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path: root/engines/sci/video/robot_decoder.h
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2017-04-23SCI32: Serialize Robots in SCI3Colin Snover
This is necessary for at least Lighthouse, which maintains the state of Robots across save games.
2016-08-22SCI32: Document the games that use Robot videosFilippos Karapetis
2016-08-19SCI32: Implement kRobotColin Snover
2014-02-18SCI: Make GPL headers consistent in themselves.Johannes Schickel
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-07-22SCI: Rewrite RobotDecoder to use the AdvancedVideoDecoder APIMatthew Hoops
2012-05-28VIDEO: Add volume/balance control to VideoDecoderMatthew Hoops
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
Some backends may break as I only compiled SDL
2011-02-09AUDIO: Rename sound/ dir to audio/Max Horn
svn-id: r55850
2011-02-08SCI: Some work on robot videosFilippos Karapetis
- The size of the videos is now calculated when they are loaded (this helps remove some nasty hacks and constant memory reallocations and simplifies the code) - Some work on frame placement (e.g. in robot 1305, Phantasmagoria) svn-id: r55830
2011-02-07VIDEO: Rename VideoDecoder::load() to loadStream()Max Horn
svn-id: r55810
2011-02-07SCI: Unified the SEQ and robot palette code, and fixed the include safeguard ↵Filippos Karapetis
of the SEQ decoder svn-id: r55803
2011-02-07SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵Filippos Karapetis
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801