Age | Commit message (Collapse) | Author |
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svn-id: r50854
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names as qfg1)
svn-id: r50853
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filename fixing
svn-id: r50851
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svn-id: r50849
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svn-id: r50848
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svn-id: r50847
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svn-id: r50846
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picture resources, change in r49029 was wrong - fixes pq1 (map not changing when driving car)
svn-id: r50845
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svn-id: r50837
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svn-id: r50836
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that scripts are able to signal us to create new slots, using range 1000-1999 for official slots. fixes lsl6 quicksave overwriting wrong save slots
svn-id: r50831
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workarounds etc. separate, scripts are not compatible
svn-id: r50829
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svn-id: r50828
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svn-id: r50827
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additional 4 parameters, someone thought the API would work differently)
svn-id: r50826
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the bungee tower
svn-id: r50820
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svn-id: r50819
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svn-id: r50818
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svn-id: r50817
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svn-id: r50816
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svn-id: r50815
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investigated), hunk segment is used but hunk segment isn't existant at that point when restoring the game
svn-id: r50814
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Ceriand, thanx
svn-id: r50813
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hit an uninitialized temp, fixes pq2 .490
svn-id: r50812
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svn-id: r50807
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now), added information about parameters
svn-id: r50806
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changing comments of other workarounds
svn-id: r50805
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svn-id: r50804
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svn-id: r50803
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restoring to resume music - which we do already automatically
svn-id: r50800
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floppy/demo
svn-id: r50799
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svn-id: r50798
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fixes kq6 intro
svn-id: r50794
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reference)
svn-id: r50793
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it wouldnt be possible to skip over sub-function kernel calls via workarounds
svn-id: r50792
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game menu
svn-id: r50791
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workaround table
svn-id: r50790
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svn-id: r50788
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svn-id: r50787
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svn-id: r50786
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svn-id: r50785
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the reason why we sometimes had issues drawing parts of the menu (random issue)
svn-id: r50784
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on debugflag "file"
svn-id: r50782
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svn-id: r50781
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kAssertPalette (we used the wrong parameter number before, maybe the issues were caused by this)
svn-id: r50780
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svn-id: r50779
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svn-id: r50778
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svn-id: r50777
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svn-id: r50774
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svn-id: r50770
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