Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-01-11 | SCI: Add 2 workarounds for script bugs in QFG4 | Filippos Karapetis | |
2013-01-11 | SCI: Add subop 9 of kPalVary (used in SCI32, e.g. QFG4 when exiting the caves) | Filippos Karapetis | |
2013-01-11 | SCI: Disable modification of object NS rects in SCI32 | Filippos Karapetis | |
This fixes the sliders in QFG4 without introducing any regressions, as the objects are still drawn on screen using the per-frame adjusted coordinates | |||
2013-01-02 | SCI: Fix potential (but probably very unlikely) memory leak | Torbjörn Andersson | |
Spotted by Clang's code analyzer. | |||
2012-12-31 | SCI32: Add more KScrollWindow notes | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add more KScrollWindow notes | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add notes about KScrollWindow/Where,Go | Willem Jan Palenstijn | |
2012-12-30 | SCI32: Add some notes about KScrollWindow/Add | Willem Jan Palenstijn | |
2012-12-03 | SCI: Fix a small glitch when loading (regression) | Filippos Karapetis | |
This is caused by commit ed6bc0a13dea0abee56182bc9ff0cd616942fd65, and caused players to click an extra time when trying to change the game audio options after loading a game | |||
2012-12-02 | SCI: Resync audio options when a game is restarted (bug #3589453) | Filippos Karapetis | |
2012-12-01 | SCI: Add the French DOS version of Freddy Pharkas (bug #3589449) | Filippos Karapetis | |
2012-11-26 | SCI: Amended fix for palette related compiler warnings. | D G Turner | |
2012-11-26 | SCI: Fix warnings | Filippos Karapetis | |
2012-11-15 | SCI: Properly reset the palVary signal when loading (bug #3575569) | Filippos Karapetis | |
2012-11-11 | SCI: Add the French version of QFG3 (bug #3586214) | Filippos Karapetis | |
2012-11-07 | SCI: Fix bug #3575569 - "SCI: QFG1VGA: Palette/hue bug after loading" | Filippos Karapetis | |
We make sure that any leftover palVary timers are removed when loading. This is an edge case, but it won't hurt to remove these timers just in case | |||
2012-11-07 | SCI: Fix the detection entries for Slater & Charlie (bug #3578617) | Filippos Karapetis | |
The incorrect GUIO_NOSPEECH flag silenced the speech when the user chose to override the game's audio settings | |||
2012-11-06 | SCI: reset _throttleLastTime when restarting | Filippos Karapetis | |
This ensures that the load dialog in the ScummVM menu won't be available at inappropriate times when a game is restarting (e.g QFG1, during the starting warning dialogs - bug #3565505) | |||
2012-10-22 | SCI: Add a workaround for bug #3568452 - "SCI: QFG1VGA - Path finding bug in ↵ | Filippos Karapetis | |
the forest" This workaround has been added for now to stop the game from freezing. A more correct solution would be to match our pathfinding algorithm to what SSCI is doing, but with this workaround we can stop the more immediate problem (game freezing) now. | |||
2012-10-22 | SCI: Fix bug #3578335 - "SCI: Mixed-Up Mother Goose EGA - crash upon ↵ | Filippos Karapetis | |
choosing kid" In several SCI0 games, the parameter to kDoSoundFade can be null. We handle that case, instead of adding individual workarounds per game | |||
2012-10-22 | SCI: Add another version of Castle of Dr. Brain (bug #3578286) | Filippos Karapetis | |
2012-10-22 | SCI: Fix bug #3578336 - "SCI: Codename: ICEMAN - No 'EGA undithering' option" | Filippos Karapetis | |
2012-10-22 | SCI: Add the Inside the Chest / Benind the Developer's Shield demo | Filippos Karapetis | |
2012-10-13 | SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame" | Filippos Karapetis | |
This bug occurs because in the cases specified in the bug report, the main loop hasn't run fully yet, and there is a mini loop running instead (e.g. inside Print()) Hopefully, this catches most cases where the crash occurs, but it needs more testing to find if there is any other such case. | |||
2012-10-13 | SCI: Fix bug #3568431 - "SCI: QFG1VGA - Text glitch at the ghosts death screen" | Filippos Karapetis | |
This is a script bug, and is present in the original game as well. Thanks to lskovlun for assisting with this one | |||
2012-10-08 | SCI: Add documentation regarding all SCI1.1 CD games in syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Also add LSL6 CD to syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Document syncIngameAudioOptions() | Filippos Karapetis | |
2012-10-08 | SCI: Add a workaround for the large text boxes in Freddy Pharkas CD | Filippos Karapetis | |
Fixes bug #3575276 - "SCI: Freddy Pharkas: Text sometimes drawn/erased incorrectly" | |||
2012-10-07 | SCI: Fix Uhura's Woo conversation option | Willem Jan Palenstijn | |
This is bug #3040722. It was trying to open a non-existent submenu. We now force a return after handling the conversation option right before it tries to look for this submenu. | |||
2012-10-07 | SCI: Flip assert | Willem Jan Palenstijn | |
This way the assert is checking that the allocated buffer is large enough for the memcpy that follows it. | |||
2012-10-06 | SCI: Fix dissect_script crash with invalid object types | Willem Jan Palenstijn | |
2012-10-06 | SCI: Fix some console output formatting | Willem Jan Palenstijn | |
2012-10-05 | SCI: Add kReadNumber fixme | Willem Jan Palenstijn | |
Thanks to Walter for noticing this. | |||
2012-10-01 | SCI: Fix compilation with MSVC (atan2() was ambiguous) | Filippos Karapetis | |
2012-09-30 | SCI: Implement kMergePoly | Willem Jan Palenstijn | |
Thanks to Walter for creating debugging tools for MergePoly and testing. | |||
2012-09-26 | JANITORIAL: Remove trailing whitespaces. | Johannes Schickel | |
Powered by: git ls-files "*.cpp" "*.h" "*.m" "*.mm" | xargs sed -i -e 's/[ \t]*$//' | |||
2012-09-07 | JANITORIAL: Remove underscores from MidiParser variable names. | Alyssa Milburn | |
2012-09-01 | SCI: Limit the hack used for sound initialization to the Fun Seeker's demo only | Filippos Karapetis | |
2012-09-01 | SCI: Allow the Fun Seeker's Guide demo to run | Filippos Karapetis | |
This demo doesn't have any music, and the original doesn't work with any sound driver, so don't error out when the sound driver can't be initialized properly | |||
2012-08-26 | Merge pull request #268 from clone2727/video-rewrite | Matthew Hoops | |
VideoDecoder upgrade & partial rewrite | |||
2012-08-21 | SCI: Update a comment | Filippos Karapetis | |
2012-08-21 | SCI: More work on kRemapColors | Filippos Karapetis | |
This implements some more color remap-based palette effects, found in QFG4 | |||
2012-08-21 | SCI: Extend a workaround for the dream sequence in QFG4 | Filippos Karapetis | |
2012-08-21 | SCI: Use a simpler atan implementation for kGetAngle in SCI1 and newer games | Filippos Karapetis | |
SCI1 games (QFG2 and newer) use a simpler and more accurate atan implementation for kGetAngle. This properly fixes bug #3540976. | |||
2012-08-20 | SCI: Set the correct audio type for SCI1.1 sound effects, fixing bug #3554709 | Filippos Karapetis | |
Now, sound effects in SCI1.1 games will no longer be incorrectly using the speech sound volume. This avoids them being silenced in floppy games that are flagged as not having speech. Fixes bug #3554709 - "SCI: Digital SFX don't play when Override Global Audio set" | |||
2012-08-20 | SCI: Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze" | Filippos Karapetis | |
2012-08-16 | VIDEO: Merge AdvancedVideoDecoder into VideoDecoder | Matthew Hoops | |
2012-08-16 | VIDEO: Remove setSystemPalette() | Matthew Hoops | |
2012-08-16 | VIDEO: Remove the Coktel video code from using the VideoDecoder API | Matthew Hoops | |
After discussing with DrMcCoy, we felt this the best way to proceed. A wrapper class that implements AdvancedVideoDecoder is still around for use in SCI. |