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2009-12-27cmdGetPolyphony always returns true in SCI0, according to specsFilippos Karapetis
svn-id: r46647
2009-12-27SCI/new music code:Filippos Karapetis
- Implemented sound muting - Now saving/loading the master music volume svn-id: r46643
2009-12-27SCI/newmusic: moving commented assertMartin Kiewitz
svn-id: r46632
2009-12-27SCI/newmusic: now playing sample data for sci0 games (this also fixes sq3 ↵Martin Kiewitz
amiga freezing during pot exit) svn-id: r46631
2009-12-27Really fixed compilationFilippos Karapetis
svn-id: r46630
2009-12-27SCI/newmusic: now adding digital sample data as separate channel for sci0 ↵Martin Kiewitz
games (not yet playing) svn-id: r46629
2009-12-27SCI/new music code: Filippos Karapetis
- Removed a lot of accessors to the music list, and protected the 2 which are used now with mutexes - Rewrote the music list save/load code to be methods of the SciMusic class svn-id: r46623
2009-12-27SCI/new music code: split the MidiParser class into a separate fileFilippos Karapetis
svn-id: r46611
2009-12-27The state selector is only available in SCI0 gamesFilippos Karapetis
svn-id: r46610
2009-12-26SCI/newmusic: added state change to sample play as wellMartin Kiewitz
svn-id: r46607
2009-12-26SCI/newmusic: Update state when music is done playing (fixes sq3)Martin Kiewitz
svn-id: r46606
2009-12-26Hopefully fixed the freezes/deadlocks in the new music code (e.g. in LSL5 ↵Filippos Karapetis
and Castle of Dr. Brain) svn-id: r46579
2009-12-26- Made the music playlist privateFilippos Karapetis
- Removed some leaks - Fixed the destruction of the music playlist - Made mutexes more sane - Removed some dead code - Cleanup svn-id: r46578
2009-12-26Restored the mutexes in onTimer, and removed them from soundKill - fixes the ↵Filippos Karapetis
freeze in LSL5 intro svn-id: r46577
2009-12-26SCI/newmusic: Removed mutex from onTimer, fixes freeze in sci1 gamesMartin Kiewitz
svn-id: r46575
2009-12-26Some more work on the new music codeFilippos Karapetis
svn-id: r46569
2009-12-25SCI: implemented command 0x80 (stopnote) for amiga music driverMartin Kiewitz
svn-id: r46566
2009-12-25Silence a bunch of gcc warnings (and Merry Christmas, if you celebrate).Matthew Hoops
svn-id: r46565
2009-12-25SCI/newmusic: Change to channel filtering for sci0early to reflect actual ↵Martin Kiewitz
sierra driver behaviour svn-id: r46564
2009-12-25SCI/newmusic: added filter support for kq4early and adlibMartin Kiewitz
svn-id: r46563
2009-12-25Remove extra debug output which sneaked in.Eugene Sandulenko
svn-id: r46562
2009-12-25- Introduced a new version in the sound version detection routine, as SCI0 ↵Filippos Karapetis
early games had different sound than SCI0 late ones - Changed sound-related debug output from printf's into debugC calls svn-id: r46560
2009-12-25SCI/newmusic: Adlib driver / added comment that sierra adlib driver did not ↵Martin Kiewitz
support aftertouch svn-id: r46559
2009-12-25Added a stub for signal 0xA0 (polyphonic key pressure - aftertouch)Filippos Karapetis
svn-id: r46558
2009-12-25Ignore internal SysEx events in the Adlib playerFilippos Karapetis
svn-id: r46557
2009-12-25Added mutexes in music functionsFilippos Karapetis
svn-id: r46556
2009-12-25Adjusted volume clippingFilippos Karapetis
svn-id: r46555
2009-12-25Limit volume range to 0 - 255Filippos Karapetis
svn-id: r46554
2009-12-25SCI/newmusic: find slot again after destroying it fixes kq6cd, lb2cd, added ↵Martin Kiewitz
debug output svn-id: r46553
2009-12-25Fixed variable capitalizationFilippos Karapetis
svn-id: r46552
2009-12-25Fix compilation.Johannes Schickel
svn-id: r46551
2009-12-25SCI/new music code: Some initial code for saving/loading the sound stateFilippos Karapetis
svn-id: r46549
2009-12-25SCI/newmusic: _signalSet, _signalToSet init, debug output added for signalsMartin Kiewitz
svn-id: r46548
2009-12-25SCI/newmusic: ignore vol selector for games prior sci1late, fixes amiga ↵Martin Kiewitz
music in sq3 svn-id: r46547
2009-12-25Another readability changeFilippos Karapetis
svn-id: r46546
2009-12-25Slight code readability cleanupFilippos Karapetis
svn-id: r46545
2009-12-25SCI/newmusic: Filter was processing one byte too muchMartin Kiewitz
svn-id: r46544
2009-12-24SCI/newmusic: Set signal after waiting for delta and not immediately (fixes ↵Martin Kiewitz
iceman intro) svn-id: r46539
2009-12-24SCI/newmusic: support for 0xF8 delta in parseNextEvent, changes to channel ↵Martin Kiewitz
filtering (including temporary debug output) svn-id: r46538
2009-12-24Silence some gcc warnings.Matthew Hoops
svn-id: r46535
2009-12-24SCI: new music code / signals now almost correctly triggeredMartin Kiewitz
svn-id: r46532
2009-12-24Obtain channel mask from music drivers. Also, added a warning in cmdReverb() ↵Filippos Karapetis
to indicate that it's a stub function svn-id: r46531
2009-12-24SCI: channels are now filtered for sci0 (fixes garbled music)Martin Kiewitz
svn-id: r46525
2009-12-23SCI/new music code: Song handles are now unique (as SCI0 relies on them, ↵Filippos Karapetis
rather than on nodePtr) svn-id: r46512
2009-12-23Fixed compilationFilippos Karapetis
svn-id: r46511
2009-12-23SCI/new music code: Some fixes for SCI0 music, and removed a duplicate enumFilippos Karapetis
svn-id: r46510
2009-12-23SCI/new music code: Added a sanity check to avoid changing some selectors ↵Filippos Karapetis
that don't exist in SCI0 svn-id: r46505
2009-12-23SCI/new music code: Removed the checks for the nodePtr selector, as we ↵Filippos Karapetis
already have equivalent sanity checks (so that it's easier to add SCI0 functionality, which doesn't have a nodePtr selector) svn-id: r46504
2009-12-23SCI: new music code / variable-names changed to make it more verboseMartin Kiewitz
svn-id: r46502
2009-12-23SCI/new music code: Do not cache the signal selector, as it needs to be ↵Filippos Karapetis
always updated, so that animations can be synced properly by the game scripts. Fixes KQ6 svn-id: r46496