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2011-03-02SCI: Fixed bug #3039775 - "KQ4: Graphics glitch in the mansion tower"md5
2011-03-02SCI: Fix variable nameWillem Jan Palenstijn
2011-03-02SCI: Fixed script bug #3059871 - "SCI Fanmade - Ocean Battle: Crash while ↵md5
playing"
2011-03-02SCI: Cleanupmd5
2011-03-02SCI: Change workaround for hoyle3-demo's rendering orderWillem Jan Palenstijn
This behaviour much more closely matches SSCI.
2011-03-01SCI: Fixed the background color of the status bar in Amiga versionsmd5
2011-03-01SCI: Fixed bug #3039188 - "LSL2 Amiga: Failed to Initialize Sound Driver error"md5
This was a signed/unsigned issue. Also fixed compilation when DEBUG is enabled. Thanks to waltervn for his help on this.
2011-02-28SCI: Skip Ports when iterating over Windows in GCWillem Jan Palenstijn
2011-02-28SCI: Fix crash with hunk refs in logkernel outputWillem Jan Palenstijn
2011-02-28SCI: Removed the script patch for the scrubbing scene. The crash no longer ↵md5
occurs with the latest fixes to kDoBresen
2011-02-28SCI: Removed several workarounds which are no longer needed, after the ↵md5
changes regarding hunk pointers in r0d555c4
2011-02-28SCI: Added CD flags to the CD versions of LSL6md5
2011-02-28SCI: Add workaround for PQ:SWAT.Lars Skovlund
This is a bug in the SCI32 class library, and there are similar workarounds for a number of SCI32 games.
2011-02-28SCI: Moved hunk pointer handling to the GC, and removed some related workaroundsmd5
SCI scripts can contain stale pointers, which are used later on. We now delete the contents of hunk entries without invalidating the relevant pointers and let the GC clear the references. Many thanks to waltervn and wjp for all their work and help on this.
2011-02-28SCI: Add FIXME comment to workaroundWillem Jan Palenstijn
2011-02-28SCI: Reverted rc7bfbc3 and fixed the actual cause of bug #3106107md5
While fast forwarding a song, disable its hold value together with any possible sound looping, so that the song won't loop forever.
2011-02-28SCI: Fixed bug #3106107 - "QFG3: Crash when saving outside palace"md5
Ignore requests to alter a song's hold value while it's being faded, and reset a song's hold value when fading starts. This ensures that the song will actually stop when fading is done and won't keep looping forever.
2011-02-28SCI: Cleanup of the save/load dialog patching code and the lofs type ↵md5
detection code
2011-02-27SCI: Fix negative window origin alignment.Willem Jan Palenstijn
SSCI does a shr 1; shl 1 here in SetOrigin. This fixes a crash in the ending scene of SQ3 (#3194199).
2011-02-27SCI: Fixed GUI option flags for PQ:SWATmd5
2011-02-27SCI: Remove kDoBresen special case for SCI_VERSION_1_EGA_ONLYWillem Jan Palenstijn
Confirmed with QfG2 disassembly (the only 1_EGA_ONLY game) that it behaves the same as SCI_VERSION_1_EARLY games, except for the uninitialized read already mentioned in kDoBresen.
2011-02-27SCI: Renamed SCI_VERSION_1_EGA to SCI_VERSION_1_EGA_ONLYmd5
This renaming allows us to better distinguish that this version is for games that only had an EGA version, and avoid confusion with newer SCI1 game releases with EGA graphics (e.g. KQ5 EGA). The only game with this SCI version is QFG2, a SCI1 EGA game with a parser. Also, added some games for each SCI version.
2011-02-27SCI: Detect the version of PQ SWAT from gog.comLars Skovlund
2011-02-27SCI: Improved the readability of the kDoBresen code a bitmd5
2011-02-27SCI: Don't set b_movCnt to moveSpeed while walkingWillem Jan Palenstijn
This fixes moonwalking in LSL1 and movement speed in KQ5. It appears to be have been a RE bug.
2011-02-26SCI: Avoid hiding overloaded virtual methodsOri Avtalion
2011-02-26SCI: Cleanupmd5
2011-02-26SCI: Removed the SCI32 version of kernelDrawCel() and placed its code inside ↵md5
the debug function cmdDrawCel, as it was hacked together to be used specifically in that command (thanks to salty-horse for spotting this)
2011-02-26SCI: Added a TODO concerning the workaround for SQ1EGA, as we don't know if ↵md5
it happens in the original version
2011-02-26SCI: Fixed a memory leak. Thanks to digitall for finding this using Valgrindmd5
2011-02-26SCI: Some slight fixes for the code that reads the LSL2 early MT32.DLL ↵md5
driver, thanks to waltervn
2011-02-26SCI2+: Mention that the actual problem with text wrapping happens because of ↵md5
the unimplemented kTextSize kernel call in SCI32
2011-02-26SCI: Added support for reading data off the MT32.DRV driver found in LSL2 ↵md5
early (bug #3192627)
2011-02-26SCI: Slight cleanup in the animate codemd5
2011-02-25SCI: Changed the fix for the intro of Longbow (bug #3044844) into a hack for ↵md5
that scene. Fixes the freeze in LSL6 (bug #3192166). Fading in KQ5 is unaffected by this.
2011-02-24SCI: Added an initial implementation of RemapByPercent, which fixes the ↵md5
palette in the PQ:SWAT demo
2011-02-24SCI: Fixed video playing in the PQ:SWAT demomd5
2011-02-24SCI: Added a workaround for script bug #3044500 - "SQ1EGA: Skimmer-Buyer ↵md5
Dialogue Portrait Backwards Anim"
2011-02-24SCI: Fixed two bugs related to music fadingmd5
- bug #3037594: "KQ5: Music not fading when brigands leave temple" - bug #3044844: "LONGBOW: Intro skips each first verse of song"
2011-02-24SCI: Added a patch for script bug #3034579 - "KQ6CD: Missing speech"md5
2011-02-23SCI: Don't name a variable the same as its functionMatthew Hoops
Silences a gcc warning
2011-02-23SCI: Added a workaround for bug #3036763 - "HOYLE3 Demo: Bad Dialog Priorities"md5
2011-02-23SCI: Cleaned up and segmented the animate code in order to make it a bit ↵md5
more readable
2011-02-23SCI: Fixed bug #3049515 - "MOTHERGOOSE CD: Tommy Tucker lock-up"md5
2011-02-22SCI: Some work on kRemapColors, and added a note that it operates on an RGBAmd5
palette
2011-02-22SCI: Fixed the detection entries for PQ4CD and QFG4CDmd5
2011-02-22SCI: Added code to aid in detecting infinite loops in scriptsmd5
When the ABORT_ON_INFINITE_LOOP define is defined in vm.cpp, the VM will now abort in cases where a conditional statement is followed by an unconditional jump (which will most likely lead to an infinite loop). Aids in detecting infinite loop bugs such as #3040722.
2011-02-21SCI: Fixed freddy's Mac icon bar palettesMatthew Hoops
(hopefully for good now)
2011-02-21SCI: Fix disabled Mac icon pseudo-shadingMatthew Hoops
2011-02-22SCI: Added support for patching save/load dialogs in SCI2 gamesmd5