduce
Max Horn
2009-02-20
SCI: Removed unused allow_patches param/member
Max Horn
2009-02-20
SCI: Renamed resource_mgr_t -> ResourceManager; added remark to 'the other re...
Max Horn
2009-02-20
- Moved SciEngine code to sci.cpp
Jordi Vilalta Prat
2009-02-18
Added methods to get information for the detected game version
Filippos Karapetis
2009-02-18
Moved game version checking to ScummVM's detector and removed the FreeSCI ver...
Filippos Karapetis
2009-02-17
SCI: Merged main_ into SciEngine::go()
Max Horn
2009-02-17
Update headers. rest
Eugene Sandulenko
2009-02-17
Replaced sci_free() with free() - it's OK to free a NULL pointer, so the chec...
Filippos Karapetis
2009-02-15
SCI: Run astyle to make the code be more compliant with our Code Formatting G...
Max Horn
2009-02-15
don't allocate state_t gamestate on stack as it will be freed
Willem Jan Palenstijn
2009-02-15
- Move sci/scummvm/ contents to sci/
Eugene Sandulenko
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