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2010-04-24SCI: Don't error() out when autodetection failsWalter van Niftrik
svn-id: r48790
2010-04-24SCI: reverting r48787 port updates were actually introduced (heard that ↵Martin Kiewitz
before) in SCI1. I used the outdated wiki before and that one lists qfg2 and xmas90ega being SCI01. They are actually SCI1 svn-id: r48789
2010-04-24SCI: add show_map command to debug help again (must have been lost some time ↵Martin Kiewitz
due cleanup from old graphics code) svn-id: r48788
2010-04-24SCI: r48786 port updates were actually introduced during SCI01, qfg2 and ↵Martin Kiewitz
xmas90ega only. We enable port updates only for non-multilingual SCI01 games now - fixes percentage bar for qfg1 japanese as well svn-id: r48787
2010-04-24SCI: beginUpdate()/endUpdate() of ports were introduced inside kAnimate() in ↵Martin Kiewitz
SCI01 - fixes percentage bar not showing up in qfg1ega svn-id: r48786
2010-04-24SCI: added special comments about r48784Martin Kiewitz
svn-id: r48785
2010-04-24SCI: changing GetLongest() on kanji (again) hopefully it's now working as in ↵Martin Kiewitz
sierra sci :P svn-id: r48784
2010-04-24SCI: Fix regression in locals init for re-used segmentsWalter van Niftrik
svn-id: r48783
2010-04-24SCI: document skipping over breaking spaces done in r48781Martin Kiewitz
svn-id: r48782
2010-04-24SCI: change the way we handle breaking spaces based on how sierra sci does ↵Martin Kiewitz
it, revert r48778/r48779 svn-id: r48781
2010-04-24SCI: first byte of resource patch must have 0x80 added to the resource type, ↵Martin Kiewitz
otherwise sierra sci0+ interpreter won't accept the file, fixing this on debug export function svn-id: r48780
2010-04-23SCI: fix for regression of r48778: do add spaces to width, if we are at ↵Martin Kiewitz
ending of text - the whole change may be wrong altogether svn-id: r48779
2010-04-23SCI: text16 ::Width() doesn't add ending spaces to the width anymore, sierra ↵Martin Kiewitz
sci also doesn't do this - fixes windows being too large sometimes svn-id: r48778
2010-04-23SCI: pc98 sierra interpreter had special code, that circumvents having a ↵Martin Kiewitz
japanese punctuation char as first char on new lines - we do so now as well svn-id: r48777
2010-04-22SCI: added additional comment for setOrigin() commit (from waltervn), after ↵Martin Kiewitz
doing some test with sierra interpreter svn-id: r48775
2010-04-22SCI: make setOrigin() for ports behave like in sierra sci, fixes qfg1ega ↵Martin Kiewitz
character screen issues ("moving" controls), fixes jones/vga 1 pixel-off windows svn-id: r48772
2010-04-22SCI: SCI1LATE+ checks for STYLE_USER, versions before check for ↵Martin Kiewitz
STYLE_USER|STYLE_TRANSPARENT svn-id: r48771
2010-04-20SCI: get color white instead of hardcoded 255 inside openPort(), fixes not ↵Martin Kiewitz
working inverting of button controls on qfg1ega character stats screen svn-id: r48755
2010-04-20SCI: replaced values with constantMartin Kiewitz
svn-id: r48754
2010-04-20SCI: the pc98 rom has to display kanji directly, because of the bad ↵Martin Kiewitz
behaviour of GetLongest() we will actually put more chars in each line as actually fit. That way the scripts will only show most of the chars, but actually leave out some of the pixels of the far right characters. We now show kanji chars directly, sort of reproducing pc98 rom behaviour svn-id: r48748
2010-04-20SCI: menu - handle right aligned "=" as actual text not as tag marker, also ↵Martin Kiewitz
handle "=" as being a supported shortcut key svn-id: r48747
2010-04-20SCI: remove lone spaces at the end of right aligned menu items. fixes ↵Martin Kiewitz
"wrongly" aligned menu items in some games svn-id: r48746
2010-04-20SCI: sq4/japanese uses sjis 0x9781 for line breaks as wellMartin Kiewitz
svn-id: r48742
2010-04-19SCI: removed bad commentMartin Kiewitz
svn-id: r48734
2010-04-19SCI: sierra switched hardcoded inside their pc98 interpreter to font 900, if ↵Martin Kiewitz
sjis text got detected svn-id: r48726
2010-04-19SCI: changed comment about 8859-1->cp850/437 conversion. ubuntu does work, i ↵Martin Kiewitz
just used an outdated build by accident svn-id: r48724
2010-04-19SCI: added comments about sierra not upscaling cursors for shape and view ↵Martin Kiewitz
cursors svn-id: r48721
2010-04-19SCI: added upscaling for shape cursors in upscaled hires games (will make ↵Martin Kiewitz
the cursor "normal" sized in japanese sci01 games) svn-id: r48720
2010-04-19SCI: added even more comments about the 0xD 0xA inside GetLongest()Martin Kiewitz
svn-id: r48718
2010-04-19SCI: added more comments for 0xD 0xA cases inside GetLongest()Martin Kiewitz
svn-id: r48715
2010-04-19SCI: Fix yet another (new) const correctness violation.Max Horn
I would suggest rewriting all of text16.cpp to use byte* instead of char*, then all this casting around (which introduces the const correctness violations) would not be necessary in the first place. svn-id: r48711
2010-04-19SCI: comment about platforms, where 8859-1 mapping is workingMartin Kiewitz
svn-id: r48708
2010-04-19SCI: For Japanese system-font strings, convert half-width characters toWalter van Niftrik
full-width characters. svn-id: r48707
2010-04-18SCI: removing single byte chars from double byte check in sjis class (damn ↵Martin Kiewitz
wikipedia with their similar colors hehe) svn-id: r48706
2010-04-18SCI: sierra sci reacts on 0xD and 0xA to end a line. We only reacted on 0xA ↵Martin Kiewitz
and ignored 0xD before (fixes subtitles in multilingual games, because the official subtitle separator is 0xD'----'0xD) svn-id: r48699
2010-04-18SCI: fix regression from r48685 - english got always used for menu entriesMartin Kiewitz
svn-id: r48698
2010-04-18SCI: Don't add subtitles for monolingual strings.Walter van Niftrik
svn-id: r48697
2010-04-17More const correctness fixesMax Horn
svn-id: r48695
2010-04-17Fixing some warnings (with gcc 3.3.6)Max Horn
svn-id: r48694
2010-04-17SCI: key presses of extended chars (umlauts, etc.) will now get ignored in ↵Martin Kiewitz
games that don't support them (which is all non-multilingual games) svn-id: r48693
2010-04-17SCI: change textedit control to cast to unsigned char to fix cursor position ↵Martin Kiewitz
when multilingual chars are used. Also make getFontHeight() private inside GfxFontFromResource class, remove it in all the other classes svn-id: r48689
2010-04-17SCI: map keys from 8859-1 to dos codepage, makes special chars like umlauts ↵Martin Kiewitz
work in multilingual games svn-id: r48687
2010-04-17SCI: move menu window inside the screen, if parts of it are outside (happens ↵Martin Kiewitz
in multilingual sq3 and lsl3) svn-id: r48686
2010-04-17SCI: implement ability to handle multilingual menu separators (is actually 2 ↵Martin Kiewitz
separators with a language separator inbetween) svn-id: r48685
2010-04-17SCI: changed coordinate adjustment for kanji chars to & 0xFFCMartin Kiewitz
svn-id: r48684
2010-04-17SCI: Remove subtitles in menu.Walter van Niftrik
svn-id: r48683
2010-04-16SCI: handle given coordinate to draw() inside SJIS font support as if the ↵Martin Kiewitz
horizontal part would be the center of the character, fixes not perfectly centered japanese text. I assume that PC98 ROM also handled it that way. The actual cause for those "bad" coordinates is GetLongest(), but that behaviour is definitely how sierra sci does it svn-id: r48678
2010-04-16SCI: support for kanji (sjis), minor centering issue leftMartin Kiewitz
svn-id: r48674
2010-04-16SCI: dont switch to english on kanji text, also cut off text w/o spaces ↵Martin Kiewitz
inside GetLongest() so that kanji raw chars will appear in windows svn-id: r48673
2010-04-16Added a sanity check for the current list node inside GfxAnimate::invoke(). ↵Filippos Karapetis
This should fix the crash in LSL2 as described in patch #2987942, without adding additional lookups svn-id: r48670