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2010-05-24SCI: renaming MacIconBar to GfxMacIconBarMartin Kiewitz
svn-id: r49202
2010-05-24Surface is a struct, not a classFilippos Karapetis
svn-id: r49201
2010-05-24Oops, forgot to delete the icon bar.Matthew Hoops
svn-id: r49199
2010-05-24SCI: leave console open for pic_visualize/undither commands - also don't use ↵Martin Kiewitz
SciGui class for undither anymore svn-id: r49198
2010-05-24Add support for showing the icon bar in SCI1.1 Mac.Matthew Hoops
svn-id: r49196
2010-05-24SCI: sort according to original order in kAnimate, when y and z are the same ↵Martin Kiewitz
- fixes iceman half-open compartment in room 35 svn-id: r49189
2010-05-24SCI: only remove isQueued status for sound sci0Martin Kiewitz
svn-id: r49187
2010-05-24SCI: remove isQueued status when sound gets stopped - fixes iceman resuming ↵Martin Kiewitz
music when entering hotel complex (with bar) right at the start svn-id: r49186
2010-05-23SCI: Enabled saving from the ScummVM menu againFilippos Karapetis
svn-id: r49164
2010-05-23SCI: removed hack for iceman in kDoBresen - fixes all sorts of automatic ↵Martin Kiewitz
walking issues (like rescueing ambassador) in iceman, dancing at the beginning also still works - thx to [md5] svn-id: r49163
2010-05-23Remove the unused SCI_GAME_WAS_RESTARTED_AT_LEAST_ONCE flagFilippos Karapetis
svn-id: r49161
2010-05-23SCI: fixing crash in _vocab_add_rule when running qfg2 demoMartin Kiewitz
svn-id: r49160
2010-05-23Made shrink_execution_stack() a member of EngineStateFilippos Karapetis
svn-id: r49159
2010-05-23SCI: reenabling "stopAllSounds" code disabled in r49101 - isn't called ↵Martin Kiewitz
anymore since priority is honored so it may have been right after all svn-id: r49158
2010-05-23SCI: fix regression of r49156 - if multiple songs are stored for ↵Martin Kiewitz
resume-play, use the last one - fixes iceman wrong music played after going through door in room 14 - still not sure about this, added fixme svn-id: r49157
2010-05-23SCI: use priority when queuing up music in sound sci0 -> fixes lsl3 jingle ↵Martin Kiewitz
issues svn-id: r49156
2010-05-23Cleaned up the game ID code:Filippos Karapetis
- The game ID is now obtained from ScummVM ID directly, not by converting Sierra's internal ID - Moved the code which reads the internal Sierra ID inside the resource manager - Moved the code which converts the internal Sierra ID to ScummVM's IDs together with the rest of the detection code svn-id: r49152
2010-05-22SCI: adding ability to specify hexadecimal number as index for debug command ↵Martin Kiewitz
vmvars - also report error if invalid index is given to us svn-id: r49148
2010-05-22CleanupFilippos Karapetis
svn-id: r49143
2010-05-22Rewrote and simplified the game ID detector. It now properly works with ↵Filippos Karapetis
SCI0-SCI2.1 games svn-id: r49142
2010-05-21Slight cleanupFilippos Karapetis
svn-id: r49129
2010-05-21Removed the reliance on the segment manager from the fallback detector, for ↵Filippos Karapetis
SCI0-SCI1 games (it still doesn't work with SCI1.1 and newer games, though) svn-id: r49126
2010-05-21Some further work on the fallback detector, reducing the reliance on the ↵Filippos Karapetis
segment manager svn-id: r49125
2010-05-20SCI: fix regression of r49109 - only queue up midi soundsMartin Kiewitz
svn-id: r49114
2010-05-20SCI: adding workaround for some underwater rooms in iceman - removing ↵Martin Kiewitz
visual&priority lines that appear because of non dither mode (would merge with dithered fill color combination normally) svn-id: r49113
2010-05-19Slight bugfix in the object iteration inside getSierraGameId()Filippos Karapetis
svn-id: r49110
2010-05-19SCI: sound code now queues up music in sci0, wip-code: not reacting on ↵Martin Kiewitz
priority yet - fixes iceman room 14 svn-id: r49109
2010-05-19SCI: updated comment on kDoSound(12)Martin Kiewitz
svn-id: r49108
2010-05-19Fixed silly typo in #49099. Iceman works again (thanks m_kiewitz)Filippos Karapetis
svn-id: r49104
2010-05-19Added a new method to the resource manager, to help determine if we got a ↵Filippos Karapetis
SCI1.1 Mac game. Started rewriting the fallback detector so that it doesn't rely on the segment manager to find the internal game ID svn-id: r49102
2010-05-19SCI: removed cmdStopAllSounds(), can't be right - added FIXME - fixes iceman ↵Martin Kiewitz
room 14 music stopping within 1-2 seconds svn-id: r49101
2010-05-19Fixed signed/unsigned warning, changed to CamelCaseFilippos Karapetis
svn-id: r49100
2010-05-19Cleaned up script_instantiate_sci0()Filippos Karapetis
svn-id: r49099
2010-05-19SCI: cleanup soundcode - number renamed to resourceId, prio renamed to priorityMartin Kiewitz
svn-id: r49098
2010-05-19SCI: changing debugger commands to not require "?"-prefix for objects ↵Martin Kiewitz
anymore. It's now also possible to use 0x prefix for hexadecimal values e.g. "vo 0x13", "vo 13h", "vo theSound", "vo 12f:34f" is now possible svn-id: r49097
2010-05-19Updated the save game format for the changes in #49093Filippos Karapetis
svn-id: r49094
2010-05-19Removed the exportsAreWide variable from the segment manager and save games, ↵Filippos Karapetis
and moved validateExportFunc() in the Script class, thus resolving a TODO svn-id: r49093
2010-05-19Moved the breakpoint information inside the DebugState structFilippos Karapetis
svn-id: r49092
2010-05-18SCI: set signal on fadeOut and also set signal when fade is requested but ↵Martin Kiewitz
sound is not playing (& show warning in that case) - fixes iceman hang after fireworks in room 14 svn-id: r49087
2010-05-18Add a new class 'RewindableVideoDecoder' that allows a video to be rewound ↵Matthew Hoops
and have QTPlayer inherit from that. svn-id: r49084
2010-05-18Added the number of parameters passed in unknown kDoAudio subopsFilippos Karapetis
svn-id: r49083
2010-05-18Committing the rest of the VideoDecoder Rewrite from patch #2963496.Matthew Hoops
svn-id: r49079
2010-05-18- Removed the wrapper kalloc, kmem and kfree functions. Now, the associated ↵Filippos Karapetis
Segment manager functions allocateHunkEntry, getHunkPointer and freeHunkEntry are used directly (which are more descriptive, anyway) - Replaced the GET_SEGMENT macro by a method of the segment manager - Removed the unused reference to the created hunk in allocateHunkEntry(), only the reg_t reference to it is returned now svn-id: r49078
2010-05-18SCI: fixing crash in pq2 - not sure about this, lskovlun should take a look ↵Martin Kiewitz
at this svn-id: r49077
2010-05-18- Moved kernel_lookup_text inside the Kernel classFilippos Karapetis
- Added a pointer to the segment manager from within the Kernel class, thus simplifying the calls to it svn-id: r49076
2010-05-18- Moved determine_reg_type() and kernel_matches_signature() inside the ↵Filippos Karapetis
Kernel class, where they belong - Moved the kernel signature defines inside kernel.h - Removed some unused references to EngineState svn-id: r49075
2010-05-18Moved breakpointWasHit inside the DebugState struct, thus resolving a FIXMEFilippos Karapetis
svn-id: r49071
2010-05-18Add initial support for KQ6 Mac. Wrapper functions for read/writing to ↵Matthew Hoops
pointers are now used (found in util.*) for code that has different endianness in SCI1.1+ Mac games. Add support for Mac 'snd ' and 'CURS' resources. QFG1 Mac is not yet playable due to script compression. svn-id: r49070
2010-05-17Change VideoDecoder::getCurFrame() to mean the last frame drawn instead of ↵Matthew Hoops
the next frame to draw. This is patch 1 from patch #2963496 (VideoDecoder Rewrite). svn-id: r49063
2010-05-17SCI: adding speed throttler special case for iceman / submarine control roomMartin Kiewitz
svn-id: r49056