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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2017-07-17
SCI32: Remove ENABLE_SCI3_GAMES ifdef, now that they are supported
Colin Snover
2017-07-17
SCI32: Add guest additions support for LSL7
Colin Snover
2017-07-17
SCI32: Fix playback of looped audio
Colin Snover
2017-07-16
SCI32: Remove duplicate call
Colin Snover
2017-07-16
SCI32: Fix wrong GK1 sound volume sync
Colin Snover
2017-07-16
SCI32: Improve GK1 narrator speech sync
Colin Snover
2017-07-16
SCI: Clarify Tab character & modifier workarounds in GfxMenu
Colin Snover
2017-07-16
SCI: Fix kMenuSelect to understand control characters
Colin Snover
2017-07-16
SCI: Fix control character keyboard events
Colin Snover
2017-07-15
SCI32: Add patch for mismatched PointSoft Torin heap 20700
Colin Snover
2017-07-15
SCI: Stop double-initialization of SCI0/1 objects
Colin Snover
2017-07-15
SCI: Fix up Object::_baseMethod implementation
Colin Snover
2017-07-13
SCI32: Add detection entry for Phantasmagoria FR 1.100.000
Colin Snover
2017-07-13
SCI32: Patch out bad rat view init code in Phantasmagoria
Colin Snover
2017-07-13
SCI32: Ignore chest view palette in Phantasmagoria
Colin Snover
2017-07-13
SCI32: Move priority comparison of ScreenItems into its own function
Colin Snover
2017-07-13
SCI32: Stop optimising palette merges
Colin Snover
2017-07-13
SCI32: Add workaround for Phant1
Colin Snover
2017-07-09
SCI: Fix detected name for lsl6-cd
Tarek Soliman
2017-07-09
SCI32: Fix kObjectIntersect
Willem Jan Palenstijn
2017-07-07
SCI32: Implement kShowStyle HShutterOut transition
Colin Snover
2017-07-07
SCI32: Add workarounds for PQ4
Colin Snover
2017-07-07
SCI32: Force General MIDI for games that support nothing else
Colin Snover
2017-07-07
SCI32: Fix missing music in MGDX
Colin Snover
2017-07-07
SCI: Fix audio_list debug command engine version info
Colin Snover
2017-07-06
SCI32: Fix bad palette entries when built without USE_RGB_COLOR
Colin Snover
2017-07-06
SCI32: Refactor DuckPlayer to use common video playback code
Colin Snover
2017-07-06
SCI32: Refactor Video32 code to reduce code & feature duplication
Colin Snover
2017-07-06
SCI32: Improve playback quality of SEQ videos
Colin Snover
2017-07-06
SCI32: Improve kPlayVMD rendering
Colin Snover
2017-07-06
SCI32: Improve kShowMovieWin (AVI) rendering
Colin Snover
2017-07-06
SCI32: Remove useless call
Colin Snover
2017-07-06
SCI32: Work around bogus palette entries in select Windows games
Colin Snover
2017-07-06
SCI32: Remove magic numbers in HunkPalette
Colin Snover
2017-07-06
SCI32: Remove unused method declaration
Colin Snover
2017-07-06
SCI32: Update mouse position for rendering in all frameOuts
Colin Snover
2017-07-06
SCI32: Add workaround for SQ6
Colin Snover
2017-07-06
SCI32: Allow skipping SEQ animations
Colin Snover
2017-07-06
SCI32: Centralise OSystem screen updates
Colin Snover
2017-07-06
SCI32: Stop setting unused palette timestamp property
Colin Snover
2017-07-06
SCI32: Speed up & deduplicate palette submission code
Colin Snover
2017-07-01
SCI: Fix typo in pq3 script patch
Martin Kiewitz
2017-07-01
SCI: Add script patch for pq3, points for giving locket (bug #9862)
Martin Kiewitz
2017-06-24
SCI32: Replace Torin dragon's cave patch with a better patch
Colin Snover
2017-06-24
SCI32: Fix Boogle warp glitch caused by previous game patch
Colin Snover
2017-06-23
SCI32: Add patch for game script bug in Torin dragon's cave
Colin Snover
2017-06-19
SCI32: Create Torin-specific save game count limitation remover
Colin Snover
2017-06-19
SCI32: Add workaround for invalid kFrameOut call in PQ4
Colin Snover
2017-06-19
SCI32: Add workaround for uninitialised read in PQ4
Colin Snover
2017-06-19
SCI32: Add workaround for invalid kPalVarySetStart call in PQ4
Colin Snover
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