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2009-07-07Added auto-detection for games with older headers for script blocks, and ↵Filippos Karapetis
removed game flag GF_SCI0_OLD svn-id: r42211
2009-07-07Added a SCI1.1 case in the lofss opcode, like in the lofsa opcode ↵Filippos Karapetis
(essentially, lofss and lofsa both load an offset, with lofsa loading it in the accumulator and lofss in the stack). lofss is rarely used in SCI1.1 games, which explains why no lofss-related crashes have been observed in SCI1.1 svn-id: r42209
2009-07-07- Added auto-detection for EGA graphics. As a result of this, GF_SCI1_EGA ↵Filippos Karapetis
has been removed and versions SCI_VERSION_01_EGA and SCI_VERSION_01_VGA have been merged into SCI_VERSION_01 - Simplified the checks for EGA and VGA graphics - Fixed a bug in script_adjust_opcode_formats() - Simplified the code in GfxResManager::getView() a bit svn-id: r42206
2009-07-07Prevent a crash when the engine errors out before the game state is initializedFilippos Karapetis
svn-id: r42201
2009-07-07Removed unused defineFilippos Karapetis
svn-id: r42200
2009-07-06Renamed SCI_VERSION_01 -> SCI_VERSION_01_EGAFilippos Karapetis
svn-id: r42181
2009-07-06Swapped the music and audio resource check for SCI1.1 games. Digital sound ↵Filippos Karapetis
effects are now preferred over the synthesized ones svn-id: r42179
2009-07-06KQ6CD should be working correctly againFilippos Karapetis
svn-id: r42178
2009-07-06Proper handling of sound effects marked as music resourcesFilippos Karapetis
svn-id: r42174
2009-07-06When a song isn't found, send a "stop handle" event so that the engine won't ↵Filippos Karapetis
wait forever (e.g. in SQ4CD, perhaps others) svn-id: r42172
2009-07-06Assigned several unimplemented/unused kernel functions as stubs, so that we ↵Filippos Karapetis
know when they're used and how they're called svn-id: r42170
2009-07-06Added seChanged the warning displayed when a selector can't be mapped to a ↵Filippos Karapetis
debugC - it's perfectly normal not to find certain selectors in certain SCI versions. Also, fixed the SCI version enums svn-id: r42169
2009-07-06Fixed compilationFilippos Karapetis
svn-id: r42168
2009-07-06Replaced sciprintf() calls with printf, DebugPrintf, warning and error callsFilippos Karapetis
svn-id: r42167
2009-07-05Merged the two SCI1 versions in one more fileFilippos Karapetis
svn-id: r42136
2009-07-05- Fixed feature auto-detection for Conquests of CamelotFilippos Karapetis
- Auto-detected features are now printed in the console (to ease debugging) svn-id: r42132
2009-07-05SCI1 games with absolute parameters to lofs instructions are automatically ↵Filippos Karapetis
detected now. Removed the GF_SCI1_LOFSABSOLUTE game flag svn-id: r42118
2009-07-05Removed validity check for atoi, which prevented console commands from ↵Filippos Karapetis
interacting with resources with id 0 svn-id: r42117
2009-07-05When creating a CleanupSongIterator, transfer death listeners to itWillem Jan Palenstijn
svn-id: r42113
2009-07-04When morphing a TeeSongIterator, transfer death listeners to remaining childWillem Jan Palenstijn
svn-id: r42112
2009-07-04Cursors without a palette are now initialized correctly (from patch ↵Filippos Karapetis
#2816652). Fixes the cursor transparent color in QFG3 svn-id: r42099
2009-07-04Merged SCI1 versions in one more fileFilippos Karapetis
svn-id: r42098
2009-07-04- Merged the "early" and "late" SCI1 versions - these are functionally ↵Filippos Karapetis
equivalent, and the code that does the version check is unreliable (e.g. it sets SQ1 VGA to SCI1 "late" and EcoQuest 1 to SCI1 "early") - Cleanup of the vocabulary setting functions - Cleanup of the cursor manipulation code svn-id: r42097
2009-07-04- Kernel function names are no longer loaded from vocab.999, but are ↵Filippos Karapetis
constructed from the hardcoded function table, depending on the SCI version used - SCI0 games using older graphics functions are now detected by the presence of the "curAngle" selector - SCI0 games using a SCI1 table (like KQ1 demo version and full version) are detected by the presence of the "sightAngle" selector (as no SCI0 game seems to have it) svn-id: r42095
2009-07-04- Changed some comments to DOxygen styleFilippos Karapetis
svn-id: r42094
2009-07-04Added a new console command, "selector", which attempts to find a selector ↵Filippos Karapetis
by name svn-id: r42093
2009-07-04Removed silly FIXME (mixup between debug and engine debug levels)Filippos Karapetis
svn-id: r42088
2009-07-04Newer DoSound() semantics are now detected automatically, by the existence ↵Filippos Karapetis
of the "setVol" selector. Removed game flag GF_SCI1_NEWDOSOUND svn-id: r42087
2009-07-03SCI0 games using older graphics functions are automatically detected now, ↵Filippos Karapetis
from the presence of the "TimesSin" and "SinMult" kernel functions. Removed the GF_SCI0_OLDGFXFUNCS game flag svn-id: r42081
2009-07-03Replaced script_error and CORE_ERROR with error()Filippos Karapetis
svn-id: r42079
2009-07-03- Pushed debugstate into debug.hFilippos Karapetis
- When an error occurs, manipulate the execution stack before error() opens the console inside getDebugger(), like FreeSCI did. Added another method for obtaining the SCI console for use by the engine itself. svn-id: r42062
2009-07-03Replaced all calls for manipulating the mouse cursor to be made to the ↵Filippos Karapetis
CursorManager instead of directly to the graphics backend svn-id: r42060
2009-07-03SCI: Fixed warningMax Horn
svn-id: r42055
2009-07-03Simplified the kernel name loading code: Merged the default SCI0 and SCI1 ↵Filippos Karapetis
kernel name tables in one table. vocab.999 is only used in SCI0 and SCI01 games if it exists as an override to the default kernel name table (which works with SCI0/SCI01 demos with no vocab.999, like KQ1 and xmas1998). Removed GF_SCI0_SCI1VOCAB. svn-id: r42050
2009-07-03Applied patch #2815937 - "SCI: ReadString fix to repair LSL5 password". This ↵Filippos Karapetis
fixes the problems with the LSL5 password for good svn-id: r42049
2009-07-02Moved some more debug state related variables in the DebugState structFilippos Karapetis
svn-id: r42044
2009-07-02Moved all the debug state variables in a separate struct and re-enabled ↵Filippos Karapetis
several places where they're used svn-id: r42043
2009-07-01Fixed some more warnings observed on buildbotMax Horn
svn-id: r42010
2009-07-01- Added GCC_PRINTF attribute to several funcs where it makes senseMax Horn
- change some constants from double to float, to avoid "loss of precision due to implicit conversion" warnings - removed duplicate prototypes for some funcs - fixed some "increases required alignment of target type" warnings svn-id: r42009
2009-06-25After discussing with waltervn, committing my fix for the King's Quest I ↵Matthew Hoops
Demo (original from Patch #2795916). I'm also fixing the full game as well :) svn-id: r41841
2009-06-24SCI: Fix regression in r41833.Walter van Niftrik
svn-id: r41834
2009-06-24SCI: Partial support for dual-language games.Walter van Niftrik
svn-id: r41833
2009-06-22Patch #2810483 (SCI: Convert gfx subsystem headers to Doxygen format), with ↵Max Horn
@brief removed svn-id: r41785
2009-06-21CleanupFilippos Karapetis
svn-id: r41727
2009-06-19SCI: Fix cel1 y-offset regression introduced in r40997.Walter van Niftrik
svn-id: r41680
2009-06-18PatchMax Horn
svn-id: r41647
2009-06-15Added aliases for the script/breakpoint related commands and added the ↵Filippos Karapetis
debugflag related commands to the help screen svn-id: r41538
2009-06-14SCI: Added detection entries for Japanese SQ4.Walter van Niftrik
svn-id: r41517
2009-06-13Buildfix for gcc 3.3 (moved a template class member into the header file)Oystein Eftevaag
svn-id: r41493
2009-06-12SCI: Moved audio code from AudioResource to the sfx core.Walter van Niftrik
svn-id: r41486