Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-06-06 | AUDIO: Make makeAIFFStream return a RewindableAudioStream | Matthew Hoops | |
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast | |||
2015-06-04 | SCI: Only use makeAIFFStream instead of loading the sound twice | Matthew Hoops | |
2015-02-18 | SCI: Fix digital audio | Willem Jan Palenstijn | |
Regression from 5028487038fd, where I assumed all songs were MIDI. | |||
2015-02-15 | SCI: Add more audio debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Fix version check for MIDI controller 4E | Willem Jan Palenstijn | |
This is only supported since SCI1 middle, as verified with xmas1990, SCI1 mgoose, SQ4 floppy, LSL1, Jones floppy. Fixes missing sounds in Jones floppy. | |||
2015-02-15 | SCI: Fix sound object frame selector rate | Willem Jan Palenstijn | |
Thanks waltervn. Verified against asm (QfG2, KQ6CD) | |||
2015-02-15 | SCI: Only allow a single 'playBed' song in SCI1early | Willem Jan Palenstijn | |
2015-02-15 | SCI: Allow channel remapping from audio thread too | Willem Jan Palenstijn | |
2015-02-15 | SCI: Use sound resource priority by default for songs | Willem Jan Palenstijn | |
SCI1 sound resources can have an embedded priority. We now use that by default, unless an explicit DoSound/SetPriority call overrides it. Thanks waltervn. This fixes relative priority of songs in at least PQ3 room 29. Also increase savegame version to 33. | |||
2015-02-15 | SCI: Give songs that start playing later higher priority | Willem Jan Palenstijn | |
2015-02-15 | SCI: Add debugging output | Willem Jan Palenstijn | |
2015-02-15 | SCI: Handle voice limits differently | Willem Jan Palenstijn | |
For playBed songs, SCI1early remappers didn't unmap the entire song when there weren't enough voices for a channel. Thanks waltervn. | |||
2015-02-15 | SCI: Don't remap channels from playBed songs | Willem Jan Palenstijn | |
2015-02-15 | SCI: Always re-sort playlist in soundPlay | Willem Jan Palenstijn | |
Previously, it would only sort if a song wasn't already in the playlist. Since initSound already adds it, this effectively prevented the list from being sorted. | |||
2015-02-14 | SCI: Register and save playBed option to PlaySound | Willem Jan Palenstijn | |
The playBed option is not handled yet, only stored. This increases the savegame format version. | |||
2015-02-14 | SCI: Match SSCI channel reset order | Willem Jan Palenstijn | |
It may or may not matter for a driver's voice mapping. | |||
2015-02-14 | SCI: Initialize voice counts in SCI1+ | Willem Jan Palenstijn | |
2015-02-14 | SCI: Avoid resetting already unused channels | Willem Jan Palenstijn | |
2014-10-28 | SCI: Remove trailing whitespace | Filippos Karapetis | |
2014-10-13 | SCI: Fix bug #6725 - "SCI: LSL5 Mac doesn't launch with MT-32 music" | Filippos Karapetis | |
Thanks to waltervn for his help | |||
2014-10-13 | SCI: Add comments for the MT-32/GM patch contents | Filippos Karapetis | |
2014-08-22 | MISC: Fix typo s/Adlib/AdLib/ (only where visible to the user) | Ben Castricum | |
2014-07-24 | SCI: Small formatting fix. | Johannes Schickel | |
2014-06-01 | SCI: Silence a gcc conversion warning | Matthew Hoops | |
2014-05-29 | SCI: kDoSound: only one sample at once - thx wjp | Martin Kiewitz | |
Calling kDoSound(play) on a sample will stop currently playing sample Fixes Space Quest 5 air-lock sound issue (bug #6464) Thanks to wjp for tracking the issue down | |||
2014-05-27 | ALL: Rename Debugger::DebugPrintf to Debugger::debugPrintf. | Johannes Schickel | |
2014-05-25 | SCI: Make debugging output conditional | Willem Jan Palenstijn | |
2014-05-25 | SCI: Fix voice mapping during midi channel remapping | Willem Jan Palenstijn | |
This fixes the first Patti dream sequence piano song in LSL5 room 320. | |||
2014-03-28 | SCI: Add missing USE_MAD check for commit 6a519f7f | Filippos Karapetis | |
This fixes compilation for platforms where libmad isn't present | |||
2014-03-28 | SCI: Initial implementation of the fanmade sciAudio library | Filippos Karapetis | |
This is used in the fanmade games "LockerGnome Quest Redux" and "Betrayed Alliance" | |||
2014-02-18 | SCI: Make GPL headers consistent in themselves. | Johannes Schickel | |
2014-01-27 | SCI: Fix breakage from f92df4c6 | Alyssa Milburn | |
2014-01-06 | SCI: Fix memory leak | Willem Jan Palenstijn | |
Thanks to digitall for testing. | |||
2013-12-31 | SCI: Remove no longer necessary hack | Willem Jan Palenstijn | |
2013-12-31 | SCI: Rewrite MIDI channel remapping | Willem Jan Palenstijn | |
This adds MIDI state tracking to allow channels to be temporarily unmapped and later re-mapped when there are free device channels available again. | |||
2013-11-23 | SCI: Make fade signal version check more precise | Willem Jan Palenstijn | |
2013-11-23 | SCI: Fix SCI1late fade complete signal | Willem Jan Palenstijn | |
This fixes duplicate music playing in LauraBow2CD (#6462) | |||
2013-09-22 | SCI: revert fix music start code | Martin Kiewitz | |
add workaround for eq2 the issue is known, but can't be properly fixed without rewriting the midiparser into a channel specific parser previous commit caused issues in kq5/french and others | |||
2013-09-22 | SCI: fix music start code fixes eq2 bug #3037267 | Martin Kiewitz | |
we start at offset 10 for sound SCI1 games. This is hardcoded in the interpreter. Also removing not handling signals on tick 0. This fixes Eco Quest 2 / Gonzales dancing in room 530. Thanks to wjp for the help. | |||
2013-09-21 | Merge branch 'master' into sci_midiparser | Willem Jan Palenstijn | |
Conflicts: engines/sci/sound/midiparser_sci.cpp | |||
2013-09-21 | SCI: fix dataInc signalling fixes bug #3035159 | m-kiewitz | |
we set signal in parseNextEvent on dataInc events, which then effectively triggered 2 cues through kDoSoundUpdateCues instead of one. Fixes Freddy Pharkas Ballad intro on floppy + demos | |||
2013-09-21 | SCI: Handle !fireEvents in processEvent | Willem Jan Palenstijn | |
2013-09-21 | SCI: abbrev. ffs to FE and priority check fix | m-kiewitz | |
2013-09-21 | SCI: sfx/music priority int16 fixes bug #3615038 | m-kiewitz | |
it seems that sound system up till SCI0_LATE uses int16, afterwards it seems they changed to byte main music object (conMusic) in Laura Bow 1 uses -1 as priority. This was truncated to 255 till now, which resulted in many sound effects not getting played, because those used priority 0 | |||
2013-09-21 | AUDIO: Simplify SCI inFastForward flag by moving it to MidiParser | Willem Jan Palenstijn | |
2013-09-21 | SCI: Move MIDI event processing out of parseNextEvent | Willem Jan Palenstijn | |
2013-09-19 | SCI: Fix too strict assert triggering in LSL5 | Willem Jan Palenstijn | |
2013-09-16 | SCI: longbow intro night rider fix (with help of wjp) - seems to fix bug 3489094 | m-kiewitz | |
2013-09-15 | SCI: fix tabs in last commit | m-kiewitz | |
2013-09-15 | SCI: disable signals when resuming music, so that debugger will work ↵ | m-kiewitz | |
properly for longbow intro |