aboutsummaryrefslogtreecommitdiff
path: root/engines/sci
AgeCommit message (Collapse)Author
2012-12-03SCI: Fix a small glitch when loading (regression)Filippos Karapetis
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game
2012-12-02SCI: Resync audio options when a game is restarted (bug #3589453)Filippos Karapetis
2012-12-01SCI: Add the French DOS version of Freddy Pharkas (bug #3589449)Filippos Karapetis
2012-11-26SCI: Amended fix for palette related compiler warnings.D G Turner
2012-11-26SCI: Fix warningsFilippos Karapetis
2012-11-15SCI: Properly reset the palVary signal when loading (bug #3575569)Filippos Karapetis
2012-11-11SCI: Add the French version of QFG3 (bug #3586214)Filippos Karapetis
2012-11-07SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading"Filippos Karapetis
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case
2012-11-07SCI: Fix the detection entries for Slater & Charlie (bug #3578617)Filippos Karapetis
The incorrect GUIO_NOSPEECH flag silenced the speech when the user chose to override the game's audio settings
2012-11-06SCI: reset _throttleLastTime when restartingFilippos Karapetis
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505)
2012-10-22SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵Filippos Karapetis
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now.
2012-10-22SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵Filippos Karapetis
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game
2012-10-22SCI: Add another version of Castle of Dr. Brain (bug #3578286)Filippos Karapetis
2012-10-22SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option"Filippos Karapetis
2012-10-22SCI: Add the Inside the Chest / Benind the Developer's Shield demoFilippos Karapetis
2012-10-13SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"Filippos Karapetis
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case.
2012-10-13SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen"Filippos Karapetis
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one
2012-10-08SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Also add LSL6 CD to syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Document syncIngameAudioOptions()Filippos Karapetis
2012-10-08SCI: Add a workaround for the large text boxes in Freddy Pharkas CDFilippos Karapetis
Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased incorrectly"
2012-10-07SCI: Fix Uhura's Woo conversation optionWillem Jan Palenstijn
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu.
2012-10-07SCI: Flip assertWillem Jan Palenstijn
This way the assert is checking that the allocated buffer is large enough for the memcpy that follows it.
2012-10-06SCI: Fix dissect_script crash with invalid object typesWillem Jan Palenstijn
2012-10-06SCI: Fix some console output formattingWillem Jan Palenstijn
2012-10-05SCI: Add kReadNumber fixmeWillem Jan Palenstijn
Thanks to Walter for noticing this.
2012-10-01SCI: Fix compilation with MSVC (atan2() was ambiguous)Filippos Karapetis
2012-09-30SCI: Implement kMergePolyWillem Jan Palenstijn
Thanks to Walter for creating debugging tools for MergePoly and testing.
2012-09-26JANITORIAL: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//'
2012-09-07JANITORIAL: Remove underscores from MidiParser variable names.Alyssa Milburn
2012-09-01SCI: Limit the hack used for sound initialization to the Fun Seeker's demo onlyFilippos Karapetis
2012-09-01SCI: Allow the Fun Seeker's Guide demo to runFilippos Karapetis
This demo doesn't have any music, and the original doesn't work with any sound driver, so don't error out when the sound driver can't be initialized properly
2012-08-26Merge pull request #268 from clone2727/video-rewriteMatthew Hoops
VideoDecoder upgrade & partial rewrite
2012-08-21SCI: Update a commentFilippos Karapetis
2012-08-21SCI: More work on kRemapColorsFilippos Karapetis
This implements some more color remap-based palette effects, found in QFG4
2012-08-21SCI: Extend a workaround for the dream sequence in QFG4Filippos Karapetis
2012-08-21SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer gamesFilippos Karapetis
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976.
2012-08-20SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709Filippos Karapetis
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set"
2012-08-20SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"Filippos Karapetis
2012-08-16VIDEO: Merge AdvancedVideoDecoder into VideoDecoderMatthew Hoops
2012-08-16VIDEO: Remove setSystemPalette()Matthew Hoops
2012-08-16VIDEO: Remove the Coktel video code from using the VideoDecoder APIMatthew Hoops
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI.
2012-08-11SCI: Add PQ3 Spanish DOS detection entry from bug #3555647.D G Turner
2012-08-11SCI: Add KQ5 Spanish DOS detection entry from bug #3555646.D G Turner
2012-08-07SCI: Remove duplicate detection entryWillem Jan Palenstijn
There is no indication in the corresponding bug report this was for an Amiga version.
2012-08-07SCI: Add extra comments to new detection entries. No functional changes.D G Turner
2012-08-07SCI: Add missing QFG1 detection entries from bug #3554611.D G Turner
2012-08-07SCI: Add missing QFG2 detection entry from bug #3554614.D G Turner
2012-08-02SCI: Add a workaround for a script bug in QFG4Filippos Karapetis
Thanks to Charles for testing
2012-07-27VIDEO: Adapt QuickTimeDecoder to the AdvancedVideoDecoder APIMatthew Hoops