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path: root/engines/sci/sci.cpp
AgeCommit message (Expand)Author
2010-05-15SCI: adding special 640x440 upscaling mode for kq6, finally hires portraits a...Martin Kiewitz
2010-05-15SCI: adding upscaled hires mode 640x480 for kq6 and gk1, fixing valgrind erro...Martin Kiewitz
2010-05-04Move DebugChannel related code to new headerMax Horn
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2010-05-04Get rid of Engine::_gameDataDir.Max Horn
2010-04-27COMMON: Move DebugChannel stuff into a new DebugMan singletonMax Horn
2010-04-24SCI: reverting r48787 port updates were actually introduced (heard that befor...Martin Kiewitz
2010-04-24SCI: r48786 port updates were actually introduced during SCI01, qfg2 and xmas...Martin Kiewitz
2010-04-17SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ga...Martin Kiewitz
2010-02-23SCI: Stop storing EngineState in SciGui32Max Horn
2010-02-14Fixed typoFilippos Karapetis
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a sta...Filippos Karapetis
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
2010-02-13SCI: Get rid of EngineState::resManMax Horn
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
2010-02-13SCI: Change getSciVersionDesc() to return 'const char *' instead of 'Common::...Max Horn
2010-02-08Add the missing ResMan debug channel.Matthew Hoops
2010-02-07SCI: Fix build without SCI32 (again)Willem Jan Palenstijn
2010-02-07With the new detection for setCursor, the game object and game ID are no long...Filippos Karapetis
2010-02-05SCI: frameout sci32 stuff now gets called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: screen specific debug functions are now called directly w/o SciGui/32Martin Kiewitz
2010-02-05SCI: calling most of the cursor functions directly via _gfxCursor instead of ...Martin Kiewitz
2010-02-05SCI: renamed class Cursor to GfxCursorMartin Kiewitz
2010-02-05Added information on the patches folder included in KQ6CDFilippos Karapetis
2010-02-05Use strcmp() to test the game ID, not the != operator.Torbjörn Andersson
2010-02-05Have SCI look through the patches directory (except in KQ6 where the patches ...Matthew Hoops
2010-02-04SCI: making pathfinding debug support also work in sci32 (though it just show...Martin Kiewitz
2010-02-04SCI: cleaning up deleting of graphic objectsMartin Kiewitz
2010-02-03Placed all the game feature detection code in a separate classFilippos Karapetis
2010-02-03cleanupMax Horn
2010-02-02SCI: Use Common::List and Common::String to simplify breakpoint handling (unt...Max Horn
2010-02-01SCI: initialize gfxmenu for sci32 (fixes gk1 crash)Martin Kiewitz
2010-01-31SCI: rename Controls to GfxControls, gets directly called nowMartin Kiewitz
2010-01-31Fix compile without ENABLE_SCI32 set.Matthew Hoops
2010-01-31SCI: GfxCache is now also called directly w/o SciGui nor SciGui32Martin Kiewitz
2010-01-31SCI: renamed SciPalette to GfxPalette, Screen to GfxScreen, GfxPalette is now...Martin Kiewitz
2010-01-31SCI: renamed SciGuiAnimate to GfxAnimate, moved code from SciGui into this cl...Martin Kiewitz
2010-01-31SCI: cleaned up graphics classes, removed gfx&windowmgr, added gfxports, gfxc...Martin Kiewitz
2010-01-31Fixed endless looping in Longbow, when the after market GM patches are usedFilippos Karapetis
2010-01-30SCI: Don't mess with save_slot just to be able to decide whether we already h...Max Horn
2010-01-30SCI: Fix build without SCI32 support (#2942682)Willem Jan Palenstijn
2010-01-29_gui and _gui32 are now properly initializedFilippos Karapetis
2010-01-29Fix compile when ENABLE_SCI32 is not set.Matthew Hoops
2010-01-29SCI: added new SciGui32 class, Gfx class needs some work though and hopefully...Martin Kiewitz
2010-01-29SCI: Reduce header interdependencies a bitMax Horn
2010-01-29SCI: Added OnStartup debug flag to start the debugger at the start of the game.Walter van Niftrik
2010-01-28SCI: removed upscaled hires switch for sci2.1+ games (not needed anymore), ad...Martin Kiewitz
2010-01-28SCI: changing to upscaled hires for gk1 and kq6 when being on platform window...Martin Kiewitz