Age | Commit message (Collapse) | Author |
|
Demo (original from Patch #2795916). I'm also fixing the full game as well :)
svn-id: r41841
|
|
svn-id: r41214
|
|
(following our conventions); also slightly changed the EngineState constructor to init _version & _flags, and used this to make them constant
svn-id: r41177
|
|
- Implemented pauseEngineIntern()
- Music now stops and resumes when entering/leaving the debugger
svn-id: r41139
|
|
svn-id: r41126
|
|
svn-id: r41123
|
|
out if something went wrong and open the debugger console. Changed all the places where they were used to error() out instead, as ScummVM's debugger console can open on error()
svn-id: r41073
|
|
- Turned all SCIkwarn and SCIkdebug functions to ScummVM's debugC function
- Placed some debug code in appropriate defines: DEBUG_PARSER, DEBUG_AVOIDPATH and DEBUG_SOUND
- Removed the "debuglog" command and the "script_checkloads_flag" and "sci_debug_flags" variables
svn-id: r41033
|
|
console.cpp. "list" and "hexgrep" have been added to the console commands. parse_reg_t() has been moved to kmovement.cpp (as it's the only code using it). Note that the debug commands in scriptdebug.cpp have not been converted yet, so they don't work at the moment
svn-id: r41024
|
|
resource_types, sci0_palette and exit
- Removed the "man" command
- Removed the commands which set the SCI01 priority table flags and the crossblit alpha threshold (they're too specific, and not really useful anymore)
- Removed some leftover debug code from gfxop_clear_box()
svn-id: r41010
|
|
fprintf calls should probably be replaced by suitable debug/debugC/debugN invocations)
svn-id: r40993
|
|
GF_SCI1_NEWSETCURSOR
- Removed the 3 mouse pointer view, loop and cell variables (and their 3 "save" versions) from the game state, as they're all actually not used anywhere
- Cleanup
svn-id: r40976
|
|
svn-id: r40742
|
|
svn-id: r40689
|
|
- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp
svn-id: r40608
|
|
it (well, one of its many copies) being unused
svn-id: r40600
|
|
entries in the process. Also, added a sanity check for invalid game entries
svn-id: r40596
|
|
setting the savedir string to the only value our kValidPath considers valid, namely '/'
svn-id: r40579
|
|
svn-id: r40567
|
|
running SCI1 game is VGA or not (better than modifying the detected SCI resource version)
svn-id: r40566
|
|
SCI1 EGA games should *really* be working now
svn-id: r40565
|
|
checks with flags.
- The SCI0 new script header and the angles check have been replaced by the GF_SCI0_OLD flag
- The SCI0 new drawpic parameter and the new priority check have been replaced by the GF_SCI0_OLDGFXFUNCS flag
- Removed the code which retries to use the newer script header in SCI0 games if the detected one is wrong, as that case should be covered by the GF_SCI0_OLD flag
- Removed the leftover min_version and max_version variables from gamestate
- Cleaned up kGetTime() a bit
svn-id: r40552
|
|
svn-id: r40460
|
|
Common::Array<cmd_param_t> param to console hook commands
svn-id: r40452
|
|
svn-id: r40451
|
|
svn-id: r40159
|
|
svn-id: r40155
|
|
gfx_state_t (it makes much more sense for it to be there, instead of inside user-defined settings). Placed notes inside gfxr_draw_pic01() and gfxr_draw_pic11() for the usage of the current titlebar size in there
svn-id: r40057
|
|
saying what version we're emulating
svn-id: r39892
|
|
safe to put it together with the rest of the options
svn-id: r39800
|
|
CUSTOM_GRAPHICS_OPTIONS define. Most of these options don't work in 256-color mode, plus there is currently no way to actually set/change them somehow (other than modifying the code)
- Added a FIXME for the abuse of the pic_port_bounds graphics option - it's actually set by the game itself in kSetPort()
- Added some test code for setting palette intensity in KPalette() (currently disabled)
svn-id: r39794
|
|
- The static palette is no longer needlessly referenced directly outside the graphics resource manager
- Moved the SCI interpreter version inside the graphics resource manager, instead of gfx_state_t
svn-id: r39626
|
|
svn-id: r39513
|
|
svn-id: r39211
|
|
svn-id: r39202
|
|
svn-id: r39106
|
|
or printf
svn-id: r39055
|
|
svn-id: r39003
|
|
shadowing warnings; some other tweaks
svn-id: r38984
|
|
file with the EngineState constructor
svn-id: r38921
|
|
svn-id: r38919
|
|
svn-id: r38857
|
|
deps some more
svn-id: r38833
|
|
svn-id: r38809
|
|
f_open_mirrored for that)
svn-id: r38807
|
|
graphics backend)
svn-id: r38800
|
|
svn-id: r38794
|
|
with undetected/unexpected resource types.
svn-id: r38776
|
|
- Replaced c_version by its corresponding ScummVM equivalent command
svn-id: r38775
|
|
svn-id: r38770
|