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2009-11-15- Started importing the music code from Greg's SCI engineFilippos Karapetis
- Simplified some sound version checks svn-id: r45923
2009-11-14Moved getAngle() inside kmovement.cpp, the only place where it's actually usedFilippos Karapetis
svn-id: r45903
2009-11-14Cleaned up the file handling functions and removed the C IO wrappers. ↵Filippos Karapetis
Apparently, the special case that these were meant to handle never occurs (i.e. reading and writing to the same file), and the current code works well enough to justify these extra sanity checks svn-id: r45902
2009-11-14Removed unused codeFilippos Karapetis
svn-id: r45901
2009-11-14SCI: Silence warnings (none of the code in seq/gm.cpp is used)Max Horn
svn-id: r45897
2009-11-14Removed more dead codeFilippos Karapetis
svn-id: r45888
2009-11-14CleanupFilippos Karapetis
svn-id: r45886
2009-11-14Removed sfx/misc.hFilippos Karapetis
svn-id: r45885
2009-11-14Removed some unused parts of the PCM sound playing codeFilippos Karapetis
svn-id: r45884
2009-11-12Fix warningEugene Sandulenko
svn-id: r45871
2009-11-12SCI/newgui: SciGuiMenu forgot to reset memory handles after restoringMartin Kiewitz
svn-id: r45869
2009-11-12SCI: Fix uninitialized variable in Amiga driver.Walter van Niftrik
svn-id: r45868
2009-11-12SCI/newgui: SciGuiFont fixing deleteMartin Kiewitz
svn-id: r45867
2009-11-12SCI: Fix crash in Iceman/amiga.Walter van Niftrik
svn-id: r45866
2009-11-12Silenced GCC warning. Since command is unsigned, it's always >= 0.Torbjörn Andersson
svn-id: r45864
2009-11-12SCI/newgui: support for disabled menu entries, changed textface (int) to ↵Martin Kiewitz
greyedOutput (bool) svn-id: r45863
2009-11-12Started objectifying kDoSound()Filippos Karapetis
svn-id: r45862
2009-11-12SCI/newgui: SciGuiMenu adjustment, when no right aligned text is available ↵Martin Kiewitz
at all (makes lsl6 menu pixel perfect) svn-id: r45860
2009-11-12SCI/newgui: SciGuiMenu now has said support (used in at least codename iceman)Martin Kiewitz
svn-id: r45859
2009-11-12Some more tweaks for skipping the menu data in savegames, when ↵Filippos Karapetis
INCLUDE_OLDGFX isn't defined (it still problematic and goes out of sync) svn-id: r45858
2009-11-12The menu bar code is no longer used in the new graphics code, and the menu ↵Filippos Karapetis
state is no longer stored in saved games svn-id: r45854
2009-11-12SCI/newgui: changed behaviour of menu when left/right to follow sierra. ↵Martin Kiewitz
Added other differences in implementation, added reanimate TODOs, added mouse interaction TODO svn-id: r45853
2009-11-11SCI/newgui: inserted comment about not following sierra completely here in ↵Martin Kiewitz
interactiveWithKeyboard() svn-id: r45845
2009-11-11SCI/newgui: if left/right walks into a separator line, do down instead of ↵Martin Kiewitz
repeating left/right and thus skipping the menu svn-id: r45844
2009-11-11SCI/newgui: call menuReset() on game_init(), fixes double menu in pq2Martin Kiewitz
svn-id: r45843
2009-11-11SCI/newgui: setting as defaultMartin Kiewitz
svn-id: r45842
2009-11-11SCI/newgui: menu done, separator line adjusted slightly, menu is now ↵Martin Kiewitz
inverted as well svn-id: r45841
2009-11-11SCI/newgui: separator line support for menu, also fixed item adjustmentMartin Kiewitz
svn-id: r45840
2009-11-11SCI/newgui: menu now only missing: menu invert, separatorsMartin Kiewitz
svn-id: r45839
2009-11-11SCI/newgui: Almost done with menu supportMartin Kiewitz
svn-id: r45838
2009-11-09SCI: Remove remarks about in-place loading, at least for now.Max Horn
Not loading in-place has the advantage that it allows to cleanly cancel loading a savesate, e.g. if we detect a defect during loading. This is much harder (if not impossible) to achieve if loading in-place. So I'd prefer if we took advantage of this. Right now, though, we don't. svn-id: r45786
2009-11-05Fixed compilation when INCLUDE_OLDGFX isn't definedFilippos Karapetis
svn-id: r45689
2009-11-05SCI/newgui: SciGuiMenu interactive keyboard support added (menu drawing ↵Martin Kiewitz
still missing) svn-id: r45684
2009-11-05SCI/newgui: kDisposeWindow - changed to reflect actual sierra sci behaviourMartin Kiewitz
svn-id: r45683
2009-11-05SCI: Converted FreeSCI Amiga sound driver. Some cleanup.Walter van Niftrik
svn-id: r45682
2009-11-05Moved the audio related command enums inside audio.hFilippos Karapetis
svn-id: r45676
2009-11-04SCI/newgui: select() implemented (interactive modes not done yet)Martin Kiewitz
svn-id: r45674
2009-11-04SCI/newgui: SciGuiMenu select() created, little cleanupMartin Kiewitz
svn-id: r45673
2009-11-04Applied patch #2891232 - "SCI sfx: Let each SongIterator remap its own channels"Filippos Karapetis
svn-id: r45672
2009-11-04SCI/newgui: SciGuiMenu - set()/get() implementedMartin Kiewitz
svn-id: r45671
2009-11-04Applied patch #2891230 - "SCI sfx: fix song iterators from not getting freed"Filippos Karapetis
svn-id: r45670
2009-11-04Fix CD Audio in JonesCD and add some comments.Matthew Hoops
svn-id: r45669
2009-11-04Removed unused variables and placed some more old code inside INCLUDE_OLDGFX ↵Filippos Karapetis
defines svn-id: r45668
2009-11-04CleanupFilippos Karapetis
svn-id: r45667
2009-11-04- Changed the segment manager to be a static part of the engine, and stopped ↵Filippos Karapetis
deleting and recreating it when restoring games - Merged game_exit(), script_free_vm_memory() and script_free_engine() - Cleanup svn-id: r45666
2009-11-04Reapplied the LSL1 casino workaround, which got disabled accidentally in ↵Filippos Karapetis
commit #45661 svn-id: r45665
2009-11-04Removed the reference to EngineState from the SciGuiGfx classFilippos Karapetis
svn-id: r45664
2009-11-04SCI: forgot to adjust gui32 as wellMartin Kiewitz
svn-id: r45662
2009-11-04SCI/newgui: kGraph / InitPriority changed to reflect sci0 implementation, ↵Martin Kiewitz
also moved code svn-id: r45661
2009-11-04Removed the reference to SciGuiCursor from EngineStateFilippos Karapetis
svn-id: r45660