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2010-11-19SCI: Fixed commentFilippos Karapetis
svn-id: r54362
2010-11-19SCI: Moved the Object class in a separate fileFilippos Karapetis
svn-id: r54361
2010-11-19SCI: Added KQ4 Atari ST version from bug report #3110941Filippos Karapetis
svn-id: r54360
2010-11-19ALL: Push down deps on stream.h from .h to .cpp filesMax Horn
svn-id: r54358
2010-11-18SCI: Added a stub for a new subop in kString, and disabled ↵Filippos Karapetis
trackOriginAndFindWorkaround() for SCI3 games for now svn-id: r54352
2010-11-18SCI: Added species selector functionality for SCI3Filippos Karapetis
svn-id: r54351
2010-11-18SCI: Removed SCI3 hacks in kClone/kDisposeCloneFilippos Karapetis
svn-id: r54350
2010-11-18SCI: Slight formatting fix and use \t instead of a tab character in debugN.Johannes Schickel
svn-id: r54349
2010-11-18SCI: Fix debugger disassembly of property accesses in SCI3Lars Skovlund
svn-id: r54348
2010-11-18SCI3: Fix new opcode 0x4eLars Skovlund
svn-id: r54347
2010-11-18SCI3: Added another previously unused opcode (0x27 / 0x4e)Filippos Karapetis
svn-id: r54341
2010-11-18SCI2: Treat SCI2 raw arrays (type 3) as strings in kArrayFilippos Karapetis
SCI2 strings inherit from arrays, plus kArray and kString are almost the same, so this is all possible. This is needed, as SCI scripts copy strings on arrays and then process them as such (e.g. in RAMA and LSL7) However, we really need to merge SCI2 array types with the SCI2 string types, and ultimately merge the code with the SCI1 array and string types. svn-id: r54340
2010-11-18Get rid of a const_cast.Lars Skovlund
svn-id: r54333
2010-11-18SCI: Slight formatting fix.Johannes Schickel
svn-id: r54330
2010-11-18SCI3: implement setInfoSelector() for SCI3, fixes infinite recursionLars Skovlund
svn-id: r54328
2010-11-18SCI3: Add proper support for the calle instructionLars Skovlund
svn-id: r54327
2010-11-18Fix operator precedence problemLars Skovlund
svn-id: r54324
2010-11-17SCI: Added hacks in kClone/kDisposeClone for SCI3Filippos Karapetis
svn-id: r54307
2010-11-17SCI: Call lookupArray() after allocateArray() when duplicating arraysFilippos Karapetis
This ensures that the pointer to the element that lookupArray() returned won't be invalidated in case the array is reallocated because of allocateArray() - same issue as in kClone() svn-id: r54306
2010-11-17SCI: Code formattingFilippos Karapetis
svn-id: r54305
2010-11-17SCI: Added sanity checks for SCI3 scripts bigger than 64KBFilippos Karapetis
- Extended the "verify_scripts" console command for SCI3 scripts - Added a check for such large scripts when scripts are loaded, with an error for now, till a mechanism to support such scripts with a 16-bit addressing scheme is in place (e.g. overlaying, or splitting scripts). Either way, such scripts should span over more than one segment svn-id: r54304
2010-11-17SCI3: Implement opcode to retrieve the info selector.Lars Skovlund
svn-id: r54303
2010-11-17SCI3: Handle script exports correctlyLars Skovlund
svn-id: r54302
2010-11-17SCI3: relocate operand of the lofsa opcodeLars Skovlund
svn-id: r54301
2010-11-17SCI: Fixed the speed in the intro of PQ2, version 1.002.011 (bug #3102071)Filippos Karapetis
In version 1.002.011, global 3, used for timing, is incorrectly initialized to 0, whereas it should be 6 (like in other versions). Initializing it to the correct value fixes the speed in the intro. This has been based on the patch for that version by NewRisingSun(NRS) / Belzorash svn-id: r54298
2010-11-17Adapt SCI property instructions (pToa etc.) to SCI3Lars Skovlund
svn-id: r54296
2010-11-17SCI1.1 and newer games always ignore move count. The "version" command works ↵Filippos Karapetis
now in SCI3 svn-id: r54295
2010-11-17SCI: Remove key modifier (e.g. num lock) status for keyboard function keys. ↵Filippos Karapetis
This fixes function key input (e.g. F3) when num lock is on svn-id: r54294
2010-11-17SCI: lofsa/lofss functionality for SCI3Filippos Karapetis
- Updated detectLofsType() for SCI3 - Cleaned up op_lofsa and op_lofss and updated them for SCI3 svn-id: r54293
2010-11-17SCI: Allow SCI3 game scripts to runFilippos Karapetis
SCI3 scripts do start up now, however they stop quite early, as there is still missing functionality which prevents them from running fully. This will be useful for debugging, though svn-id: r54292
2010-11-17SCI: Added some SCI3 selector related informationFilippos Karapetis
- Added a TODO for the usage of the -info- selector in kClone and kDisposeClone in SCI3 scripts, as it's no longer used in SCI3 - Added information about which of the selectors are missing in SCI3. There are some more which are missing, but aren't used in SCI2-SCI3 anyway - Some styling svn-id: r54291
2010-11-17SCI: Make class table size OB1 workaround slightly more readableMax Horn
svn-id: r54290
2010-11-17SCI: Fixed the return values of Object::relocateSci3()Filippos Karapetis
svn-id: r54289
2010-11-17SCI: Change 'colour' to 'color'Max Horn
All other instances already were spelled 'color' in the SCI engine (and also most other parts of ScummVM) svn-id: r54285
2010-11-17SCI3: added a SCI3 implementation of findGameObject(), based on a patch by ↵Filippos Karapetis
lskovlun svn-id: r54284
2010-11-17SCI: More work on SCI3, based on a patch by lskovlunFilippos Karapetis
- Added SCI3 equivalents for access to object selectors - Added SCI3 implementation of object relocation - Added SCI3 implementation of Script::initialiseClasses() svn-id: r54283
2010-11-17SCI: Some more work on SCI3, based on a patch by lskovlunFilippos Karapetis
- Added a SCI3 implementation of Script::load() - Added a SCI3 implementation of Script::initialiseClasses() - Removed some duplicate code svn-id: r54282
2010-11-17SCI: Added the SCI3 equivalent of initialiseObjects(), from a patch by lskovlunFilippos Karapetis
svn-id: r54281
2010-11-17SCI: Some restructuring. Added some SCI3 placeholders/stubsFilippos Karapetis
svn-id: r54280
2010-11-17SCI: The heap was a separate resource in SCI1.1 - SCI2.1 games only. It was ↵Filippos Karapetis
later merged into the script files again in SCI3 svn-id: r54279
2010-11-17SCI: Specify that -1 means "all maps" when listing base36-encoded resourcesFilippos Karapetis
svn-id: r54278
2010-11-17SCI: Updated dissectScript() to handle synonym blocksFilippos Karapetis
svn-id: r54277
2010-11-17SCI: Unified the functionality and parameters of the disasm and disasm_addr ↵Filippos Karapetis
commands svn-id: r54276
2010-11-17SCI: Added the ability to display original script bytecode in the "disasm" ↵Filippos Karapetis
console command svn-id: r54275
2010-11-16SCI: Fix for bug #3110215 - "SQ4 German: endless flight on Estros"Filippos Karapetis
svn-id: r54272
2010-11-15SCI: Workaround for bug #3109299 "QFG1VGA: Crash when leaving area east of ↵David Turner
Antwerp" Extended current workarounds to cover QFG1VGA. svn-id: r54239
2010-11-13SCI: Fixup pathfinding start point when on polygon edge.Walter van Niftrik
We now also fixup the start point when it's on the edge of an obstacle. If the start point is also on the edge of the screen, the actor is now allowed to walk through that obstacle to find his way to clear territory. This is based on observation of SSCI behavior. svn-id: r54230
2010-11-13SCI: Fixed script bug #3108012 - "Hoyle1: Crash when changing Deal Speed in ↵Filippos Karapetis
Hearts" svn-id: r54226
2010-11-13SCI: Update resource types for SCI2.1/3Matthew Hoops
svn-id: r54220
2010-11-12Fixed signed/unsigned warningFilippos Karapetis
svn-id: r54217