aboutsummaryrefslogtreecommitdiff
path: root/engines/sci/sound/audio.h
AgeCommit message (Collapse)Author
2014-03-28SCI: Initial implementation of the fanmade sciAudio libraryFilippos Karapetis
This is used in the fanmade games "LockerGnome Quest Redux" and "Betrayed Alliance"
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-04SCI: Rewrote the robot playing code in a way similar to other video decodersFilippos Karapetis
- The code now streams videos instead of loading them in memory, without utilizing seeking - Removed the sound-related robot code from the graphics classes - Started implementing the code for the sound in robot videos (still not finished) svn-id: r55772
2011-01-10SOUND: Get rid of unused forward declarations in mixer.h.Johannes Schickel
svn-id: r55197
2010-12-23SCI: Some initial work on the sound of robot videos (doesn't work yet, seems ↵Filippos Karapetis
to be a problem with the encoding of the customized SOL audio files in robot videos) svn-id: r55023
2010-06-10kSciAudioWPlay should not actually play the song, but 'pre-load' it. We fake ↵Matthew Hoops
the pre-loading with a flag that will return 0 if the song has been called with kSciAudioWPlay. Fixes the dream sequence sound in MUMG. svn-id: r49583
2010-02-15SCI: Remove sound/audio.h include from engine/state.hMax Horn
svn-id: r48063
2010-01-25Strip trailing spaces/tabs.Johannes Schickel
svn-id: r47541
2010-01-07Premiliary adaption of SCI to use LoopingAudioStream. (This could really ↵Johannes Schickel
need some cleanup...) svn-id: r47136
2010-01-07Some formatting fixes.Johannes Schickel
svn-id: r47135
2010-01-05Renamed /gui to /graphics and /sfx to /sound, to better illustrate their purposeFilippos Karapetis
svn-id: r47007