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2017-09-10SCI: Remove dead codeColin Snover
2017-09-10SCI32: Fix bad audio loopingColin Snover
Fixes Trac#10182.
2017-09-09SCI32: Fix whitespace errorsColin Snover
2017-09-09SCI32: Send correct color depth to Phant2Colin Snover
This is not known to fix any particular issue, but the game does set some flags internally if it's running in 256-color Windows, which is possibly undesirable since we do run 16-bit videos regardless.
2017-09-09SCI32: Fix Phant2 movie-vs-game playback volumesColin Snover
This update should give the game the default mix it receives in Windows. If necessary, the half-volume audio bug in the DOS interpreter can be added as an additional hack for this game, since there are still some sub-par audio mixes that might need additional correction (like Curtis talking to Blob when taking her out of the cage in his apartment at the start of the game) which were also bad in the Windows version of the game. Fixes Trac#10165.
2017-09-08SCI32: Fix volume config when changing volume from in-game Phant2 controlsColin Snover
2017-09-08SCI32: Order nulls consistently in kernel signaturesColin Snover
2017-09-08SCI32: Remove redundant kStringGetData implementationColin Snover
This code is identical to the kArrayGetData implementation.
2017-09-08SCI32: Fix kString signatures to allow null references where appropriateColin Snover
The original interpreter allowed most string references to be null references, in which case it would substitute an empty string.
2017-09-08SCI32: Fix crash when changing security level of dead people in Phant2Colin Snover
In the original interpreter, is it valid to pass a null reference to both kArray(GetData) (it just acts as an identity function when the passed argument is not an object) and to kString functions (it always dereferences to an empty string). Fixes Trac#10039.
2017-09-08SCI32: Add missing include for ConfManColin Snover
2017-09-08SCI32: Toggle Phant2 content censoring from game optionsColin Snover
To enable the optional content censoring mode, Phant2 looks for a RESDUK.PAT file, which is normally placed by the game's installer if the user chose to enable censorship. If the file exists, the game reads an unlock password out of the file and asks the user to enter the password when starting a new game to create an uncensored game, or to click a "less intense" button to start the game with censoring. The censorship state of the game is then persisted in the save game file, and installations with the RESDUK.PAT file need to enter the password again in order to restore any of the uncensored saves. Since we do not have an installer that can enable this feature, add a game option toggle to enable/disable censoring (for the releases that have the optional censorship mode) instead so the censored content feature is available for anyone that wants to use it. This flag is restored from ScummVM whenever a save game is loaded, so it can be toggled on or off at any point without needing a separate save game, unlike in the original interpreter.
2017-09-08SCI32: Detect KQ7 2.00b using platform-specific filesColin Snover
The GOG.com release is missing the AVIs used for the intro & ending animations in Windows. I'm unaware of any substantive differences between the DOS and Windows versions otherwise, so just not allowing Windows to be selected as a platform when the video files are missing seems like it should be fine. (Same thing in the opposite direction for a case where the DOS Robot files are missing, though I don't know of a specific case where that is a thing with KQ7 2.00b.)
2017-09-08SCI32: Remove unnecessary calls to hide the virtual hardware cursorColin Snover
2017-09-08SCI: Use SCI32 naming convention for Audio36/Sync36 patch files in SCI32Colin Snover
2017-09-08SCI: Add resource integrity dump command to debuggerColin Snover
2017-09-08SCI: Add method to get resource patch file extensionsColin Snover
2017-09-08SCI: Improve array bounds safety checkColin Snover
There is no practical risk now since the enum and array sizes are the same, but there is no reason to rely on a separate data structure to avoid potential out-of-bounds index use here instead of just checking the array size directly, which is always safe.
2017-09-04COMMON: Add helper macro for printing rectsColin Snover
2017-09-04SCI32: Fix creating over 20 saves in Phant2 native save gameColin Snover
2017-09-04SCI32: Disable save game mangling in Phant2Colin Snover
Fixes Trac#10035.
2017-09-04SCI: Remove already-finished TODOColin Snover
2017-09-04SCI: Allow deep inspection of objects in debuggerColin Snover
2017-09-03SCI: Fix builds with SCI32 disabledColin Snover
2017-09-03SCI32: Exit early from screen shake if engine is quittingColin Snover
2017-09-03SCI32: Ignore bad audio map entries on GK2 DE CD 6Colin Snover
This patch also cleans up the GK2 audio map blacklisting code to reduce the number of redundant checks being made during audio map processing. Fixes Trac#10172.
2017-09-03SCI32: Fix load from launcher for LighthouseColin Snover
Launcher loads of games without a saved Robot were fine, but games that were saved with a Robot (e.g. room 480 when facing the water) would crash.
2017-09-03SCI32: Fix closing a Robot when its Plane has been destroyed alreadyColin Snover
This can happen during game restores in at least Lighthouse, which has a Robot on the menu screen whose plane is deleted prior to a call to kRestoreGame32 (which closes the Robot).
2017-09-03SCI32: Make audio resource size mismatch non-fatalColin Snover
Lighthouse audio.225 in RESSCI.002 (US English 1.0C) triggers this condition; the audio resource says its data is one byte larger than the recorded size in the volume. In this case, just use the smaller of the two values for the size, to avoid overreads.
2017-09-03SCI32: Fix Lighthouse GUIOsColin Snover
2017-09-03SCI32: Correct LSL7 demo GUIOsColin Snover
2017-09-03SCI32: Add standard SRDialog patches to LighthouseColin Snover
2017-09-03SCI32: Fix crash after credits in LighthouseColin Snover
2017-09-03SCI32: Clip videos to the screenColin Snover
This is needed for 8.VMD in Lighthouse (room 380, the credits room), which is rendered partially off the bottom of the screen. OSystem does not accept rects that are offscreen. Technically this video probably should not have been doubled vertically by game scripts, but there is not enough space to fix the rendering with a regular script patch, and it is a very unimportant video.
2017-09-03SCI32: Implement kCelLinkColin Snover
kCelLink exists in SSCI since 2.1mid, but it is only known to be used in Lighthouse, during the weapon creation puzzle near the end of the game.
2017-08-26SCI32: Ignore invalid audio maps in Phant2 FRColin Snover
Fixes Trac#10049.
2017-08-26SCI32: Ignore invalid audio map in GK2 DEColin Snover
Fixes Trac#10143.
2017-08-26SCI32: Limit existing bad audio map resource skips by languageColin Snover
Since audio maps change when game speech is localised, it makes sense to limit audio map skips by language until it turns out that the same problem exists in more than one language release, so we do not accidentally skip a map that is bad in one language, but OK in another language.
2017-08-26SCI32: Allow changing SFX/speech volume in GK2Colin Snover
Originally, changing the SFX volume from ScummVM was disabled because the game itself only allowed adjustment of music volume, so adjusting the SFX volume would indirectly affect the music volume. On reflection, allowing the adjustment of SFX volume even though this also changes the music volume seems preferable to not allowing any adjustment of the SFX/speech volumes.
2017-08-26SCI32: Fix SFX volume being misapplied to music & speech in some gamesColin Snover
This was happening in games with game scripts that control the master volume themselves by applying the master volume to each channel sent to the kernel, instead of relying on the kernel to manage the master volume for them.
2017-08-25SCI32: Stop blacklisting 37.MAP from PhantasmagoriaColin Snover
It turns out that GOG.com version of Phantasmagoria needs the 37.MAP patch file because for some reason the 37.MAP in RESSCI.000 is empty (36 bytes, versus the correct file which is ~1kB). Fortunately, this file is the same across all CDs in the original US release, so hopefully unblocking this patch will not cause any problems for any of the CD releases either. Fixes Trac#10161.
2017-08-25JANITORIAL: Remove unnecessary semicolonTorbjörn Andersson
2017-08-07SCI32: Add script patch for last action sequence in PQ4Martin Kiewitz
To also turn ::ticks into ::seconds For further information see 5a4840e
2017-08-07SCI32: Add script patch for Bitty Kitty / Barbie game glitchMartin Kiewitz
Fixes bug #9849 Which is a pseudo-game-breaking glitch of the game itself. Applies to at least English+German floppy and English CD version.
2017-08-06SCI32: Add script patches for action sequences in city hallMartin Kiewitz
2017-08-06JANITORIAL: Silence more GCC 7 warningsTorbjörn Andersson
All these fall through were marked as deliberate, so again I've only changed the comment to silence GCC.
2017-08-06JANITORIAL: Silence some GCC 7 warningsTorbjörn Andersson
We have lots and lots of -Wimplicit-fallthrough warnings, and I don't know if it's worth fixing them or not. But if we want to, this is how it can be done.
2017-08-04SCI32: Always initialize RobotDecoder::_syncFrameColin Snover
This flag previously was only being initialized in Robot files with audio. This means the flag was incorrectly carried to Robots without audio, and if the first Robot played by the game had no audio, it would be a garbage read. (This latter thing happens at the beginning of Lighthouse.)
2017-08-04SCI32: Fix loading audio resources from RESSCI.PATColin Snover
This is used by Lighthouse.
2017-07-30SCI32: Add ADGF_CD flag to Phant2 detection entriesColin Snover