Age | Commit message (Collapse) | Author |
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callk opcode handler does that already
svn-id: r48064
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svn-id: r48063
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svn-id: r48060
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state, per se, and is static)
svn-id: r48059
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svn-id: r48052
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svn-id: r48051
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svn-id: r48050
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svn-id: r48049
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svn-id: r48048
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svn-id: r48047
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svn-id: r48046
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'Common::String'
svn-id: r48044
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svn-id: r48043
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SCI32 list iteration code to store node successor before invoking.
svn-id: r48036
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using 'bison -l -o said.cpp said.y'
svn-id: r48033
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lsl2 and other games that reset game engine inbetween
svn-id: r48015
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collector problems; minor cleanup.
svn-id: r47989
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svn-id: r47986
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svn-id: r47979
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svn-id: r47978
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svn-id: r47977
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checking for.
svn-id: r47973
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svn-id: r47966
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the chain
svn-id: r47965
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svn-id: r47964
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svn-id: r47963
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svn-id: r47962
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svn-id: r47961
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svn-id: r47960
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svn-id: r47959
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This change is untested, please check it. Also, the opparams
array is not used but could be used to simplify the reading code.
svn-id: r47958
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svn-id: r47957
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svn-id: r47956
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only change)
svn-id: r47955
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svn-id: r47954
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immediately on kPalVary(start) call
svn-id: r47953
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longer required, which makes some ugly code obsolete. Yay! :)
svn-id: r47951
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allocate the memory. King's Quest V Mac is now playable.
svn-id: r47950
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svn-id: r47949
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KQ5 DOS CD.
svn-id: r47948
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(_gfxPaint wasnt copied over)
svn-id: r47943
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svn-id: r47942
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kPalette(setFromResource) with unsupported parameters
svn-id: r47941
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svn-id: r47940
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put everything into GfxCoordAdjuster
svn-id: r47939
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svn-id: r47936
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svn-id: r47932
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in SCI2 only
svn-id: r47931
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which are most likely the currently missing dynamically constructed text views). Torin chapter 1 starts now (and dies shortly afterwards, but that's a different issue)
svn-id: r47930
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svn-id: r47929
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