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path: root/engines/sci/scicore/decompressor.cpp
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2009-03-30Wrapped all the still WIP SCI32-specific code around appropriate ifdef ↵Filippos Karapetis
blocks. SCI32 has fundamental differences from previous SCI versions (e.g. direct point addressing is no longer possible), most of SCI32 games use SVGA resolutions and currently a lot of SCI32 specific code is missing (like, for example, the newer string and array handling functions, the widget system etc). This has been done in the same manner as in the SCUMM and SAGA engines. svn-id: r39750
2009-03-25SCI: Cleaned up the decompressor comments and code a little bitMax Horn
svn-id: r39698
2009-03-14SCI: Fixed warningMax Horn
svn-id: r39400
2009-03-14- LZS Decompressor addedGreg Frieger
- Some code clean-up svn-id: r39385
2009-03-14Some rewrites and clean-ups in decompressing functions. View and Pic ↵Greg Frieger
post-processing functions reverted back to FreeSCI ones. svn-id: r39383
2009-03-13Applied gregfrieger's fix on decodeRLE()Filippos Karapetis
svn-id: r39367
2009-03-11Formatting.Johannes Schickel
svn-id: r39330
2009-03-11More clean-ups in decompression classesGreg Frieger
svn-id: r39329
2009-03-11SCI: Formatting changes (using astyle)Max Horn
svn-id: r39325
2009-03-11Some clean-up of DecompressorComp3 classGreg Frieger
svn-id: r39323
2009-03-10Yet another few tiny formatting fixes.Johannes Schickel
svn-id: r39320
2009-03-10Formatting.Johannes Schickel
svn-id: r39319
2009-03-10Resource decompression functions moved to scicore\decompressor.cpp and ↵Greg Frieger
turned into classes. svn-id: r39311