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2010-07-27SCI: Fix PCjr soundMatthew Hoops
svn-id: r51369
2010-07-26SOUND: Move the Mac snd decoder from SCI to /soundMatthew Hoops
For use with Kyra1 Mac instrument samples. T7G Mac and Loom Mac also use this format for their custom instrument samples. svn-id: r51327
2010-07-22SCI: Cleanup leftovers from the FreeSCI sound codeFilippos Karapetis
svn-id: r51178
2010-07-20SCI: fix regression of r50463Martin Kiewitz
also check delta, because _play_tick does not include delta at that point - fixing sq1 ship takeoff svn-id: r51067
2010-07-20SCI: renaming kDoSound(resume) to resumeAfterRestoreMartin Kiewitz
kDoSound(resumeAfterRestore) is called right after restoring a saved game for sound-sci0 games, we already resume playing music inside restore, so we don't need to implement this at all svn-id: r51058
2010-07-19SCI: disabling kDoSound(StopAll)Martin Kiewitz
this call can't be right, gets called in kq1 several times and would stop background effects svn-id: r51039
2010-07-19SCI: update sample ticker when pausedMartin Kiewitz
little adjustment of r51017 svn-id: r51018
2010-07-19SCI: change kDoSound(updateCues) for samplesMartin Kiewitz
only set signal when sample was/is playing, fixes qfg2 genie intro svn-id: r51017
2010-07-18SCI: Rename the Amiga music drivers to AmigaMac to reflect its current purpose.Matthew Hoops
svn-id: r51006
2010-07-18SCI: Oops, silence gcc warning.Matthew Hoops
svn-id: r51002
2010-07-18SCI: Add initial support for SCI0 Mac and SCI1 Amiga/Mac sound.Matthew Hoops
SCI1 sound is pretty much done, but envelope support is still not 100% complete. SCI0 Mac sound is not complete, but sounds "ok" for now. Much thanks to Walter, who did a ton of work on this. svn-id: r51001
2010-07-18SCI: change to r50995 - better stop fading when stop is calledMartin Kiewitz
svn-id: r50996
2010-07-18SCI: if game starts fading, stops music and later starts music again don't ↵Martin Kiewitz
resume fading - fixes lsl6 music when going in from swimming pool svn-id: r50995
2010-07-18SCI: adding obj in kDoSound debug outputMartin Kiewitz
svn-id: r50994
2010-07-17Remove extra ";" in class declarations.Johannes Schickel
svn-id: r50955
2010-07-16SCI: adding signatures for 4-parameter variant of kDoSound(sendMidi), needs ↵Martin Kiewitz
to get figured out how this works - fixes signature mismatch in lsl1 svn-id: r50937
2010-07-14SCI: adding sound version 2.1, to properly add sci2.1 signature for ↵Martin Kiewitz
kDoSound(play) svn-id: r50878
2010-07-13SCI: erroring out on unsupported soundversion in midiparserMartin Kiewitz
svn-id: r50849
2010-07-11SCI: changing signature for kDoSound(resume) it seems its called right after ↵Martin Kiewitz
restoring to resume music - which we do already automatically svn-id: r50800
2010-07-10SCI: updated debug output from kDoSoundMartin Kiewitz
svn-id: r50781
2010-07-09SCI: fixing regression of r50414 - we set volume to standard levels inside ↵Martin Kiewitz
initCommands since then, so if we set the actual needed volume before calling that it will get ignored - fixes lsl1demo svn-id: r50766
2010-07-09SCI: move comments and change selector for sci0 sound in kDoSoundPause, also ↵Martin Kiewitz
allow pausing everything even for sci1early (qfg2 is using it) svn-id: r50765
2010-07-09SCI: actually all sound-sci0 games used a completely different kDoSoundPause ↵Martin Kiewitz
logic, implement it - fixes all sorts of games not pausing when going to restore menu and more svn-id: r50760
2010-07-09SCI: added currently commented-out pauseSound implementation for some sci0 ↵Martin Kiewitz
games, allowing integer for that subfunction svn-id: r50759
2010-07-09SCI: removing unneeded mutex locking inside sci0 update cuesMartin Kiewitz
svn-id: r50758
2010-07-09SCI: fixing regression of r50755 - fixing kDoSoundSendMidiMartin Kiewitz
svn-id: r50757
2010-07-09SCI: implemented subsignatures for kDoSoundMartin Kiewitz
svn-id: r50755
2010-07-01SCI: Removed duplicate warning for missing audio samplesFilippos Karapetis
svn-id: r50560
2010-06-30SCI: Removed the FreeSCI music codeFilippos Karapetis
svn-id: r50532
2010-06-29SCI: Rewrap yet more commentsMax Horn
svn-id: r50505
2010-06-28SCI: removing ignoring of channel volume change code from r50463, the lsl5 ↵Martin Kiewitz
issue was actually caused by the old volume adjust code that was also causing the issues in gk1 svn-id: r50466
2010-06-28SCI: its lsl5 sound resource 294, not 274 (changed comment only)Martin Kiewitz
svn-id: r50465
2010-06-28SCI: ignoring set signal on tick 0 directly in parseNextEvent instead of ↵Martin Kiewitz
filtering, also now ignoring channel volume changes on tick 0 (fixes lsl5 fading of sound 274, almost at the end), fixing also fading in gk1 and enabling fading in sci32 again svn-id: r50463
2010-06-28SCI: remove clipping of volume inside SciMidiParser::setvolumeMartin Kiewitz
svn-id: r50456
2010-06-28SCI: set volume all the time, fixes volume being 0 after fading in sci0Martin Kiewitz
svn-id: r50418
2010-06-28SCI: changed the way setVolume works for sci0 back to the way it was from ↵Martin Kiewitz
r50414, because adlib driver doesn't support channel volume changes for sci0 games, fixes fading in those games svn-id: r50417
2010-06-28SCI: reordering and cleanup, removing debug code from sci0 mix-codeMartin Kiewitz
svn-id: r50415
2010-06-28SCI: implementing real setVolume() support, fixing some fading in sci1 games ↵Martin Kiewitz
(like pq3 intro) svn-id: r50414
2010-06-28SCI: regression from implementing channel remapping and r50405 - center ↵Martin Kiewitz
pitch wheels and hold pedal on init instead of unloadMusic(), fixes lsl5 piano scene svn-id: r50413
2010-06-28SCI: fix regression of r50405 - sq1vga right at the beginning - scripts are ↵Martin Kiewitz
pausing sound and then sending manually commands afterwards svn-id: r50411
2010-06-27SCI: tell midiparser that he lost ownership of channels in case we take them ↵Martin Kiewitz
away svn-id: r50405
2010-06-27Cleanup, remove unused/obsolete codeFilippos Karapetis
svn-id: r50403
2010-06-27SCI: resetting curPos as well when mixing sound resourcesMartin Kiewitz
svn-id: r50401
2010-06-27SCI: filter out set signal commands from midi streams, if they happen at ↵Martin Kiewitz
ticker 0. fixes castle daventry getting removed immediately in kq5 french/mac svn-id: r50385
2010-06-26SCI: fix warningMartin Kiewitz
svn-id: r50341
2010-06-26SCI: do boundary checking when loading sci1 sounds and mixing them together. ↵Martin Kiewitz
The final end credits song (resource 699) in kq5 has some channels with invalid offsets, crashing ScummVM before svn-id: r50339
2010-06-26SCI: reverting r50315 - had the deadlock just again...Martin Kiewitz
svn-id: r50316
2010-06-26SCI: fixing deadlock possiblity on samples (sq3 deadlocked on door ↵Martin Kiewitz
opening/where am i on me) svn-id: r50315
2010-06-26SCI: set _driver to 0 in MidiParser_SCI destructor to stop the MidiParser ↵Martin Kiewitz
destructor call allNotesOff() which would affect all channels all the time - fixes sq1 ship flying away sound getting stopped when ladder falls down svn-id: r50313
2010-06-26SCI: removing fixme (issue got already solved)Martin Kiewitz
svn-id: r50311