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2010-08-12SCI: queuing signal, if signal not passed to scriptsMartin Kiewitz
fixes laura bow 1 when knocking at the door in the attic, scripts wait for 0xb in that case, sound resource sets 0xb and then immediately ends. This resulted in the scripts only getting the termination signal, so they waited endlessly. (bug #3042981) svn-id: r52043
2010-08-11SCI: not pausing kDoSound samples anymoreMartin Kiewitz
but pausing looped samples only fixes "I'm melting" sample in sq1 death (bug #3038048) added detailed comment about this change svn-id: r51985
2010-08-04SCI: Turned a warning into a debugCFilippos Karapetis
svn-id: r51738
2010-08-04SCI: fix fadeout on workaroundsMartin Kiewitz
svn-id: r51728
2010-08-03SCI: not error()ing out on no free channelsMartin Kiewitz
instead we just ignore such channels. I'm not sure how sierra sci behaved in that case, they ignored channels as well, but maybe they removed them from earlier music svn-id: r51715
2010-08-02SCI: Silenced some sound related warnings. Added an empty function for ↵Filippos Karapetis
kDoSound(Restore), called when restoring games svn-id: r51661
2010-08-01SCI: kDoSound(mute) behaviour changeMartin Kiewitz
svn-id: r51589
2010-07-29SCI: midi hold behaviour fixedMartin Kiewitz
we shouldnt react on hold midi data when no actual hold was called, fixes eq2/amulet problem (bug #3035392) svn-id: r51482
2010-07-29SCI: Added back debug output to sound commandsFilippos Karapetis
svn-id: r51460
2010-07-27SCI: Fix PCjr soundMatthew Hoops
svn-id: r51369
2010-07-26SOUND: Move the Mac snd decoder from SCI to /soundMatthew Hoops
For use with Kyra1 Mac instrument samples. T7G Mac and Loom Mac also use this format for their custom instrument samples. svn-id: r51327
2010-07-22SCI: Cleanup leftovers from the FreeSCI sound codeFilippos Karapetis
svn-id: r51178
2010-07-20SCI: fix regression of r50463Martin Kiewitz
also check delta, because _play_tick does not include delta at that point - fixing sq1 ship takeoff svn-id: r51067
2010-07-20SCI: renaming kDoSound(resume) to resumeAfterRestoreMartin Kiewitz
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058
2010-07-19SCI: disabling kDoSound(StopAll)Martin Kiewitz
this call can't be right, gets called in kq1 several times and would stop background effects svn-id: r51039
2010-07-19SCI: update sample ticker when pausedMartin Kiewitz
little adjustment of r51017 svn-id: r51018
2010-07-19SCI: change kDoSound(updateCues) for samplesMartin Kiewitz
only set signal when sample was/is playing, fixes qfg2 genie intro svn-id: r51017
2010-07-18SCI: Rename the Amiga music drivers to AmigaMac to reflect its current purpose.Matthew Hoops
svn-id: r51006
2010-07-18SCI: Oops, silence gcc warning.Matthew Hoops
svn-id: r51002
2010-07-18SCI: Add initial support for SCI0 Mac and SCI1 Amiga/Mac sound.Matthew Hoops
SCI1 sound is pretty much done, but envelope support is still not 100% complete. SCI0 Mac sound is not complete, but sounds "ok" for now. Much thanks to Walter, who did a ton of work on this. svn-id: r51001
2010-07-18SCI: change to r50995 - better stop fading when stop is calledMartin Kiewitz
svn-id: r50996
2010-07-18SCI: if game starts fading, stops music and later starts music again don't ↵Martin Kiewitz
resume fading - fixes lsl6 music when going in from swimming pool svn-id: r50995
2010-07-18SCI: adding obj in kDoSound debug outputMartin Kiewitz
svn-id: r50994
2010-07-17Remove extra ";" in class declarations.Johannes Schickel
svn-id: r50955
2010-07-16SCI: adding signatures for 4-parameter variant of kDoSound(sendMidi), needs ↵Martin Kiewitz
to get figured out how this works - fixes signature mismatch in lsl1 svn-id: r50937
2010-07-14SCI: adding sound version 2.1, to properly add sci2.1 signature for ↵Martin Kiewitz
kDoSound(play) svn-id: r50878
2010-07-13SCI: erroring out on unsupported soundversion in midiparserMartin Kiewitz
svn-id: r50849
2010-07-11SCI: changing signature for kDoSound(resume) it seems its called right after ↵Martin Kiewitz
restoring to resume music - which we do already automatically svn-id: r50800
2010-07-10SCI: updated debug output from kDoSoundMartin Kiewitz
svn-id: r50781
2010-07-09SCI: fixing regression of r50414 - we set volume to standard levels inside ↵Martin Kiewitz
initCommands since then, so if we set the actual needed volume before calling that it will get ignored - fixes lsl1demo svn-id: r50766
2010-07-09SCI: move comments and change selector for sci0 sound in kDoSoundPause, also ↵Martin Kiewitz
allow pausing everything even for sci1early (qfg2 is using it) svn-id: r50765
2010-07-09SCI: actually all sound-sci0 games used a completely different kDoSoundPause ↵Martin Kiewitz
logic, implement it - fixes all sorts of games not pausing when going to restore menu and more svn-id: r50760
2010-07-09SCI: added currently commented-out pauseSound implementation for some sci0 ↵Martin Kiewitz
games, allowing integer for that subfunction svn-id: r50759
2010-07-09SCI: removing unneeded mutex locking inside sci0 update cuesMartin Kiewitz
svn-id: r50758
2010-07-09SCI: fixing regression of r50755 - fixing kDoSoundSendMidiMartin Kiewitz
svn-id: r50757
2010-07-09SCI: implemented subsignatures for kDoSoundMartin Kiewitz
svn-id: r50755
2010-07-01SCI: Removed duplicate warning for missing audio samplesFilippos Karapetis
svn-id: r50560
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
svn-id: r50532
2010-06-29SCI: Rewrap yet more commentsMax Horn
svn-id: r50505
2010-06-28SCI: removing ignoring of channel volume change code from r50463, the lsl5 ↵Martin Kiewitz
issue was actually caused by the old volume adjust code that was also causing the issues in gk1 svn-id: r50466
2010-06-28SCI: its lsl5 sound resource 294, not 274 (changed comment only)Martin Kiewitz
svn-id: r50465
2010-06-28SCI: ignoring set signal on tick 0 directly in parseNextEvent instead of ↵Martin Kiewitz
filtering, also now ignoring channel volume changes on tick 0 (fixes lsl5 fading of sound 274, almost at the end), fixing also fading in gk1 and enabling fading in sci32 again svn-id: r50463
2010-06-28SCI: remove clipping of volume inside SciMidiParser::setvolumeMartin Kiewitz
svn-id: r50456
2010-06-28SCI: set volume all the time, fixes volume being 0 after fading in sci0Martin Kiewitz
svn-id: r50418
2010-06-28SCI: changed the way setVolume works for sci0 back to the way it was from ↵Martin Kiewitz
r50414, because adlib driver doesn't support channel volume changes for sci0 games, fixes fading in those games svn-id: r50417
2010-06-28SCI: reordering and cleanup, removing debug code from sci0 mix-codeMartin Kiewitz
svn-id: r50415
2010-06-28SCI: implementing real setVolume() support, fixing some fading in sci1 games ↵Martin Kiewitz
(like pq3 intro) svn-id: r50414
2010-06-28SCI: regression from implementing channel remapping and r50405 - center ↵Martin Kiewitz
pitch wheels and hold pedal on init instead of unloadMusic(), fixes lsl5 piano scene svn-id: r50413
2010-06-28SCI: fix regression of r50405 - sq1vga right at the beginning - scripts are ↵Martin Kiewitz
pausing sound and then sending manually commands afterwards svn-id: r50411
2010-06-27SCI: tell midiparser that he lost ownership of channels in case we take them ↵Martin Kiewitz
away svn-id: r50405