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path: root/engines/sci/sci.cpp
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2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
svn-id: r47850
2010-02-03cleanupMax Horn
svn-id: r47835
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling ↵Max Horn
(untested) svn-id: r47824
2010-02-01SCI: initialize gfxmenu for sci32 (fixes gk1 crash)Martin Kiewitz
svn-id: r47794
2010-01-31SCI: rename Controls to GfxControls, gets directly called nowMartin Kiewitz
svn-id: r47783
2010-01-31Fix compile without ENABLE_SCI32 set.Matthew Hoops
svn-id: r47761
2010-01-31SCI: GfxCache is now also called directly w/o SciGui nor SciGui32Martin Kiewitz
svn-id: r47759
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵Martin Kiewitz
now called directly w/o SciGui svn-id: r47752
2010-01-31SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this ↵Martin Kiewitz
class, now getting called directly svn-id: r47751
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵Martin Kiewitz
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745
2010-01-31Fixed endless looping in Longbow, when the after market GM patches are usedFilippos Karapetis
svn-id: r47731
2010-01-30SCI: Don't mess with save_slot just to be able to decide whether we already ↵Max Horn
honored a load request or not svn-id: r47726
2010-01-30SCI: Fix build without SCI32 support (#2942682)Willem Jan Palenstijn
svn-id: r47710
2010-01-29_gui and _gui32 are now properly initializedFilippos Karapetis
svn-id: r47687
2010-01-29Fix compile when ENABLE_SCI32 is not set.Matthew Hoops
svn-id: r47682
2010-01-29SCI: added new SciGui32 class, Gfx class needs some work though and ↵Martin Kiewitz
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679
2010-01-29SCI: Reduce header interdependencies a bitMax Horn
svn-id: r47666
2010-01-29SCI: Added OnStartup debug flag to start the debugger at the start of the game.Walter van Niftrik
svn-id: r47663
2010-01-28SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), ↵Martin Kiewitz
added #ifdef SCI32 for gk1 upscaled hires switch svn-id: r47657
2010-01-28SCI: changing to upscaled hires for gk1 and kq6 when being on platform ↵Martin Kiewitz
windows, added comment explaining the situation about gk1/dos svn-id: r47656
2010-01-28SCI: added todo for upscaled hires on sci2Martin Kiewitz
svn-id: r47655
2010-01-28SCI: removed obsolete SCI2 upscaledHiresMartin Kiewitz
svn-id: r47654
2010-01-28SCI: detecting hires for SCI2+ games, qfg4cd is sci2.1 but still 320x200Martin Kiewitz
svn-id: r47651
2010-01-28Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵Matthew Hoops
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645
2010-01-26SCI: Add driver for Yamaha FB-01. Cleanup.Walter van Niftrik
svn-id: r47571
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-23- Moved all of the parser-related variables inside the Vocabulary classFilippos Karapetis
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483
2010-01-18SCI: dont set dataInc selector inside updateCues when dataInc is not availableMartin Kiewitz
svn-id: r47362
2010-01-12SCI: Handle master volume inside music driversWalter van Niftrik
svn-id: r47261
2010-01-09SCI: adding audio support to kPortrait, audio is now playing when portraits ↵Martin Kiewitz
are shown svn-id: r47202
2010-01-06SCI: add robot/.rbt files to resourcemanager classMartin Kiewitz
svn-id: r47096
2010-01-06SCI: search for %J in text resources to identify japanese games, switch to ↵Martin Kiewitz
upscaled hires when japanese games are started, removed TODO svn-id: r47088
2010-01-06SCI2.1 and newer games always run at 640x480Filippos Karapetis
svn-id: r47073
2010-01-05More renamingFilippos Karapetis
svn-id: r47009
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007
2010-01-05SCI: Removed the old graphics codeFilippos Karapetis
svn-id: r47005
2010-01-04Removed the now unused GuiDummy classFilippos Karapetis
svn-id: r46967
2010-01-01SCI: switch to previous gameid, when importing character data in qfg seriesMartin Kiewitz
svn-id: r46813
2009-12-31SCI: fixed typo in unwrapFilenameMartin Kiewitz
svn-id: r46807
2009-12-30SCI32:Matthew Hoops
- Set signature for Array/String - Add the kernel table differences for the GK2 demo - Implement kMessage changes in SCI32 - Use an empty string as the default path for all games now (and modify kValidPath to accept that only as valid) - Add dereferencing for Arrays svn-id: r46756
2009-12-27Add support for external wave files used as audio resources in the ↵Matthew Hoops
ResourceManager. The GK1 CD main menu music now works. svn-id: r46660
2009-12-26Kernel function 0x26 is empty in SCI1.1 games, and it has been set to ↵Filippos Karapetis
kPortrait in KQ6CD only svn-id: r46585
2009-12-26Set the save game directory to something in pre-SCI32 games, as games like ↵Filippos Karapetis
SQ4CD complain that it's invalid if it's empty svn-id: r46570
2009-12-26Some more work on the new music codeFilippos Karapetis
svn-id: r46569
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
svn-id: r46563
2009-12-24Added a hack in kAddScreenItem to display the view in question on screen. ↵Filippos Karapetis
Some parts of the main menu can be seen now in GK1 svn-id: r46528
2009-12-24SCI32:Matthew Hoops
- Fix dup for kArray/kString - Implement kFileIO::rename (SCI1.1) - Implement part of the SCI32 additions to kFileIO - Implement the GetSaveDir part of kSave (SCI2.1) - Torin (SCI2.1!) now shows signs of life -- it will create the torin.prf file with correct data! svn-id: r46521
2009-12-21SCI32:Matthew Hoops
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing). - Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music. - Some other minor SCI32 changes. svn-id: r46462
2009-12-20Moved all of the sound iterator code in its own directory, and added a ↵Filippos Karapetis
slight hack to the SoundCommandParser constructor svn-id: r46430
2009-12-08SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames ↵Martin Kiewitz
under oldgui, oldgui doesn't like calling of setPortPic during loading svn-id: r46294