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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-10-12
SCI: Add modified workaround for Simbani bridge room for GOG
Willem Jan Palenstijn
2016-10-11
SCI32: Fix garbage collection of objects stored in IntArrays
Colin Snover
2016-10-10
SCI32: Reset active hot rect index when changing hot rects
Colin Snover
2016-10-10
SCI32: Check for existence of visiblePlane before dereferencing
Colin Snover
2016-10-09
SCI: Fix crash when attempting to view invalid list, array, bitmap references
Colin Snover
2016-10-09
SCI32: Allow 'focused' variable to break out of the event loop
Colin Snover
2016-10-09
SCI: Fix memory leak
Colin Snover
2016-10-09
SCI32: Clarify some identifiers
Colin Snover
2016-10-09
SCI32: Change storage type of int16 arrays to hold reg_ts instead
Colin Snover
2016-10-09
JANITORIAL: Remove trailing spaces
Eugene Sandulenko
2016-10-08
SCI: Release SCI music mutex earlier in reconstructPlayList
Willem Jan Palenstijn
2016-10-05
SCI32: Fix uninitialized read when starting a new game in LSL6hires
Colin Snover
2016-10-05
SCI32: Fix Return to Launcher in F5 menu
Colin Snover
2016-10-05
SCI32: Fix deleting save games in native save/load dialogue
Colin Snover
2016-10-05
SCI32: Fix version file read failure in LSL6hires
Colin Snover
2016-10-01
SCI32: Make kNumCels error more detailed
Colin Snover
2016-10-01
SCI32: Fix crash when trying to interrogate bartender in GK1
Colin Snover
2016-10-01
SCI32: Stub kGraph
Colin Snover
2016-10-01
SCI32: Use selector lookup in Torin script patch instead of magic numbers
Colin Snover
2016-10-01
SCI32: Fix signature of kString(ArraySetElements) to allow 0 args
Colin Snover
2016-10-01
SCI32: Fix interrogation screen crash in GK1
Colin Snover
2016-09-30
SCI32: Sync subtitle text speed with ScummVM GUI
Colin Snover
2016-09-30
SCI: Bump save game number to fix save game compatibility
Colin Snover
2016-10-01
SCI32: Add the rest of the code from PR #813 for dynamic line drawing
Filippos Karapetis
2016-09-30
SCI32: Give savegame-only methods internal linkage
Colin Snover
2016-09-30
SCI32: Reset saved parts of GfxPalette32 when loading save games
Colin Snover
2016-09-30
SCI32: Fix some buildbot compiler warnings
Colin Snover
2016-09-30
SCI32: Fix build
Willem Jan Palenstijn
2016-09-29
SCI32: Fix broken palette cycling in SCI2/2.1early games
Colin Snover
2016-09-29
SCI32: Clean up and document GfxPalette32
Colin Snover
2016-09-29
SCI32: Fix off-by-one error in palette fades
Colin Snover
2016-09-29
SCI: Deduplicate call origin formatting
Colin Snover
2016-09-29
SCI: Add prefix to global variable constants
Colin Snover
2016-09-29
SCI32: Increase resource manager LRU cache size
Colin Snover
2016-09-29
SCI32: Fix kArray signature
Colin Snover
2016-09-29
SCI32: Break into debugger after frameout, not before
Colin Snover
2016-09-29
SCI32: Ensure break to debugger works during transitions
Colin Snover
2016-09-29
SCI32: Fix whitespace
Colin Snover
2016-09-29
SCI32: Add workaround for kNumCels
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash using the special button in Stooge Fighter 3
Colin Snover
2016-09-29
SCI32: Ease debugging of wrong array types
Colin Snover
2016-09-29
SCI32: Fix SQ6 crash in Holocabana control panel
Colin Snover
2016-09-29
SCI32: Fix crashes in line drawing code
Filippos Karapetis
2016-09-29
SCI32: Implement kBitmapCreateFromView and kBitmapGetInfo
Colin Snover
2016-09-29
SCI32: Extra bounds checking in CelObj renderer
Colin Snover
2016-09-29
SCI32: Always build scaler tables to the maximum possible size
Colin Snover
2016-09-29
SCI32: Clean up scaling flags
Colin Snover
2016-09-29
SCI32: Fix Torin inventory crash caused by wrong array type
Colin Snover
2016-09-29
SCI32: Fix CelObj scaling in games with hi-res scripts
Colin Snover
2016-09-29
SCI32: Disable "change directory" button in native save/load dialogue
Colin Snover
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