aboutsummaryrefslogtreecommitdiff
path: root/engines/sci
AgeCommit message (Collapse)Author
2010-02-23SCI: add Gabriel Knight 1 French DOS CD detection entryFabio Battaglia
svn-id: r48115
2010-02-21SCI: added warning when getting invalid rect in kCan(t)BeHereMartin Kiewitz
svn-id: r48102
2010-02-21Patch for bug 2943361 by littleboy, adding full kb modifier support to all ↵Yotam Barnoy
engines + GUI and proper keypad handling svn-id: r48101
2010-02-21Added comments on the SCI0-SCI1.1 kernel function table differences Filippos Karapetis
svn-id: r48100
2010-02-21Handle invalid rects in kCanBeHere(). Fixes some odd crashes in IcemanFilippos Karapetis
svn-id: r48098
2010-02-20Removed dead codeFilippos Karapetis
svn-id: r48097
2010-02-17SCI: Reduce header interdependenciesMax Horn
svn-id: r48086
2010-02-17SCI: Rename some members of class ResourceMax Horn
svn-id: r48085
2010-02-17SCI: Cleanup resource.hMax Horn
svn-id: r48084
2010-02-17SCI: Remove hack in convertSierraGameId which caused a memory leakMax Horn
svn-id: r48083
2010-02-15SCI32 reorders the REF* subops in kMessage; fixes GK1 conversations.Matthew Hoops
svn-id: r48066
2010-02-15SCI: No need to set _executionStackPosChanged in kDisposeScript, as the ↵Max Horn
callk opcode handler does that already svn-id: r48064
2010-02-15SCI: Remove sound/audio.h include from engine/state.hMax Horn
svn-id: r48063
2010-02-14Fixed typoFilippos Karapetis
svn-id: r48060
2010-02-14Moved the reference to AudioPlayer inside SciEngine (as it doesn't have a ↵Filippos Karapetis
state, per se, and is static) svn-id: r48059
2010-02-13SCI: Move language related code from EngineState to SciEngineMax Horn
svn-id: r48052
2010-02-13SCI: Fix compiling with USE_OLD_MUSIC_FUNCTIONS enabledMax Horn
svn-id: r48051
2010-02-13SCI: Remove EngineState::_kernel, use SciEngine::_kernel insteadMax Horn
svn-id: r48050
2010-02-13SCI: Move GameFeatures from EngineState to SciEngineMax Horn
svn-id: r48049
2010-02-13SCI: Get rid of EngineState::resManMax Horn
svn-id: r48048
2010-02-13SCI: Move Gui/Gfx related permanent objects from EngineState to SciEngineMax Horn
svn-id: r48047
2010-02-13SCI: Add global g_sci pointer to the active SciEngine instanceMax Horn
svn-id: r48046
2010-02-13SCI: Change getSciVersionDesc() to return 'const char *' instead of ↵Max Horn
'Common::String' svn-id: r48044
2010-02-13SCI: Remove unused PARSE_HEAP_SIZEMax Horn
svn-id: r48043
2010-02-12SCI: Revert r47929 (bad idea, as we may run out of offsets). Instead, adapt ↵Walter van Niftrik
SCI32 list iteration code to store node successor before invoking. svn-id: r48036
2010-02-10SCI: Update said.y to match changes made to said.cpp; regenerate said.cpp ↵Max Horn
using 'bison -l -o said.cpp said.y' svn-id: r48033
2010-02-09SCI: also reset some variables inside reset(), so we dont error() out in ↵Martin Kiewitz
lsl2 and other games that reset game engine inbetween svn-id: r48015
2010-02-08Search through arrays for outgoing references to fix possible garbage ↵Matthew Hoops
collector problems; minor cleanup. svn-id: r47989
2010-02-08Add the missing ResMan debug channel.Matthew Hoops
svn-id: r47986
2010-02-07SCI: Move bulk of op_callk code to new func callKernelFunc()Max Horn
svn-id: r47979
2010-02-07SCI: cleanup; try to unify var names when reading PMachine instructions a bitMax Horn
svn-id: r47978
2010-02-07SCI: Simplify yet another case of weird 'unsigned to signed' conversionMax Horn
svn-id: r47977
2010-02-07Update comments in autoDetectSci21KernelType() explaining what we're ↵Matthew Hoops
checking for. svn-id: r47973
2010-02-07SCI: Fix build without SCI32 (again)Willem Jan Palenstijn
svn-id: r47966
2010-02-07SCI: GfxPalette::setFromResource() now actually passes force further down ↵Martin Kiewitz
the chain svn-id: r47965
2010-02-07SCI: Fix VM crash when NULL_REG is passed to AvoidPath (SCI32).Walter van Niftrik
svn-id: r47964
2010-02-07SCI: Some cleanupMax Horn
svn-id: r47963
2010-02-07Split GameFeatures::autoDetectFeature into several methods, one for each featureMax Horn
svn-id: r47962
2010-02-07SCI: Add GameFeatures::getDetectionAddr auxillary methodMax Horn
svn-id: r47961
2010-02-07SCI: Refactor GameFeatures::autoDetectFeatureMax Horn
svn-id: r47960
2010-02-07SCI: Switch GameFeatures::autoDetectFeature to using readPMachineInstructionMax Horn
svn-id: r47959
2010-02-07SCI: Convert disassemble to use readPMachineInstruction.Max Horn
This change is untested, please check it. Also, the opparams array is not used but could be used to simplify the reading code. svn-id: r47958
2010-02-07SCI: Get rid of GET_OP_ macrosMax Horn
svn-id: r47957
2010-02-07SCI: Add function readPMachineInstruction()Max Horn
svn-id: r47956
2010-02-07SCI: set screen palette only when it got changed during merge (performance ↵Martin Kiewitz
only change) svn-id: r47955
2010-02-07SCI: dont set palette on kernelDrawCel() callMartin Kiewitz
svn-id: r47954
2010-02-07SCI: added dummy assertpalette to GfxPalette, setting destination palette ↵Martin Kiewitz
immediately on kPalVary(start) call svn-id: r47953
2010-02-07With the new detection for setCursor, the game object and game ID are no ↵Filippos Karapetis
longer required, which makes some ugly code obsolete. Yay! :) svn-id: r47951
2010-02-07SCI1 Mac games can call kGetFarText with a NULL destination, so we need to ↵Matthew Hoops
allocate the memory. King's Quest V Mac is now playable. svn-id: r47950
2010-02-07Oops, correct a comment.Matthew Hoops
svn-id: r47949