Age | Commit message (Collapse) | Author | |
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2013-04-06 | SCI: Revert "Properly fix bugs #3267956 and #3605377" | Willem Jan Palenstijn | |
This reverts commit 17ca8d14b1e0d1960485029878c728ef4d6d6132, except for a minor unrelated change to the workaround for bug #3605269 Conflicts: engines/sci/sound/soundcmd.cpp | |||
2013-04-06 | SCI: Revert "Add a hack to fix bug #3596335" | Willem Jan Palenstijn | |
This reverts commit f019d5a4881c8ee42fa36ef0613d9e82b3b36297. | |||
2013-04-05 | SCI: Revert "Add a more generic solution for the problem found in bug #3605269" | Willem Jan Palenstijn | |
This reverts commit c6320a28e483e52b489cae8e86774008e030492b. SSCI does not interpret signals on other channels than 15. Conflicts: engines/sci/sound/soundcmd.cpp | |||
2013-04-04 | SCI: Add a hack to fix bug #3596335 | Filippos Karapetis | |
Game scripts are waiting indefinitely for a song, thus we change its dataInc selector to prevent that from happening | |||
2013-04-04 | Properly fix bugs #3267956 and #3605377 | Filippos Karapetis | |
SCI: Only stop after fading, if the song to be faded is faded down. Also, reset the song signal when fading starts. It was set to -1 when fading started in bug #3267956, thus it stopped immediately. | |||
2013-04-02 | SCI: Add a more generic solution for the problem found in bug #3605269 | Filippos Karapetis | |
We now accept signals from all channels if channel 15 is missing. This is a very rare edge case, but our behavior is now somewhat closer to what the original interpreter seems to be doing. Mordack's appearance animation is now synced properly. The more generic workaround works for songs 1840 and 1843, but not for 1849, which is still problematic and we still resort to manually changing its dataInc selector | |||
2013-04-01 | SCI: Set the song's sound queue signal to -1 when stopping a sound, like ↵ | Filippos Karapetis | |
SSCI does Previously, we set the signal of the sound objects themselves to -1, but set the sound queue's signal to 0. This now matches the original behavior. | |||
2013-04-01 | SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle" | Filippos Karapetis | |
This is caused because songs 1840, 1843 and 1849 are all missing their special SCI signaling channel (channel 15), so the game scripts wait indefinitely for signals which are never set | |||
2013-03-30 | SCI: Fix two script bugs in PQ1 (message tuple typos) - bug #3605654 | Filippos Karapetis | |
2013-03-30 | SCI: Fix script bug #3606025 - "SCI: Crazy Nick's: King Graham's Challenge ↵ | Filippos Karapetis | |
Backgammon Crash" The script in question has a bug - it was fixed for checkers, but not backgammon | |||
2013-03-29 | SCI: Stop and clear sounds that have no data. Fixes an issue in KQ6 Mac | Filippos Karapetis | |
Thanks to waltervn and clone2727 for the original patch. Tested LSL5 with this change, and the problematic sound in the mud wrestling scene is handled correctly | |||
2013-03-28 | SCI: Fix drawing in SCI21 hires games without breaking lowres SCI2/SCI21 games | Filippos Karapetis | |
2013-03-27 | SCI: Remove some useless checks in the MIDI driver | Filippos Karapetis | |
2013-03-22 | SCI: Add the Italian version of KQ6 (bug #3606719) | Filippos Karapetis | |
2013-03-21 | SCI: Fix loading in Jones | Filippos Karapetis | |
This has been broken for a (very) long time, a regression from commit 6ff4dd2 | |||
2013-02-23 | ALL: Fix typo (existant->existent) | Willem Jan Palenstijn | |
2013-02-17 | SCI: Fix bug #3538416 - "SCI: SQ4 CD text glitches in introduction" | Filippos Karapetis | |
2013-02-17 | SCI: Fix bug #3604944 - "SCI: QFG1VGA: Missing dialogue when speaking to Kaspar" | Filippos Karapetis | |
2013-01-29 | SCI: Use correct priority selector in SoundCmd | Willem Jan Palenstijn | |
It was using 'pri' instead of 'priority', apparently due to a selector number->name translation error from 544daa5c31. Thanks to waltervn for spotting this. | |||
2013-01-25 | SCI: Fix kReadNumber sign/hex behaviour | Willem Jan Palenstijn | |
Negative numbers now work, and hex overflow is handled like SSCI. Thanks to waltervn for testing. | |||
2013-01-24 | SCI: Update documentation on bug #3585189 and remove an invalid TODO | Filippos Karapetis | |
Thanks wjp for pointing out some extra parameters related to pathfinding in SCI | |||
2013-01-24 | SCI: Fix shadow warning | Willem Jan Palenstijn | |
2013-01-24 | SCI: Add GetAngle for SCI1 that matches SSCI | Willem Jan Palenstijn | |
Thanks to waltervn for creating a scis test script to verify. | |||
2013-01-24 | SCI: Fix bug #3585189 - "SCI: QFG1VGA - game hangs in the tavern" | Filippos Karapetis | |
2013-01-23 | SCI: Bugfix for commit 0968acc: only filter out missing messages for the jar | Filippos Karapetis | |
This is to properly fix bug #3601090 without removing any functionality. The additional check ensures that the look and hand icons work with the jar. Many thanks to lskovlun for debugging this and providing a fix | |||
2013-01-23 | SCI: Fix script bug #3601090 - "SCI: Pepper's Adventures in Time: Game ↵ | Filippos Karapetis | |
becomes unsolvable" Many thanks to lskovlun for debugging this problem and finding the offending script code that caused it. | |||
2013-01-23 | SCI: Slight cleanup in kMessage() | Filippos Karapetis | |
2013-01-22 | SCI: Add documentation for underscores in object names and fix a warning | Filippos Karapetis | |
2013-01-22 | SCI: Use underscores as substitute characters for spaces in object names | Filippos Karapetis | |
This helps in debugging objects with spaces in their names (e.g. the "Glass Jar" object in Pepper - bug #3601090). Now, this object can be examined like "vo Glass_Jar" | |||
2013-01-22 | SCI: Fix uninitialized variable workaround for scene 510 (bug #3575570) | Filippos Karapetis | |
A non-zero value must be used in the uninitialized variable, otherwise the prize is awarded twice. Fixes bug #3575570 - "SCI: QfG3: Both the player and Yesufu are declared winners" | |||
2013-01-22 | SCI: Fix angle rounding in the SCI1 implementation of kGetAngle (bug #3601479) | Filippos Karapetis | |
Fixes bug #3601479 - "SCI KQ6: Castle walls - stuck in same room". Many thanks to wjp for his help on the kGetAngle implementation | |||
2013-01-20 | SCI: Fix bug #3601535 - "SCI: SQ4 CD Limited Audio in ScummVM GUI" | Filippos Karapetis | |
2013-01-14 | SCI: Minor formatting fixes. | Johannes Schickel | |
2013-01-14 | SCI: Event handling: Include modifier flags in null events. | Lars Skovlund | |
Fixes bug #3580473 | |||
2013-01-13 | SCI: Some more work on scaling in SCI32 | Filippos Karapetis | |
2013-01-11 | SCI: Fix the night time palette in QFG4 | Filippos Karapetis | |
2013-01-11 | SCI: More proper handling of scaling and global scaling in SCI32 | Filippos Karapetis | |
This fixes several scaling related problems in QFG4 and SQ6 | |||
2013-01-11 | SCI: Remove obsolete comment and code | Filippos Karapetis | |
2013-01-11 | SCI: Add another workaround for a script bug in QFG4 | Filippos Karapetis | |
2013-01-11 | SCI: Add some info on kPalVary(9)/kPalVaryUnknown2 | Filippos Karapetis | |
2013-01-11 | SCI: Add 2 workarounds for script bugs in QFG4 | Filippos Karapetis | |
2013-01-11 | SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves) | Filippos Karapetis | |
2013-01-11 | SCI: Disable modification of object NS rects in SCI32 | Filippos Karapetis | |
This fixes the sliders in QFG4 without introducing any regressions, as the objects are still drawn on screen using the per-frame adjusted coordinates | |||
2013-01-02 | SCI: Fix potential (but probably very unlikely) memory leak | Torbjörn Andersson | |
Spotted by Clang's code analyzer. | |||
2012-12-31 | SCI32: Add more KScrollWindow notes | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add more KScrollWindow notes | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add notes about KScrollWindow/Where,Go | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add some notes about KScrollWindow/Add | Willem Jan Palenstijn | |
2012-12-03 | SCI: Fix a small glitch when loading (regression) | Filippos Karapetis | |
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game | |||
2012-12-02 | SCI: Resync audio options when a game is restarted (bug #3589453) | Filippos Karapetis | |