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AgeCommit message (Expand)Author
2017-07-17SCI32: Remove ENABLE_SCI3_GAMES ifdef, now that they are supportedColin Snover
2017-07-17SCI32: Add guest additions support for LSL7Colin Snover
2017-07-17SCI32: Fix playback of looped audioColin Snover
2017-07-16SCI32: Remove duplicate callColin Snover
2017-07-16SCI32: Fix wrong GK1 sound volume syncColin Snover
2017-07-16SCI32: Improve GK1 narrator speech syncColin Snover
2017-07-16SCI: Clarify Tab character & modifier workarounds in GfxMenuColin Snover
2017-07-16SCI: Fix kMenuSelect to understand control charactersColin Snover
2017-07-16SCI: Fix control character keyboard eventsColin Snover
2017-07-15SCI32: Add patch for mismatched PointSoft Torin heap 20700Colin Snover
2017-07-15SCI: Stop double-initialization of SCI0/1 objectsColin Snover
2017-07-15SCI: Fix up Object::_baseMethod implementationColin Snover
2017-07-13SCI32: Add detection entry for Phantasmagoria FR 1.100.000Colin Snover
2017-07-13SCI32: Patch out bad rat view init code in PhantasmagoriaColin Snover
2017-07-13SCI32: Ignore chest view palette in PhantasmagoriaColin Snover
2017-07-13SCI32: Move priority comparison of ScreenItems into its own functionColin Snover
2017-07-13SCI32: Stop optimising palette mergesColin Snover
2017-07-13SCI32: Add workaround for Phant1Colin Snover
2017-07-09SCI: Fix detected name for lsl6-cdTarek Soliman
2017-07-09SCI32: Fix kObjectIntersectWillem Jan Palenstijn
2017-07-07SCI32: Implement kShowStyle HShutterOut transitionColin Snover
2017-07-07SCI32: Add workarounds for PQ4Colin Snover
2017-07-07SCI32: Force General MIDI for games that support nothing elseColin Snover
2017-07-07SCI32: Fix missing music in MGDXColin Snover
2017-07-07SCI: Fix audio_list debug command engine version infoColin Snover
2017-07-06SCI32: Fix bad palette entries when built without USE_RGB_COLORColin Snover
2017-07-06SCI32: Refactor DuckPlayer to use common video playback codeColin Snover
2017-07-06SCI32: Refactor Video32 code to reduce code & feature duplicationColin Snover
2017-07-06SCI32: Improve playback quality of SEQ videosColin Snover
2017-07-06SCI32: Improve kPlayVMD renderingColin Snover
2017-07-06SCI32: Improve kShowMovieWin (AVI) renderingColin Snover
2017-07-06SCI32: Remove useless callColin Snover
2017-07-06SCI32: Work around bogus palette entries in select Windows gamesColin Snover
2017-07-06SCI32: Remove magic numbers in HunkPaletteColin Snover
2017-07-06SCI32: Remove unused method declarationColin Snover
2017-07-06SCI32: Update mouse position for rendering in all frameOutsColin Snover
2017-07-06SCI32: Add workaround for SQ6Colin Snover
2017-07-06SCI32: Allow skipping SEQ animationsColin Snover
2017-07-06SCI32: Centralise OSystem screen updatesColin Snover
2017-07-06SCI32: Stop setting unused palette timestamp propertyColin Snover
2017-07-06SCI32: Speed up & deduplicate palette submission codeColin Snover
2017-07-01SCI: Fix typo in pq3 script patchMartin Kiewitz
2017-07-01SCI: Add script patch for pq3, points for giving locket (bug #9862)Martin Kiewitz
2017-06-24SCI32: Replace Torin dragon's cave patch with a better patchColin Snover
2017-06-24SCI32: Fix Boogle warp glitch caused by previous game patchColin Snover
2017-06-23SCI32: Add patch for game script bug in Torin dragon's caveColin Snover
2017-06-19SCI32: Create Torin-specific save game count limitation removerColin Snover
2017-06-19SCI32: Add workaround for invalid kFrameOut call in PQ4Colin Snover
2017-06-19SCI32: Add workaround for uninitialised read in PQ4Colin Snover
2017-06-19SCI32: Add workaround for invalid kPalVarySetStart call in PQ4Colin Snover