Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-02-03 | Placed all the game feature detection code in a separate class | Filippos Karapetis | |
svn-id: r47850 | |||
2010-02-03 | cleanup | Max Horn | |
svn-id: r47835 | |||
2010-02-02 | SCI: Use Common::List and Common::String to simplify breakpoint handling ↵ | Max Horn | |
(untested) svn-id: r47824 | |||
2010-02-01 | SCI: initialize gfxmenu for sci32 (fixes gk1 crash) | Martin Kiewitz | |
svn-id: r47794 | |||
2010-01-31 | SCI: rename Controls to GfxControls, gets directly called now | Martin Kiewitz | |
svn-id: r47783 | |||
2010-01-31 | Fix compile without ENABLE_SCI32 set. | Matthew Hoops | |
svn-id: r47761 | |||
2010-01-31 | SCI: GfxCache is now also called directly w/o SciGui nor SciGui32 | Martin Kiewitz | |
svn-id: r47759 | |||
2010-01-31 | SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is ↵ | Martin Kiewitz | |
now called directly w/o SciGui svn-id: r47752 | |||
2010-01-31 | SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this ↵ | Martin Kiewitz | |
class, now getting called directly svn-id: r47751 | |||
2010-01-31 | SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, ↵ | Martin Kiewitz | |
gfxcompare, gfxpaint16, gfxcache. kernel uses gfxports directly w/o going through SciGui svn-id: r47745 | |||
2010-01-31 | Fixed endless looping in Longbow, when the after market GM patches are used | Filippos Karapetis | |
svn-id: r47731 | |||
2010-01-30 | SCI: Don't mess with save_slot just to be able to decide whether we already ↵ | Max Horn | |
honored a load request or not svn-id: r47726 | |||
2010-01-30 | SCI: Fix build without SCI32 support (#2942682) | Willem Jan Palenstijn | |
svn-id: r47710 | |||
2010-01-29 | _gui and _gui32 are now properly initialized | Filippos Karapetis | |
svn-id: r47687 | |||
2010-01-29 | Fix compile when ENABLE_SCI32 is not set. | Matthew Hoops | |
svn-id: r47682 | |||
2010-01-29 | SCI: added new SciGui32 class, Gfx class needs some work though and ↵ | Martin Kiewitz | |
hopefully i didnt overlook some kernel function that is also used by sci32. now using plane left/top svn-id: r47679 | |||
2010-01-29 | SCI: Reduce header interdependencies a bit | Max Horn | |
svn-id: r47666 | |||
2010-01-29 | SCI: Added OnStartup debug flag to start the debugger at the start of the game. | Walter van Niftrik | |
svn-id: r47663 | |||
2010-01-28 | SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), ↵ | Martin Kiewitz | |
added #ifdef SCI32 for gk1 upscaled hires switch svn-id: r47657 | |||
2010-01-28 | SCI: changing to upscaled hires for gk1 and kq6 when being on platform ↵ | Martin Kiewitz | |
windows, added comment explaining the situation about gk1/dos svn-id: r47656 | |||
2010-01-28 | SCI: added todo for upscaled hires on sci2 | Martin Kiewitz | |
svn-id: r47655 | |||
2010-01-28 | SCI: removed obsolete SCI2 upscaledHires | Martin Kiewitz | |
svn-id: r47654 | |||
2010-01-28 | SCI: detecting hires for SCI2+ games, qfg4cd is sci2.1 but still 320x200 | Martin Kiewitz | |
svn-id: r47651 | |||
2010-01-28 | Detect whether to use the modified SCI2 or SCI2.1 kernel table based on the ↵ | Matthew Hoops | |
kDoSound call used in Sound::play(), which fixes at least my version of KQ7 - probably others. The kernel table initialization now occurs after the script signatures are adjusted as we need it adjusted before checking through Sound::play for the kDoSound call. svn-id: r47645 | |||
2010-01-26 | SCI: Add driver for Yamaha FB-01. Cleanup. | Walter van Niftrik | |
svn-id: r47571 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-23 | - Moved all of the parser-related variables inside the Vocabulary class | Filippos Karapetis | |
- Moved the kSetSynonyms() function inside kscripts (as it's for script synonyms, not parser word synonyms) - The parser vocabulary is now only initialized for SCI0 and SCI01 games, which had a parser svn-id: r47483 | |||
2010-01-18 | SCI: dont set dataInc selector inside updateCues when dataInc is not available | Martin Kiewitz | |
svn-id: r47362 | |||
2010-01-12 | SCI: Handle master volume inside music drivers | Walter van Niftrik | |
svn-id: r47261 | |||
2010-01-09 | SCI: adding audio support to kPortrait, audio is now playing when portraits ↵ | Martin Kiewitz | |
are shown svn-id: r47202 | |||
2010-01-06 | SCI: add robot/.rbt files to resourcemanager class | Martin Kiewitz | |
svn-id: r47096 | |||
2010-01-06 | SCI: search for %J in text resources to identify japanese games, switch to ↵ | Martin Kiewitz | |
upscaled hires when japanese games are started, removed TODO svn-id: r47088 | |||
2010-01-06 | SCI2.1 and newer games always run at 640x480 | Filippos Karapetis | |
svn-id: r47073 | |||
2010-01-05 | More renaming | Filippos Karapetis | |
svn-id: r47009 | |||
2010-01-05 | Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purpose | Filippos Karapetis | |
svn-id: r47007 | |||
2010-01-05 | SCI: Removed the old graphics code | Filippos Karapetis | |
svn-id: r47005 | |||
2010-01-04 | Removed the now unused GuiDummy class | Filippos Karapetis | |
svn-id: r46967 | |||
2010-01-01 | SCI: switch to previous gameid, when importing character data in qfg series | Martin Kiewitz | |
svn-id: r46813 | |||
2009-12-31 | SCI: fixed typo in unwrapFilename | Martin Kiewitz | |
svn-id: r46807 | |||
2009-12-30 | SCI32: | Matthew Hoops | |
- Set signature for Array/String - Add the kernel table differences for the GK2 demo - Implement kMessage changes in SCI32 - Use an empty string as the default path for all games now (and modify kValidPath to accept that only as valid) - Add dereferencing for Arrays svn-id: r46756 | |||
2009-12-27 | Add support for external wave files used as audio resources in the ↵ | Matthew Hoops | |
ResourceManager. The GK1 CD main menu music now works. svn-id: r46660 | |||
2009-12-26 | Kernel function 0x26 is empty in SCI1.1 games, and it has been set to ↵ | Filippos Karapetis | |
kPortrait in KQ6CD only svn-id: r46585 | |||
2009-12-26 | Set the save game directory to something in pre-SCI32 games, as games like ↵ | Filippos Karapetis | |
SQ4CD complain that it's invalid if it's empty svn-id: r46570 | |||
2009-12-26 | Some more work on the new music code | Filippos Karapetis | |
svn-id: r46569 | |||
2009-12-25 | SCI/newmusic: added filter support for kq4early and adlib | Martin Kiewitz | |
svn-id: r46563 | |||
2009-12-24 | Added a hack in kAddScreenItem to display the view in question on screen. ↵ | Filippos Karapetis | |
Some parts of the main menu can be seen now in GK1 svn-id: r46528 | |||
2009-12-24 | SCI32: | Matthew Hoops | |
- Fix dup for kArray/kString - Implement kFileIO::rename (SCI1.1) - Implement part of the SCI32 additions to kFileIO - Implement the GetSaveDir part of kSave (SCI2.1) - Torin (SCI2.1!) now shows signs of life -- it will create the torin.prf file with correct data! svn-id: r46521 | |||
2009-12-21 | SCI32: | Matthew Hoops | |
- Fully implement kArray and kIsHiRes and mostly implement kString (printf and atoi subfunctions still missing). - Add a dummy SciGui class for SCI32 to bypass the views. Gabriel Knight 1 will now play the Sierra logo music and the main menu music. - Some other minor SCI32 changes. svn-id: r46462 | |||
2009-12-20 | Moved all of the sound iterator code in its own directory, and added a ↵ | Filippos Karapetis | |
slight hack to the SoundCommandParser constructor svn-id: r46430 | |||
2009-12-08 | SCI: new USE_OLDGFX for switching to oldgui, fixes loading of savedgames ↵ | Martin Kiewitz | |
under oldgui, oldgui doesn't like calling of setPortPic during loading svn-id: r46294 |