Age | Commit message (Collapse) | Author |
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getresourceManager -> getResourceManger
resourceManager -> resMan
segmentManager ->segMan
svn-id: r43908
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are hardcoded anyway (plus, vocab.998 is unreliable in some games, e.g. QFG3, or completely missing in others). Also hardcoded the opcode names for the script debugger, the only place they're actually used. The only place where vocab.998 is loaded on demand is when using the "opcodes" console command (for debug/verification purposes)
svn-id: r43775
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- Replaced some EngineState parameters
- The SCI version is now obtained from the resource manager or the segment manager, thereby simplifying several functions
- Plugged 2 leaks in the fallback detector
- Renamed the segment manager and resource manager to "segmentManager" and "resourceManager" in all places, for consistency
svn-id: r43722
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svn-id: r42167
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svn-id: r41227
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svn-id: r41165
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saving/loading is broken)
svn-id: r41101
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decypherSaidBlock -> decipherSaidBlock; some cleanup in Console::cmdSentenceFragments
svn-id: r41072
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svn-id: r41071
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- Rewrote the sci_opcodes enum so that it's easier to read
- Made the engine error out if data is sent to an invalid selector (which is a fatal condition)
svn-id: r41069
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"kernel_words" console command, as it's exactly the same as "parser_words"
svn-id: r41065
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svn-id: r41057
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svn-id: r41051
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"redraw_screen", "save_game", "restore_game", "restart_game", "class_table", "parser_words", "current_port" and "parse_grammar"
svn-id: r41029
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svn-id: r40959
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selectors & kernelnames debugger commands
svn-id: r40919
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svn-id: r40915
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svn-id: r40771
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remove the relevant code completely, though, it seems useless, esp. as long as we hardcode the way we interpret every opcode
svn-id: r40740
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svn-id: r40692
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svn-id: r40691
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- Moved /scicore/sciconsole.h into /engine, and renamed /engine/scriptconsole.cpp to /engine/sciconsole.cpp
svn-id: r40608
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