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2013-04-06SCI: Revert "Properly fix bugs #3267956 and #3605377"Willem Jan Palenstijn
This reverts commit 17ca8d14b1e0d1960485029878c728ef4d6d6132, except for a minor unrelated change to the workaround for bug #3605269 Conflicts: engines/sci/sound/soundcmd.cpp
2013-04-06SCI: Revert "Add a hack to fix bug #3596335"Willem Jan Palenstijn
This reverts commit f019d5a4881c8ee42fa36ef0613d9e82b3b36297.
2013-04-05SCI: Revert "Add a more generic solution for the problem found in bug #3605269"Willem Jan Palenstijn
This reverts commit c6320a28e483e52b489cae8e86774008e030492b. SSCI does not interpret signals on other channels than 15. Conflicts: engines/sci/sound/soundcmd.cpp
2013-04-04SCI: Add a hack to fix bug #3596335Filippos Karapetis
Game scripts are waiting indefinitely for a song, thus we change its dataInc selector to prevent that from happening
2013-04-04Properly fix bugs #3267956 and #3605377Filippos Karapetis
SCI: Only stop after fading, if the song to be faded is faded down. Also, reset the song signal when fading starts. It was set to -1 when fading started in bug #3267956, thus it stopped immediately.
2013-04-02SCI: Add a more generic solution for the problem found in bug #3605269Filippos Karapetis
We now accept signals from all channels if channel 15 is missing. This is a very rare edge case, but our behavior is now somewhat closer to what the original interpreter seems to be doing. Mordack's appearance animation is now synced properly. The more generic workaround works for songs 1840 and 1843, but not for 1849, which is still problematic and we still resort to manually changing its dataInc selector
2013-04-01SCI: Set the song's sound queue signal to -1 when stopping a sound, like ↵Filippos Karapetis
SSCI does Previously, we set the signal of the sound objects themselves to -1, but set the sound queue's signal to 0. This now matches the original behavior.
2013-04-01SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle"Filippos Karapetis
This is caused because songs 1840, 1843 and 1849 are all missing their special SCI signaling channel (channel 15), so the game scripts wait indefinitely for signals which are never set
2013-03-30SCI: Fix two script bugs in PQ1 (message tuple typos) - bug #3605654Filippos Karapetis
2013-03-30SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge ↵Filippos Karapetis
Backgammon Crash" The script in question has a bug - it was fixed for checkers, but not backgammon
2013-03-29SCI: Stop and clear sounds that have no data. Fixes an issue in KQ6 MacFilippos Karapetis
Thanks to waltervn and clone2727 for the original patch. Tested LSL5 with this change, and the problematic sound in the mud wrestling scene is handled correctly
2013-03-28SCI: Fix drawing in SCI21 hires games without breaking lowres SCI2/SCI21 gamesFilippos Karapetis
2013-03-27SCI: Remove some useless checks in the MIDI driverFilippos Karapetis
2013-03-22SCI: Add the Italian version of KQ6 (bug #3606719)Filippos Karapetis
2013-03-21SCI: Fix loading in JonesFilippos Karapetis
This has been broken for a (very) long time, a regression from commit 6ff4dd2
2013-02-23ALL: Fix typo (existant->existent)Willem Jan Palenstijn
2013-02-17SCI: Fix bug #3538416 - "SCI: SQ4 CD text glitches in introduction"Filippos Karapetis
2013-02-17SCI: Fix bug #3604944 - "SCI: QFG1VGA: Missing dialogue when speaking to Kaspar"Filippos Karapetis
2013-01-29SCI: Use correct priority selector in SoundCmdWillem Jan Palenstijn
It was using 'pri' instead of 'priority', apparently due to a selector number->name translation error from 544daa5c31. Thanks to waltervn for spotting this.
2013-01-25SCI: Fix kReadNumber sign/hex behaviourWillem Jan Palenstijn
Negative numbers now work, and hex overflow is handled like SSCI. Thanks to waltervn for testing.
2013-01-24SCI: Update documentation on bug #3585189 and remove an invalid TODOFilippos Karapetis
Thanks wjp for pointing out some extra parameters related to pathfinding in SCI
2013-01-24SCI: Fix shadow warningWillem Jan Palenstijn
2013-01-24SCI: Add GetAngle for SCI1 that matches SSCIWillem Jan Palenstijn
Thanks to waltervn for creating a scis test script to verify.
2013-01-24SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern"Filippos Karapetis
2013-01-23SCI: Bugfix for commit 0968acc: only filter out missing messages for the jarFilippos Karapetis
This is to properly fix bug #3601090 without removing any functionality. The additional check ensures that the look and hand icons work with the jar. Many thanks to lskovlun for debugging this and providing a fix
2013-01-23SCI: Fix script bug #3601090 - "SCI: Pepper's Adventures in Time: Game ↵Filippos Karapetis
becomes unsolvable" Many thanks to lskovlun for debugging this problem and finding the offending script code that caused it.
2013-01-23SCI: Slight cleanup in kMessage()Filippos Karapetis
2013-01-22SCI: Add documentation for underscores in object names and fix a warningFilippos Karapetis
2013-01-22SCI: Use underscores as substitute characters for spaces in object namesFilippos Karapetis
This helps in debugging objects with spaces in their names (e.g. the "Glass Jar" object in Pepper - bug #3601090). Now, this object can be examined like "vo Glass_Jar"
2013-01-22SCI: Fix uninitialized variable workaround for scene 510 (bug #3575570)Filippos Karapetis
A non-zero value must be used in the uninitialized variable, otherwise the prize is awarded twice. Fixes bug #3575570 - "SCI: QfG3: Both the player and Yesufu are declared winners"
2013-01-22SCI: Fix angle rounding in the SCI1 implementation of kGetAngle (bug #3601479)Filippos Karapetis
Fixes bug #3601479 - "SCI KQ6: Castle walls - stuck in same room". Many thanks to wjp for his help on the kGetAngle implementation
2013-01-20SCI: Fix bug #3601535 - "SCI: SQ4 CD Limited Audio in ScummVM GUI"Filippos Karapetis
2013-01-14SCI: Minor formatting fixes.Johannes Schickel
2013-01-14SCI: Event handling: Include modifier flags in null events.Lars Skovlund
Fixes bug #3580473
2013-01-13SCI: Some more work on scaling in SCI32Filippos Karapetis
2013-01-11SCI: Fix the night time palette in QFG4Filippos Karapetis
2013-01-11SCI: More proper handling of scaling and global scaling in SCI32Filippos Karapetis
This fixes several scaling related problems in QFG4 and SQ6
2013-01-11SCI: Remove obsolete comment and codeFilippos Karapetis
2013-01-11SCI: Add another workaround for a script bug in QFG4Filippos Karapetis
2013-01-11SCI: Add some info on kPalVary(9)/kPalVaryUnknown2Filippos Karapetis
2013-01-11SCI: Add 2 workarounds for script bugs in QFG4Filippos Karapetis
2013-01-11SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves)Filippos Karapetis
2013-01-11SCI: Disable modification of object NS rects in SCI32Filippos Karapetis
This fixes the sliders in QFG4 without introducing any regressions, as the objects are still drawn on screen using the per-frame adjusted coordinates
2013-01-02SCI: Fix potential (but probably very unlikely) memory leakTorbjörn Andersson
Spotted by Clang's code analyzer.
2012-12-31SCI32: Add more KScrollWindow notesWillem Jan Palenstijn
2012-12-30SCI32: Add more KScrollWindow notesWillem Jan Palenstijn
2012-12-30SCI32: Add notes about KScrollWindow/Where,GoWillem Jan Palenstijn
2012-12-30SCI32: Add some notes about KScrollWindow/AddWillem Jan Palenstijn
2012-12-03SCI: Fix a small glitch when loading (regression)Filippos Karapetis
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game
2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis