Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-06-20 | ALL: Remove trailing whitespaces | Max Horn | |
This tries to make our code a bit more compliant with our code formatting conventions. For future use, this is the command I used: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//' | |||
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-05-01 | Merge pull request #16 "Add a PixelFormat to Graphics::Surface.". | Johannes Schickel | |
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp | |||
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-04-17 | SCI: Prefer Surface::create taking a PixelFormat over the one taking a byte ↵ | Johannes Schickel | |
depth. | |||
2011-02-24 | SCI: Fixed video playing in the PQ:SWAT demo | md5 | |
2011-02-09 | AUDIO: Rename sound/ dir to audio/ | Max Horn | |
svn-id: r55850 | |||
2011-02-08 | SCI: Some work on robot videos | Filippos Karapetis | |
- The size of the videos is now calculated when they are loaded (this helps remove some nasty hacks and constant memory reallocations and simplifies the code) - Some work on frame placement (e.g. in robot 1305, Phantasmagoria) svn-id: r55830 | |||
2011-02-08 | SCI: Fix Mac robot palettes again | Matthew Hoops | |
My fix from r55796/r55797 was erroneously removed in r55801. svn-id: r55824 | |||
2011-02-07 | VIDEO: Rename VideoDecoder::load() to loadStream() | Max Horn | |
svn-id: r55810 | |||
2011-02-07 | SCI: Unified the SEQ and robot palette code, and fixed the include safeguard ↵ | Filippos Karapetis | |
of the SEQ decoder svn-id: r55803 | |||
2011-02-07 | SCI: Converted the robot decoder into a regular video decoder, and decoupled ↵ | Filippos Karapetis | |
it from the SciEngine class - Robot videos are now shown in frameOut(), like they should, and kRobot(sync) is only used for syncing with the game scripts - Hooked video playing into the "play_video" console command svn-id: r55801 | |||
2011-01-23 | VIDEO: Move video classes to Video:: namespace | Eugene Sandulenko | |
svn-id: r55479 | |||
2011-01-23 | GRAPHICS: Move graphics/video/ to video/. Step 1/2 | Eugene Sandulenko | |
svn-id: r55473 | |||
2010-12-16 | VIDEO: Make VideoDecoder::getPalette() return a const byte pointer | Matthew Hoops | |
svn-id: r54928 | |||
2010-12-16 | VIDEO: Make VideoDecoder::decodeNextFrame() return a const Surface pointer | Matthew Hoops | |
svn-id: r54927 | |||
2010-11-19 | ALL: Push down deps on stream.h from .h to .cpp files | Max Horn | |
svn-id: r54358 | |||
2010-08-08 | SCI: Remove the now useless Sci::VMDDecoder wrapper | Sven Hesse | |
svn-id: r51923 | |||
2010-08-04 | GRAPHICS: Change signature of VideoDecoder::load() | Max Horn | |
Now takes a pointer to a stream, instead of a reference. The rational is that in all instances, callers have a pointer (and dereference it to call load), and all load implementations turn the reference back into a pointer. svn-id: r51725 | |||
2010-08-04 | SCI: Silence valgrind warning (thanks to syke for pointing out) | Matthew Hoops | |
svn-id: r51717 | |||
2010-05-18 | Committing the rest of the VideoDecoder Rewrite from patch #2963496. | Matthew Hoops | |
svn-id: r49079 | |||
2010-05-17 | Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of ↵ | Matthew Hoops | |
the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite). svn-id: r49063 | |||
2010-01-25 | Strip trailing spaces/tabs. | Johannes Schickel | |
svn-id: r47541 | |||
2010-01-06 | Removed one more hardcoded screen dimension | Filippos Karapetis | |
svn-id: r47074 | |||
2010-01-06 | Removed all hardcoded screen sizes | Filippos Karapetis | |
svn-id: r47072 | |||
2009-12-30 | Updated documentation of the VMD decoder to indicate which SCI32 games used ↵ | Filippos Karapetis | |
VMD videos svn-id: r46738 | |||
2009-12-30 | The wrapper for the VMD decoder is only used in the SCI engine for SCI32 ↵ | Filippos Karapetis | |
games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command svn-id: r46737 |