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2009-12-25SCI/new music code: Some initial code for saving/loading the sound stateFilippos Karapetis
svn-id: r46549
2009-12-25SCI/newmusic: _signalSet, _signalToSet init, debug output added for signalsMartin Kiewitz
svn-id: r46548
2009-12-25SCI/newmusic: ignore vol selector for games prior sci1late, fixes amiga ↵Martin Kiewitz
music in sq3 svn-id: r46547
2009-12-25Another readability changeFilippos Karapetis
svn-id: r46546
2009-12-25Slight code readability cleanupFilippos Karapetis
svn-id: r46545
2009-12-25SCI/newmusic: Filter was processing one byte too muchMartin Kiewitz
svn-id: r46544
2009-12-24SCI/newmusic: Set signal after waiting for delta and not immediately (fixes ↵Martin Kiewitz
iceman intro) svn-id: r46539
2009-12-24SCI/newmusic: support for 0xF8 delta in parseNextEvent, changes to channel ↵Martin Kiewitz
filtering (including temporary debug output) svn-id: r46538
2009-12-24Silence some gcc warnings.Matthew Hoops
svn-id: r46535
2009-12-24SCI: new music code / signals now almost correctly triggeredMartin Kiewitz
svn-id: r46532
2009-12-24Obtain channel mask from music drivers. Also, added a warning in cmdReverb() ↵Filippos Karapetis
to indicate that it's a stub function svn-id: r46531
2009-12-24SCI: channels are now filtered for sci0 (fixes garbled music)Martin Kiewitz
svn-id: r46525
2009-12-23SCI/new music code: Song handles are now unique (as SCI0 relies on them, ↵Filippos Karapetis
rather than on nodePtr) svn-id: r46512
2009-12-23Fixed compilationFilippos Karapetis
svn-id: r46511
2009-12-23SCI/new music code: Some fixes for SCI0 music, and removed a duplicate enumFilippos Karapetis
svn-id: r46510
2009-12-23SCI/new music code: Added a sanity check to avoid changing some selectors ↵Filippos Karapetis
that don't exist in SCI0 svn-id: r46505
2009-12-23SCI/new music code: Removed the checks for the nodePtr selector, as we ↵Filippos Karapetis
already have equivalent sanity checks (so that it's easier to add SCI0 functionality, which doesn't have a nodePtr selector) svn-id: r46504
2009-12-23SCI: new music code / variable-names changed to make it more verboseMartin Kiewitz
svn-id: r46502
2009-12-23SCI/new music code: Do not cache the signal selector, as it needs to be ↵Filippos Karapetis
always updated, so that animations can be synced properly by the game scripts. Fixes KQ6 svn-id: r46496
2009-12-22Disabled some currently unused codeFilippos Karapetis
svn-id: r46488
2009-12-22SCI/new music code:Filippos Karapetis
- Reverted the code to use local copies of certain sound object selectors, like what was done before - Simplified and fixed the SCI1.1 digital sound effect playing code - Removed some duplicate code - Renamed some sound commands svn-id: r46487
2009-12-22Silenced some warnings to protect DrMcCoy from incoming BorgFilippos Karapetis
svn-id: r46482
2009-12-22Initial implementation of music fading in the new music code. Added warnings ↵Filippos Karapetis
to all unimplemented/stub sound commands svn-id: r46481
2009-12-22Started implementing SCI1.1 digital sound effect playing in the new music codeFilippos Karapetis
svn-id: r46479
2009-12-22The detectMusicDriver() function returns MD_-something, not MDT_-something.Torbjörn Andersson
svn-id: r46478
2009-12-22Fixed looping sounds in the new sound codeFilippos Karapetis
svn-id: r46477
2009-12-22Some bugfixes to the new music codeFilippos Karapetis
svn-id: r46473
2009-12-21Some updates to the new music codeFilippos Karapetis
svn-id: r46467
2009-12-21Restored sound volume functionality in the old music codeFilippos Karapetis
svn-id: r46466
2009-12-21Silenced some warnings to make DrMcCoy happier :)Filippos Karapetis
svn-id: r46464
2009-12-20Implemented cmdUpdateCues() in the new sound code and fixed a crash when ↵Filippos Karapetis
loading music with a resource number of zero svn-id: r46435
2009-12-20Started integrating the new sound code in the SoundCommandParser class. Some ↵Filippos Karapetis
cleanup svn-id: r46432
2009-12-20Moved all of the sound iterator code in its own directory, and added a ↵Filippos Karapetis
slight hack to the SoundCommandParser constructor svn-id: r46430
2009-12-20Directly modify the sound objects, instead of modifying a local copy. Remove ↵Filippos Karapetis
duplicate code (which now resides in resource.*) svn-id: r46427
2009-12-19- Removed unused includesFilippos Karapetis
- Added a new method for constructing a new MidiDriver in the Adlib driver - Added a hack to obtain the resource manager in the default open() method of the overriden Adlib MIDI driver (used in the new sound code) svn-id: r46420
2009-12-19Removed unused includeFilippos Karapetis
svn-id: r46419
2009-12-19Silence some gcc 3.4.5 warnings.Matthew Hoops
svn-id: r46415
2009-12-18Moved the interface class for the the custom SCI MIDI drivers together with ↵Filippos Karapetis
the actual driver implementation code svn-id: r46414
2009-12-18Moved the midi_writer struct into the place where it's actually used, and ↵Filippos Karapetis
named the header file appropriately svn-id: r46413
2009-12-09Changed MidiDriver::createMidi to take a MidiDriverType instead of an intMax Horn
svn-id: r46316
2009-12-09Fixed some simple cppcheck warnings.Torbjörn Andersson
svn-id: r46303
2009-12-08Attempt to fix MSVC warning C4121.Johannes Schickel
svn-id: r46300
2009-12-07Slight cleanup/simplification of the TimerSongIteratorFilippos Karapetis
svn-id: r46276
2009-12-03SCI: Don't call SciMusic for volume changes when using old codeMartin Kiewitz
svn-id: r46247
2009-12-03SCI: Dont init sound when using old sfx code (fixes assert)Martin Kiewitz
svn-id: r46246
2009-11-29Comment out unused variables.Johannes Schickel
svn-id: r46198
2009-11-29Started assigning the code from Greg's SCI engine to our sound commands - ↵Filippos Karapetis
still WIP svn-id: r46197
2009-11-29Properly update the sound state in the sound command parser when loading a gameFilippos Karapetis
svn-id: r46196
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46192
2009-11-29Removed unused codeFilippos Karapetis
svn-id: r46183