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path: root/engines/sci/sfx/soundcmd.cpp
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2010-01-02Properly fixed cmdUpdateCues() for SCI0, removing a hackFilippos Karapetis
svn-id: r46895
2010-01-02SCI/new music code: Improve midi hold handling a bit. Still broken.Willem Jan Palenstijn
svn-id: r46893
2010-01-02SCI/newmusic: fading signal handling changed... fixes lsl1demo and gk1demoMartin Kiewitz
svn-id: r46891
2010-01-02Notify the game scripts when fading effect is doneFilippos Karapetis
svn-id: r46888
2010-01-02SCI/new music code: don't stop a music track if the fading effect has just ↵Filippos Karapetis
finished. Fixes the music in GK1 (demo and full) svn-id: r46887
2010-01-02SCI/new music code: Properly implemented cmdSetSoundHold, with the help of ↵Filippos Karapetis
wjp and waltervn svn-id: r46886
2010-01-02SCI/new music code: cleaned up cmdUpdateCues and changed the SCI reverb(?) ↵Filippos Karapetis
SysEx in parseNextEvent() to a NOP for now, till its sorted out svn-id: r46885
2010-01-02SCI/new music code: hopefully fixed a race conditionFilippos Karapetis
svn-id: r46882
2010-01-02SCI/new music code: Fix for a music related crash in SCI0 games (the sound ↵Filippos Karapetis
object can get deleted while polling it) svn-id: r46881
2010-01-02SCI/new music code: Implemented cmdSetSoundHold. Larry now exits the limo ↵Filippos Karapetis
normally in LSL5 svn-id: r46880
2010-01-02SCI/newmusic: now clipping volume in cmdFadeSoundMartin Kiewitz
svn-id: r46876
2010-01-02SCI/newmusic: set default volume on MusicEntry creation, use volume selector ↵Martin Kiewitz
sci1late (soundversion) only svn-id: r46875
2010-01-02SCI/new music code: Implemented cmdSetSoundPriorityFilippos Karapetis
svn-id: r46873
2010-01-02Changed wording from "handle" to "sound", as we're dealing with sound ↵Filippos Karapetis
objects, not handles. Also, made the warnings thrown when a slot couldn't be found more verbose. Finally, changed the logic of when warnings should be thrown in cmdSetSoundLoop svn-id: r46871
2010-01-01SCI/newmusic: removed TODOMartin Kiewitz
svn-id: r46858
2010-01-01SCI/newmusic: changed setting volume from fade logic, implemented updating ↵Martin Kiewitz
loop selector for sound fx svn-id: r46856
2010-01-01SCI: fix buildMartin Kiewitz
svn-id: r46854
2010-01-01SCI/newmusic: changed fade volume setting for digital fx to onTimer() again, ↵Martin Kiewitz
because setting it in updateCues() wont work right. We are processing fading effectively in there any way, added TODO for working approach svn-id: r46853
2010-01-01SCI/newmusic: now clips volume against MUSIC_VOLUME_MAX (127) instead of the ↵Martin Kiewitz
mixer max volume (which would be wrong of course), adjusts volume when setting sample channel volume svn-id: r46850
2010-01-01SCI: volume for sci0 now set to 127, now using constant instead of valueMartin Kiewitz
svn-id: r46849
2010-01-01SCI/new music code: The MIDI driver is now reset whenever the game's VM ↵Filippos Karapetis
respawns, like what the old music code does. Fixes the MIDI music in KQ5CD, Lonbgow and perhaps others svn-id: r46843
2010-01-01SCI/newmusic: set speech soundtype for audio resources played by kDoSound, ↵Martin Kiewitz
cmdVolume is supposed to set music and sfx volume only - this whole fixes volume issues in lb2cd and others svn-id: r46842
2010-01-01SCI/newmusic: adding debug output to setVolumeMartin Kiewitz
svn-id: r46841
2010-01-01SCI: syncing loop selector... again... fixes qfg1 ending... again... now ↵Martin Kiewitz
sci0 only svn-id: r46835
2010-01-01SCI/new music code: Moved processing of digital sound effects outside the ↵Filippos Karapetis
MIDI worker thread. Some cleanup svn-id: r46834
2010-01-01SCI/newmusic: doing version check before looking for audio resourceMartin Kiewitz
svn-id: r46831
2010-01-01SCI/newmusic: added fade and loop capability to samples (looping doesnt work ↵Martin Kiewitz
yet), fixes lsl1 doll inflation endless loop svn-id: r46820
2010-01-01SCI/new music code:Filippos Karapetis
- Resolved a deadlock with the mixer, and added appropriate mutexes (a result of the fact that SCI mixes MIDI and digital audio in the same list) - Fixed sound playing when loading games, by properly resetting the MIDI driver - Reverted savegame version to 14 - the changes in versions 15 and 16 don't have any effect on the currently enabled old music code, and the new music code is disabled by default, and is still prone to changes - Now saving/loading signal, loop and hold for each sound, as well as reverb - Added stub code for setting reverb and channel hold - The signal, loop and hold values of each song are cached, like in SSCI and like what happens in Greg's SCI implementation. This allows a clear separation of the engine code from the rest of the engine. Reverted commits 46792 and 46797 - Removed duplicate song list accessing code - Song cues are now updated in kAnimate for SCI0, like the old music code does, to compensate for the fact that SCI0 didn't poll for music changes via cmdUpdateCues, like what SCI01 and newer do - Cleanup svn-id: r46812
2009-12-31SCI/new music code: removed some hacksFilippos Karapetis
svn-id: r46793
2009-12-31SCI/new music code: The loop selector for each music score is no longer ↵Filippos Karapetis
cached, but read directly from the sound object svn-id: r46792
2009-12-31SCI/new music code: Slight cleanupFilippos Karapetis
svn-id: r46791
2009-12-30SCI/newmusic: cmdSendMidi / removed weird midiCmd code - fixes lsl5 des ↵Martin Kiewitz
revers records piano session svn-id: r46783
2009-12-30SCI/newmusic: fix loop logicMartin Kiewitz
svn-id: r46774
2009-12-30SCI/new sound code:Filippos Karapetis
- call cmdDisposeHandle() instead of soundKill when a track is being replaced - Added information about cmdReverb svn-id: r46766
2009-12-29SCI/newmusic: fixed fading (fixes gk1 demo, park area)Martin Kiewitz
svn-id: r46730
2009-12-29SCI/newmusic: Removed playlist-feature from cmdResumeHandle cause that is ↵Martin Kiewitz
sci0 only svn-id: r46714
2009-12-29SCI/newmusic: dont do pause/resume on the whole playlist prior sci1late ↵Martin Kiewitz
(soundversion) svn-id: r46713
2009-12-29Reverted rev #46647 - the title music in Codename: Iceman works correctly againFilippos Karapetis
svn-id: r46701
2009-12-29Better checking for the cmdMuteSound and cmdVolume special casesFilippos Karapetis
svn-id: r46699
2009-12-29SCI/new music code: cmdPauseHandle/cmdResumeHandle now work for SCI0 gamesFilippos Karapetis
svn-id: r46697
2009-12-28SCI/newmusic: Added pausecounter cause sierra sci also does thisMartin Kiewitz
svn-id: r46693
2009-12-28SCI/new music code: Implemented cmdSendMidi, and removed access to _argc ↵Filippos Karapetis
from sound commands svn-id: r46692
2009-12-28SCI/newmusic: Accept object 0:0 in cmdPauseHandle, pause the whole playlist ↵Martin Kiewitz
then (fixes castle of dr. brain during intro) svn-id: r46690
2009-12-28SCI: Start objectifying MusicEntryMax Horn
svn-id: r46687
2009-12-28SCI: Make some code comply to our naming conventionsMax Horn
svn-id: r46685
2009-12-28SCI/new sound code:Filippos Karapetis
- Made the SciMusic class private, and added wrapper functions for invoking specific methods of SciMusic from outside the SoundCommandParser class - Many SCI games keep creating and destroying sound effects constantly (i.e. many times per second). Therefore, another scheme has been devised, which replaces the mutex that was in place. Whenever a sound command is run which operates on a specific object in the play list, we disallow onTimer() from kicking in. This isn't ideal, but it does stop random deadlocks because of locked mutexes without any noticeable side effects svn-id: r46681
2009-12-28SCI/new music code: Added a workaround for a music-related game bug in ↵Filippos Karapetis
Castle of Dr. Brain svn-id: r46678
2009-12-27SCI/new music code:Filippos Karapetis
- Switched to Common::StackLock for mutexes - Renamed Music::stopAll() -> Music::clearPlayList() - Implemented a better Music::stopAll method, which stops all sounds with proper signals, instead of destroying them - Renamed the SCI0 command cmdGetPlayNext -> cmdStopAllSounds and implemented it svn-id: r46665
2009-12-27SCI/newmusic: fixed warningMartin Kiewitz
svn-id: r46663
2009-12-27Fixed priority bugFilippos Karapetis
svn-id: r46652